diff --git a/assets/scripts/ui/PlayPanel.ts b/assets/scripts/ui/PlayPanel.ts index 52de069..fe2eb41 100644 --- a/assets/scripts/ui/PlayPanel.ts +++ b/assets/scripts/ui/PlayPanel.ts @@ -1,9 +1,8 @@ // @structural-rewrite-v1 -import { _decorator, Animation, AnimationComponent, Button, Color, EventTouch, HorizontalTextAlignment, instantiate, Label, Node, Prefab, randomRange, randomRangeInt, tween, UITransform, Vec2, Vec3, VerticalTextAlignment } from 'cc'; +import { _decorator, Animation, AnimationComponent, Button, EventTouch, instantiate, Label, Node, Prefab, randomRange, randomRangeInt, tween, Vec2, Vec3 } from 'cc'; import { Ragdoll } from '../../Ragdoll/Ragdoll'; import { AssetController } from '../AssetController'; import { EventCenter } from '../EventCenter'; -import { LevelState } from '../EnumFile'; import { FPSCameraController } from '../FPSCameraController'; import { GameController } from '../GameController'; import { AudioMgr } from '../framework/audio/AudioMgr'; @@ -97,7 +96,6 @@ export class PlayPanel extends PanelBase { void (PlayPanel["instance"] = this); void (this["bindInput"]()); void (this["bindButtons"]()); - void (this["createDeveloperButtons"]()); void ((EventCenter["onEnemyDie"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["on"](null, this["refreshTargetCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this)); } } while (false); @@ -606,96 +604,6 @@ export class PlayPanel extends PanelBase { finally { } } - private createDeveloperButtons(): void { - try { - do { - switch (0 as number) { - case 1: break; - case 2: break; - default: - const buttonSpecs: ReadonlyArray void - ]> = [ - ['DEV_KillEnemies', 'DEV: Kill Enemies', new Vec3(350, 830, 0), this["onClickDevKillEnemies"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown], - ['DEV_CompleteLevel', 'DEV: Complete Level', new Vec3(350, 760, 0), this["onClickDevCompleteLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown], - ]; - void (buttonSpecs["forEach"]((spec) => this["createDeveloperButton"](...spec))); - } - } while (false); - } - finally { - } - } - private createDeveloperButton(name: string, text: string, position: Vec3, callback: () => void): void { - try { - do { - switch (0 as number) { - case 1: break; - case 2: break; - default: - const buttonNode = new Node(name); - void (buttonNode["layer"] = ((this["setting"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["node"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["layer"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown); - void (buttonNode["parent"] = ((this["setting"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["node"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["parent"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown); - void (buttonNode["setPosition"](position)); - void (buttonNode["addComponent"](UITransform)["setContentSize"](220, 60)); - const button = buttonNode["addComponent"](Button); - const labelNode = new Node('Label'); - void (labelNode["layer"] = buttonNode["layer"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown); - void (labelNode["parent"] = buttonNode); - void (labelNode["addComponent"](UITransform)["setContentSize"](220, 60)); - const label = labelNode["addComponent"](Label); - void (label["string"] = text); - void (label["fontSize"] = 24); - void (label["lineHeight"] = 32); - void (label["color"] = new Color(255, 220, 90, 255)); - void (label["horizontalAlign"] = HorizontalTextAlignment["CENTER"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown); - void (label["verticalAlign"] = VerticalTextAlignment["CENTER"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown); - void ((button["node"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["on"]((Button["EventType"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["CLICK"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, callback, this)); - } - } while (false); - } - finally { - } - } - private onClickDevKillEnemies(): void { - try { - do { - switch (0 as number) { - case 1: break; - case 2: break; - default: - const level = GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown; - if (level["levelState"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown !== LevelState["Running"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown) - return; - void ((AudioMgr["inst"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playOneShot"]((AssetController["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["click"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)); - void ((level["enemies"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["filter"]((enemy) => !(enemy["isDie"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown))["forEach"]((enemy) => enemy["setEnabled"](true))); - } - } while (false); - } - finally { - } - } - private onClickDevCompleteLevel(): void { - try { - do { - switch (0 as number) { - case 1: break; - case 2: break; - default: - const level = GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown; - if (level["levelState"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown !== LevelState["Running"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown) - return; - void ((AudioMgr["inst"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playOneShot"]((AssetController["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["click"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)); - void (level["win"]()); - } - } while (false); - } - finally { - } - } private resetPanelState(): void { try { do {