cc.Class({ extends: cc.Component, properties: {}, start: function () { console.log("到这1111111111"); cc.global.levelDataScript = this; cc.global.levelDate = cc.playerData.game1_level; cc.global.levellist = [].concat(cc.global.game1_levelOrder); cc.global.gameModel = "game1"; this.creatorXuanguan(); }, updateData: function (e) { console.log("进来执行吗?" + e); cc.playerData.game1_level = e; cc.global.levelDate = cc.playerData.game1_level; cc.global.savePlayerData(); }, creatorXuanguan: function () { console.log("到这22222222222"); var e = this; cc.loader.loadRes("prefab/ui/Hall_XuanGuan", function (o, t) { if (!o && t instanceof cc.Prefab) { console.log("到这33333333333333"); var i = cc.instantiate(t); i.parent = e.node; i.getComponent("LevelScript").initdata(cc.global.levelDate, cc.global.levellist); i.zIndex = 999; i.position = cc.v2(0, 0); } }); } });