Files
Alien_Sniper/assets/scripts/ui/LosePanel.ts
T
2026-07-17 14:09:38 +08:00

107 lines
4.9 KiB
TypeScript

// @structural-rewrite-v1
import { _decorator, Button, Label } from 'cc';
import { GameController } from '../GameController';
import { PanelBase } from '../framework/ui/PanelBase';
import { connectPanelButtons, runPanelAction, runRewardedPanelAction } from '../framework/ui/PanelInteraction';
import { UIManager } from '../framework/ui/UIManager';
const { ccclass, property } = _decorator;
@ccclass('LosePanel')
export class LosePanel extends PanelBase {
static instance: LosePanel = null;
@property(Button)
closeBtn: Button = null;
@property(Button)
replayBtn: Button = null;
@property(Button)
addTimeBtn: Button = null;
@property(Label)
remainLabel: Label = null;
protected onLoad(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default:
void (LosePanel["instance"] = this);
void (connectPanelButtons(this, [
[this["closeBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["onClickClose"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
[this["replayBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["onClickReplay"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
[this["addTimeBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["onClickAddTime"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
]));
}
} while (false);
}
finally {
}
}
protected onOpen(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: void ((this["remainLabel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["string"] = `${(GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["getAliveEnemeyCount"]()} Left`);
}
} while (false);
}
finally {
}
}
onClickClose(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: void (runPanelAction(() => GameController["getInstance"]()["backMain"]()));
}
} while (false);
}
finally {
}
}
onClickReplay(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: void (runPanelAction(() => GameController["getInstance"]()["gameRestart"]()));
}
} while (false);
}
finally {
}
}
onClickAddTime(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: void (runRewardedPanelAction(() => {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default:
const level = GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown;
void (level["addTimer"]());
void (level["ContinueRun"]());
void ((UIManager["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["closePanel"](LosePanel));
}
} while (false);
}
finally {
}
}));
}
} while (false);
}
finally {
}
}
}