cc.Class({ extends: cc.Component, properties: {}, onLoad: function () {}, start: function () { this.onActivatePhysicsWorld(); }, onActivatePhysicsWorld: function () { var e = cc.director.getPhysicsManager(); e.enabled = true; e.gravity = cc.v2(0, -2e3); }, onActivateCollisionWorld: function () { cc.director.getCollisionManager().enabled = true; } });