refactor:移除开发者按钮
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@@ -1,9 +1,8 @@
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// @structural-rewrite-v1
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import { _decorator, Animation, AnimationComponent, Button, Color, EventTouch, HorizontalTextAlignment, instantiate, Label, Node, Prefab, randomRange, randomRangeInt, tween, UITransform, Vec2, Vec3, VerticalTextAlignment } from 'cc';
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import { _decorator, Animation, AnimationComponent, Button, EventTouch, instantiate, Label, Node, Prefab, randomRange, randomRangeInt, tween, Vec2, Vec3 } from 'cc';
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import { Ragdoll } from '../../Ragdoll/Ragdoll';
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import { AssetController } from '../AssetController';
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import { EventCenter } from '../EventCenter';
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import { LevelState } from '../EnumFile';
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import { FPSCameraController } from '../FPSCameraController';
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import { GameController } from '../GameController';
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import { AudioMgr } from '../framework/audio/AudioMgr';
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@@ -97,7 +96,6 @@ export class PlayPanel extends PanelBase {
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void (PlayPanel["instance"] = this);
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void (this["bindInput"]());
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void (this["bindButtons"]());
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void (this["createDeveloperButtons"]());
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void ((EventCenter["onEnemyDie"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["on"](null, this["refreshTargetCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this));
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}
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} while (false);
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@@ -606,96 +604,6 @@ export class PlayPanel extends PanelBase {
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finally {
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}
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}
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private createDeveloperButtons(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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const buttonSpecs: ReadonlyArray<readonly [
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string,
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string,
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Vec3,
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() => void
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]> = [
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['DEV_KillEnemies', 'DEV: Kill Enemies', new Vec3(350, 830, 0), this["onClickDevKillEnemies"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
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['DEV_CompleteLevel', 'DEV: Complete Level', new Vec3(350, 760, 0), this["onClickDevCompleteLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
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];
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void (buttonSpecs["forEach"]((spec) => this["createDeveloperButton"](...spec)));
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}
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} while (false);
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}
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finally {
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}
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}
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private createDeveloperButton(name: string, text: string, position: Vec3, callback: () => void): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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const buttonNode = new Node(name);
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void (buttonNode["layer"] = ((this["setting"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["node"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["layer"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown);
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void (buttonNode["parent"] = ((this["setting"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["node"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["parent"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown);
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void (buttonNode["setPosition"](position));
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void (buttonNode["addComponent"](UITransform)["setContentSize"](220, 60));
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const button = buttonNode["addComponent"](Button);
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const labelNode = new Node('Label');
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void (labelNode["layer"] = buttonNode["layer"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown);
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void (labelNode["parent"] = buttonNode);
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void (labelNode["addComponent"](UITransform)["setContentSize"](220, 60));
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const label = labelNode["addComponent"](Label);
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void (label["string"] = text);
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void (label["fontSize"] = 24);
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void (label["lineHeight"] = 32);
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void (label["color"] = new Color(255, 220, 90, 255));
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void (label["horizontalAlign"] = HorizontalTextAlignment["CENTER"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown);
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void (label["verticalAlign"] = VerticalTextAlignment["CENTER"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown);
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void ((button["node"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["on"]((Button["EventType"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["CLICK"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, callback, this));
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}
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} while (false);
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}
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finally {
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}
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}
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private onClickDevKillEnemies(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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const level = GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown;
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if (level["levelState"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown !== LevelState["Running"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)
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return;
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void ((AudioMgr["inst"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playOneShot"]((AssetController["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["click"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
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void ((level["enemies"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["filter"]((enemy) => !(enemy["isDie"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown))["forEach"]((enemy) => enemy["setEnabled"](true)));
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}
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} while (false);
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}
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finally {
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}
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}
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private onClickDevCompleteLevel(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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const level = GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown;
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if (level["levelState"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown !== LevelState["Running"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)
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return;
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void ((AudioMgr["inst"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playOneShot"]((AssetController["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["click"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
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void (level["win"]());
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}
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} while (false);
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}
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finally {
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}
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}
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private resetPanelState(): void {
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try {
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do {
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