Files
Alien_Sniper/assets/scripts/framework/data/LocalSaveMgr.ts
T
2026-07-15 11:38:16 +08:00

178 lines
5.0 KiB
TypeScript

import { _decorator, Component, math, Node, EventTarget } from 'cc';
import { EventCenter } from '../../EventCenter';
import { AudioMgr } from '../audio/AudioMgr';
import { Config } from '../../data/GameConfig';
const { ccclass, property } = _decorator;
const eventTarget = new EventTarget();
@ccclass('LocalSaveMgr')
export class LocalSaveMgr extends Component {
static instance: LocalSaveMgr;
playerData: PlayerData = null
protected onLoad(): void {
LocalSaveMgr.instance = this
let value = localStorage.getItem("playerData")
if (value != null || value != "") {
this.playerData = new PlayerData()
try {
this.playerData.jsonDataInit(JSON.parse(value))
} catch (err) {
//…
}
} else {
this.playerData = new PlayerData()
}
this.initSound()
}
passLevel() {
this.playerData.levelIndex += 1
this.save()
}
addCoin(count: number) {
console.log("addCoin", count)
this.playerData.coin += count
EventCenter.coinCountChange.emit("coinCountChange")
this.save()
}
save() {
localStorage.setItem("playerData", JSON.stringify(this.playerData))
}
clearData() {
localStorage.clear()
}
initSound() {
AudioMgr.inst.activeSound(!this.playerData.muteSound)
AudioMgr.inst.activeMusic(!this.playerData.muteMusic)
}
activeSound(active: boolean) {
this.playerData.muteSound = !active
AudioMgr.inst.activeSound(active)
this.save()
}
activeMusic(active: boolean) {
this.playerData.muteMusic = !active
AudioMgr.inst.activeMusic(active)
this.save()
}
equipWeapon(index: number) {
this.playerData.equipedWeapon = index
this.save()
}
buyWeapon(index: number) {
this.playerData.ownWeapon.push(index)
console.log("购买武器", index, this.playerData.ownWeapon[this.playerData.ownWeapon.length - 1])
this.save()
}
timerAddPower(count: number) {
this.playerData.power += count
if (this.playerData.power > Config.maxHp) {
this.playerData.power = Config.maxHp
}
EventCenter.powerChange.emit("powerChange")
this.save()
}
usePower() {
this.playerData.power -= 1
EventCenter.powerChange.emit("powerChange")
this.save()
}
adsAddPower() {
this.playerData.power += 3
EventCenter.powerChange.emit("powerChange")
this.save()
}
completeTutorial() {
this.playerData.haveTutorial = true
this.save()
}
getPowerCD() {
let passTime = (Date.now() - this.playerData.lastAddPowerTimer) / 1000
return Config.powerCD - passTime
}
protected update(dt: number): void {
if (this.playerData.power < Config.maxHp) {
if (this.playerData.isOnTimerRun == false) {
this.playerData.isOnTimerRun = true
this.playerData.lastAddPowerTimer = Date.now()
this.save()
}
if (this.playerData.isOnTimerRun) {
let passTime = (Date.now() - this.playerData.lastAddPowerTimer) / 1000
// console.log(passTime)
if ((passTime > Config.powerCD)) {
console.log("倒计时足够")
this.playerData.lastAddPowerTimer = Date.now()
this.timerAddPower(Math.floor(passTime / Config.powerCD))
}
if (this.playerData.power >= Config.maxHp) {
console.log("体力超过上线")
this.playerData.isOnTimerRun = false
this.save()
}
}
}
}
}
class PlayerData {
muteMusic: boolean = false
muteSound: boolean = false
levelIndex: number = 1
equipedWeapon: number = 1
power: number = Config.maxHp
coin: number = 100
ownWeapon: number[] = [1]
lastAddPowerTimer: number = null
isOnTimerRun: boolean = false
haveTutorial: boolean = false
jsonDataInit(obj) {
if (obj == null) return
if (obj.muteMusic != null)
this.muteMusic = obj.muteMusic
if (obj.muteSound != null)
this.muteSound = obj.muteSound
if (obj.levelIndex != null)
this.levelIndex = obj.levelIndex
if (obj.equipedWeapon != null)
this.equipedWeapon = obj.equipedWeapon
if (obj.ownWeapon != null)
this.ownWeapon = obj.ownWeapon
if (obj.coin != null)
this.coin = obj.coin
if (obj.lastAddPowerTimer != null)
this.lastAddPowerTimer = obj.lastAddPowerTimer
if (obj.power != null)
this.power = obj.power
if (obj.isOnTimerRun != null)
this.isOnTimerRun = obj.isOnTimerRun
if (obj.haveTutorial != null)
this.haveTutorial = obj.haveTutorial
}
}