cc.Class({ extends: cc.Component, properties: {}, onLoad: function () { this.levelDate = cc.global.levelDate; this.levellist = cc.global.levellist; this.levelid = cc.global.level; this.game = cc.global.gameModel; }, start: function () { console.log("到这"); this.creatorWin(); }, creatorWin: function () { var e = this; cc.loader.loadRes("prefab/ui/Hall_victory", function (o, t) { if (!o && t instanceof cc.Prefab) { var i = cc.instantiate(t); i.parent = e.node; i.getComponent("ui_victory").initdata(e.levelDate, e.levellist, e.levelid, e.game); i.zIndex = 999; i.position = cc.v2(0, 0); } }); } });