84 lines
2.0 KiB
JavaScript
84 lines
2.0 KiB
JavaScript
cc.Class({
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extends: cc.Component,
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properties: {
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Soldier: {
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default: null,
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type: sp.Skeleton,
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displayName: "动画"
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},
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startTime: {
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default: 0,
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displayName: "起始延迟时间"
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},
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endTime: {
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default: 0,
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displayName: "结束延迟时间"
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},
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slotName: {
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default: "",
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displayName: " 卡槽名称"
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},
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SkinName: {
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default: "",
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displayName: " 皮肤名称"
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},
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targetAttaName: {
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default: "",
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displayName: " 卡槽附件名称"
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},
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aniNameHuanyuan: {
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default: "",
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displayName: "要还原的动画名字"
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},
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hideNode: {
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type: cc.Node,
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default: [],
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displayName: "需要隐藏的节点"
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},
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showNode: {
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type: cc.Node,
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default: [],
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displayName: "需要显示的节点"
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},
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eventNode_over: {
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default: [],
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type: cc.Node,
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displayName: "需要合并的事件节点"
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}
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},
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start: function () {
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this.node.switchEvent = this.switchEvent.bind(this);
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this.xunhuan = true;
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},
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switchEvent: function () {
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var e = this;
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console.log("播放动画");
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cc.tween(this.node).delay(this.startTime).call(function () {
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e.changeCloth(e.Soldier, e.slotName, e.SkinName, e.targetAttaName);
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setTimeout(function () {
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if (e.hideNode) {
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for (var o = 0; o < e.hideNode.length; o++) {
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e.hideNode[o].active = false;
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}
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}
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if (e.showNode) {
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for (var t = 0; t < e.showNode.length; t++) {
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e.showNode[t].active = true;
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}
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}
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for (var i = 0; i < e.eventNode_over.length; i++) {
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e.eventNode_over[i] && e.eventNode_over[i].switchEvent();
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}
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}, e.endTime);
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}).start();
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},
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changeCloth: function (e, o, t, i) {
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console.log("change cloth:", o, t, i);
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var n = e.findSlot(o);
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var a = e.skeletonData.getRuntimeData();
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var c = a.findSkin(t);
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var s = a.findSlotIndex(o);
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var l = c.getAttachment(s, i);
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n.setAttachment(l);
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}
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}); |