161 lines
8.5 KiB
TypeScript
161 lines
8.5 KiB
TypeScript
// @structural-rewrite-v1
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import { _decorator, Button, Node } from 'cc';
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import { GameController } from '../GameController';
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import { LocalSaveMgr } from '../framework/data/LocalSaveMgr';
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import { PanelBase } from '../framework/ui/PanelBase';
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import { connectPanelButtons, playPanelClick, runPanelAction } from '../framework/ui/PanelInteraction';
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import { UIManager } from '../framework/ui/UIManager';
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import { UISwitcher } from '../framework/ui/UISwitcher';
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const { ccclass, property } = _decorator;
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@ccclass('SettingPanel')
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export class SettingPanel extends PanelBase {
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static instance: SettingPanel;
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@property({ "type": Button })
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restartBtn: Button = null;
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@property({ "type": Button })
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closeBtn: Button = null;
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@property({ "type": Button })
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toMainBtn: Button = null;
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@property({ "type": UISwitcher })
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soundSwitcher: UISwitcher = null;
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@property({ "type": UISwitcher })
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musicSwitcher: UISwitcher = null;
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@property({ "type": Node })
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music: Node = null;
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@property({ "type": Node })
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sound: Node = null;
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protected onLoad(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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void (SettingPanel["instance"] = this);
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void (connectPanelButtons(this, [
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[this["closeBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["closeBtnCallBack"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
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[this["restartBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["restartCallBack"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
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[this["toMainBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["toMainCallBack"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
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]));
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void ((this["node"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["active"] = false);
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void ((this["soundSwitcher"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["addCallBack"](() => this["soundCallBack"]()));
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void ((this["musicSwitcher"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["addCallBack"](() => this["musicCallBack"]()));
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}
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} while (false);
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}
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finally {
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}
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}
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protected onOpen(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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void (this["refresh"]());
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const playerData = (LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown;
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void ((this["soundSwitcher"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["SetValue"](!(playerData["muteSound"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)));
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void ((this["musicSwitcher"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["SetValue"](!(playerData["muteMusic"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)));
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}
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} while (false);
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}
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finally {
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}
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}
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restartCallBack(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void (runPanelAction(() => GameController["getInstance"]()["gameRestart"]()));
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}
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} while (false);
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}
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finally {
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}
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}
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toMainCallBack(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void (runPanelAction(() => GameController["getInstance"]()["backMain"]()));
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}
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} while (false);
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}
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finally {
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}
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}
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soundCallBack(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void (runPanelAction(() => (LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["activeSound"]((this["soundSwitcher"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["value"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)));
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}
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} while (false);
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}
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finally {
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}
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}
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musicCallBack(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void (runPanelAction(() => (LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["activeMusic"]((this["musicSwitcher"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["value"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)));
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}
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} while (false);
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}
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finally {
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}
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}
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refresh(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void ((GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["pause"]());
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}
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} while (false);
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}
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finally {
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}
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}
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closeBtnCallBack(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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void ((GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["ContinueRun"]());
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void (playPanelClick());
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void ((UIManager["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["closePanel"](SettingPanel));
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}
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} while (false);
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}
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finally {
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}
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}
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protected start(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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}
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} while (false);
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}
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finally {
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}
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}
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}
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