cc.Class({ extends: cc.Component, properties: {}, onLoad: function () {}, start: function () { this.gameBj = null; }, init: function () { cc.audioEngine.setMusicVolume(.8); cc.audioEngine.setEffectsVolume(1); }, onPlayBjM: function () { var e = arguments.length > 0 && undefined !== arguments[0] ? arguments[0] : null; 1 == cc.audioEngine.isMusicPlaying() && cc.audioEngine.stopMusic(); var o = this.onGetAudioClips(e); o && cc.audioEngine.playMusic(o, true); }, onPlayGameEffect: function (e, o) { o || (o = false); var t = this.onGetAudioClips(e); if (t) { return cc.audioEngine.playEffect(t, o); } }, onPlayBtnEffect: function (e) { if (0 != cc.global.isPlaySound) { var o = this.onGetAudioClips(e); o && cc.audioEngine.playEffect(o); } }, pauseAll: function () { cc.audioEngine.pauseAll(); }, resumeAll: function () { cc.audioEngine.resumeAll(); }, onStopBjM: function () { cc.audioEngine.stopMusic(); }, onGetAudioClips: function (e) { var o = cc.Audios[e]; return o || (console.log("未找到该声音文件:", e), null); }, onGetAudioTime: function (e) { this.onGetAudioClips(e); } });