init
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@@ -0,0 +1,47 @@
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cc.Class({
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extends: cc.Component,
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properties: {
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startDelayTime: {
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default: 700,
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displayName: "起始延迟的时间"
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},
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hideNode: {
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type: cc.Node,
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default: [],
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displayName: "失败后需要隐藏的节点"
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},
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hideTime: {
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default: 0,
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displayName: "隐藏延迟的时间"
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}
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},
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onLoad: function () {
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this.isGameFail = false;
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this.node.switchEvent = this.switchEvent.bind(this);
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},
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start: function () {},
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switchEvent: function () {
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var e = this;
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if (1 != this.isGameFail) {
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console.log("走到这里");
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this.isGameFail = true;
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this.node.stopAllActions();
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setTimeout(function () {
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if (e.hideNode) {
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for (var o = 0; o < e.hideNode.length; o++) {
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e.hideNode[o].active = false;
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}
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}
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}, this.hideTime);
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setTimeout(function () {
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cc.global.LoadPreFtabData("prefab/ui/ui_lostGame", function () {}.bind(e));
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}, this.startDelayTime);
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}
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},
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setShootState: function () {
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this.guang.active = true;
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this.guang.runAction(cc.sequence(cc.fadeTo(.1, 255), cc.fadeTo(.2, 0), cc.callFunc(function () {
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this.guang.active = false;
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}.bind(this))));
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}
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});
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