System.register(["cc"], function (_export, _context) { "use strict"; var _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, Component, _dec, _class, _class2, _crd, ccclass, SdkMgr; return { setters: [function (_cc) { _cclegacy = _cc.cclegacy; __checkObsolete__ = _cc.__checkObsolete__; __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__; _decorator = _cc._decorator; Component = _cc.Component; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "6fbd6RxA9dOzJEaowwyH1c6", "SdkMgr", undefined); __checkObsolete__(['_decorator', 'Component']); ({ ccclass } = _decorator); /** * Integration seam for a future rewarded-placement provider. * The project currently ships without any advertising or platform SDK. */ _export("SdkMgr", SdkMgr = (_dec = ccclass('SdkMgr'), _dec(_class = (_class2 = class SdkMgr extends Component { onLoad() { SdkMgr.instance = this; } /** * SDK-free default: grant the gameplay reward immediately. * Replace this method body with a provider call when an SDK is added later. */ requestReward(onGranted) { onGranted == null || onGranted(); } }, _class2.instance = void 0, _class2)) || _class)); _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=398d00769bffaa6da8f5ea12e7941d4a67eac52a.js.map