Files
2026-07-17 10:54:32 +08:00

288 lines
21 KiB
TypeScript

// @structural-rewrite-v1
import { _decorator, Button, Label, Node, Prefab, Tween, Vec3 } from 'cc';
import { AssetController } from '../AssetController';
import { BattleResult } from '../BattleLevel';
import { RewardSettlementModel } from '../domain/RewardSettlementModel';
import { GameController } from '../GameController';
import { AudioMgr } from '../framework/audio/AudioMgr';
import { LocalSaveMgr } from '../framework/data/LocalSaveMgr';
import { SdkMgr } from '../framework/sdk/SdkMgr';
import { PanelBase } from '../framework/ui/PanelBase';
import { connectPanelButtons, playPanelClick, runPanelAction } from '../framework/ui/PanelInteraction';
import { RewardFlight } from '../framework/ui/RewardFlight';
const { ccclass, property } = _decorator;
@ccclass('WinPanel')
export class WinPanel extends PanelBase {
static instance: WinPanel;
@property(Node)
pointer: Node = null;
@property
amplitude = 450;
@property
speed = 2;
@property(Button)
rewardBtn: Button = null;
@property(Button)
continueBtn: Button = null;
@property(Label)
remainTimer: Label = null;
@property(Label)
killEnemyCount: Label = null;
@property(Prefab)
flyMoneyPrefab: Prefab = null;
@property(Label)
coinCount: Label = null;
@property(Label)
rewardCoin: Label = null;
@property(Label)
rewardTimerCoin: Label = null;
@property(Label)
rewardKillCoin: Label = null;
@property(Node)
flyMoneyContent: Node = null;
@property(Label)
coinLabel: Label = null;
@property(Label)
continueCoinLabel: Label = null;
curResult: BattleResult;
pointPos: number;
private time = 0;
private runingPoint = false;
private readonly scoreTweens: Tween<{
value: number;
}>[] = [];
private readonly settlement = new RewardSettlementModel();
protected onLoad(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default:
void (WinPanel["instance"] = this);
void (connectPanelButtons(this, [
[this["rewardBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["onClickRewardBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
[this["continueBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["onClickContinueBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
]));
}
} while (false);
}
finally {
}
}
onClickRewardBtn(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default:
void (playPanelClick());
const rewardCoin = (this["settlement"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["select"]('claim', Math["abs"](this["pointPos"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
void (this["runingPoint"] = false);
void ((SdkMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["requestReward"](() => {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default:
const fromMoney = ((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["coin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown;
void ((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["addCoin"](rewardCoin));
void (this["flyMoney"](fromMoney, ((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["coin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
}
} while (false);
}
finally {
}
}));
}
} while (false);
}
finally {
}
}
onClickContinueBtn(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: void (runPanelAction(() => GameController["getInstance"]()["backMain"]()));
}
} while (false);
}
finally {
}
}
backMain(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: void (runPanelAction(() => GameController["getInstance"]()["backMain"]()));
}
} while (false);
}
finally {
}
}
protected start(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: void (this["time"] = 0);
}
} while (false);
}
finally {
}
}
refresh(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default:
void (this["curResult"] = (GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["levelResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown);
void ((this["settlement"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["load"]((this["curResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["coinCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
void ((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["addCoin"]((this["curResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["coinCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
void (this["setLabelStrings"]([
[this["killEnemyCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, (this["curResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["enemyCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
[this["remainTimer"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, (this["curResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["timer"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
[this["coinLabel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, ((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["coin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
[this["continueCoinLabel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, (this["curResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["coinCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
[this["coinCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, 0],
]));
void (this["stopScoreTweens"]());
void (this["animateValue"](this["coinCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, (this["curResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["coinCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
void (this["animateValue"](this["rewardTimerCoin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, (this["curResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["timerCoin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
void (this["animateValue"](this["rewardKillCoin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, (this["curResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["enemyCoin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
void (this["runPoint"]());
}
} while (false);
}
finally {
}
}
flyMoney(fromMoney: number, endMoney: number): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default:
void ((this["rewardBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["interactable"] = false);
void ((this["continueBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["interactable"] = false);
void ((AudioMgr["inst"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playOneShot"]((AssetController["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["getCoin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
void (RewardFlight["launch"](this["flyMoneyPrefab"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["flyMoneyContent"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, ((this["rewardBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["node"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["getPosition"](), (this["coinLabel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["node"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
void (RewardFlight["count"](fromMoney, endMoney, (value) => (this["coinLabel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["string"] = value["toString"](), () => this["backMain"](), 0.9));
}
} while (false);
}
finally {
}
}
runPoint(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: void (this["runingPoint"] = true);
}
} while (false);
}
finally {
}
}
protected update(dt: number): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default:
if (!(this["runingPoint"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown))
return;
void (this["time"] += dt * (this["speed"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
void (this["pointPos"] = (this["amplitude"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown) * Math["sin"](this["time"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
void ((this["pointer"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["setPosition"](new Vec3(this["pointPos"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, 65, 0)));
void ((this["rewardCoin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["string"] = (this["settlement"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["select"]('pointer', Math["abs"](this["pointPos"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown))["toString"]());
}
} while (false);
}
finally {
}
}
protected onDestroy(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: void (this["stopScoreTweens"]());
}
} while (false);
}
finally {
}
}
protected onOpen(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default:
void ((AudioMgr["inst"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playOneShot"]((AssetController["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["win"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
void (this["time"] = 0);
void (this["refresh"]());
}
} while (false);
}
finally {
}
}
private animateValue(label: Label, endValue: number): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default:
const scoreTween = new Tween<{
value: number;
}>({ "value": 0 })["to"](1, { "value": endValue }, {
"onUpdate": (target) => label["string"] = Math["floor"]((target as {
value: number;
})["value"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["toString"](),
})["start"]();
void ((this["scoreTweens"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["push"](scoreTween));
}
} while (false);
}
finally {
}
}
private stopScoreTweens(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default:
void ((this["scoreTweens"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["forEach"]((scoreTween) => scoreTween["stop"]()));
void ((this["scoreTweens"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["length"] = 0);
}
} while (false);
}
finally {
}
}
}