60 lines
2.0 KiB
TypeScript
60 lines
2.0 KiB
TypeScript
// @structural-rewrite-v1
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import { _decorator, AudioClip, Component, Sprite } from 'cc';
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import { RuntimeAssetLoader } from './framework/runtime/RuntimeAssetLoader';
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const { ccclass, property } = _decorator;
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@ccclass('AssetController')
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export class AssetController extends Component {
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static instance: AssetController;
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@property({ "type": AudioClip })
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fire: AudioClip = null;
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@property({ "type": AudioClip })
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click: AudioClip = null;
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@property({ "type": AudioClip })
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win: AudioClip = null;
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@property({ "type": AudioClip })
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die: AudioClip = null;
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@property({ "type": AudioClip })
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xiao: AudioClip = null;
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@property({ "type": AudioClip })
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getCoin: AudioClip = null;
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protected onLoad(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void (AssetController["instance"] = this);
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}
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} while (false);
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}
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finally {
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}
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}
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loadSetSprite(path: string, sprite: Sprite): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void (RuntimeAssetLoader["loadSpriteFrame"](`${path}/spriteFrame`)["then"]((spriteFrame) => {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: if (sprite?.["isValid"])
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void (sprite["spriteFrame"] = spriteFrame);
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}
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} while (false);
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}
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finally {
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}
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})["catch"]((error) => console["error"](error)));
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}
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} while (false);
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}
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finally {
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}
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}
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}
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