System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10", "__unresolved_11"], function (_export, _context) { "use strict"; var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, Button, instantiate, Label, Node, Prefab, randomRange, Sprite, Tween, tween, Vec3, LocalSaveMgr, UIManager, AudioMgr, PanelBase, AssetController, GameController, DataMgr, Weapon, AddHeartPanel, SdkMgr, EventCenter, _dec, _dec2, _dec3, _dec4, _dec5, _dec6, _dec7, _dec8, _dec9, _dec10, _dec11, _dec12, _dec13, _dec14, _dec15, _dec16, _dec17, _dec18, _dec19, _dec20, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4, _descriptor5, _descriptor6, _descriptor7, _descriptor8, _descriptor9, _descriptor10, _descriptor11, _descriptor12, _descriptor13, _descriptor14, _descriptor15, _descriptor16, _descriptor17, _descriptor18, _descriptor19, _class3, _crd, ccclass, property, MainPanel; function _initializerDefineProperty(target, property, descriptor, context) { if (!descriptor) return; Object.defineProperty(target, property, { enumerable: descriptor.enumerable, configurable: descriptor.configurable, writable: descriptor.writable, value: descriptor.initializer ? descriptor.initializer.call(context) : void 0 }); } function _applyDecoratedDescriptor(target, property, decorators, descriptor, context) { var desc = {}; Object.keys(descriptor).forEach(function (key) { desc[key] = descriptor[key]; }); desc.enumerable = !!desc.enumerable; desc.configurable = !!desc.configurable; if ('value' in desc || desc.initializer) { desc.writable = true; } desc = decorators.slice().reverse().reduce(function (desc, decorator) { return decorator(target, property, desc) || desc; }, desc); if (context && desc.initializer !== void 0) { desc.value = desc.initializer ? desc.initializer.call(context) : void 0; desc.initializer = undefined; } if (desc.initializer === void 0) { Object.defineProperty(target, property, desc); desc = null; } return desc; } function _initializerWarningHelper(descriptor, context) { throw new Error('Decorating class property failed. Please ensure that ' + 'transform-class-properties is enabled and runs after the decorators transform.'); } function _reportPossibleCrUseOfLocalSaveMgr(extras) { _reporterNs.report("LocalSaveMgr", "../framework/data/LocalSaveMgr", _context.meta, extras); } function _reportPossibleCrUseOfUIManager(extras) { _reporterNs.report("UIManager", "../framework/ui/UIManager", _context.meta, extras); } function _reportPossibleCrUseOfAudioMgr(extras) { _reporterNs.report("AudioMgr", "../framework/audio/AudioMgr", _context.meta, extras); } function _reportPossibleCrUseOfPanelBase(extras) { _reporterNs.report("PanelBase", "../framework/ui/PanelBase", _context.meta, extras); } function _reportPossibleCrUseOfAssetController(extras) { _reporterNs.report("AssetController", "../AssetController", _context.meta, extras); } function _reportPossibleCrUseOfGameController(extras) { _reporterNs.report("GameController", "../GameController", _context.meta, extras); } function _reportPossibleCrUseOfDataMgr(extras) { _reporterNs.report("DataMgr", "../framework/data/DataMgr", _context.meta, extras); } function _reportPossibleCrUseOfWeapon(extras) { _reporterNs.report("Weapon", "../data/ConfigData", _context.meta, extras); } function _reportPossibleCrUseOfAddHeartPanel(extras) { _reporterNs.report("AddHeartPanel", "./AddHeartPanel", _context.meta, extras); } function _reportPossibleCrUseOfSdkMgr(extras) { _reporterNs.report("SdkMgr", "../framework/sdk/SdkMgr", _context.meta, extras); } function _reportPossibleCrUseOfEventCenter(extras) { _reporterNs.report("EventCenter", "../EventCenter", _context.meta, extras); } return { setters: [function (_unresolved_) { _reporterNs = _unresolved_; }, function (_cc) { _cclegacy = _cc.cclegacy; __checkObsolete__ = _cc.__checkObsolete__; __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__; _decorator = _cc._decorator; Button = _cc.Button; instantiate = _cc.instantiate; Label = _cc.Label; Node = _cc.Node; Prefab = _cc.Prefab; randomRange = _cc.randomRange; Sprite = _cc.Sprite; Tween = _cc.Tween; tween = _cc.tween; Vec3 = _cc.Vec3; }, function (_unresolved_2) { LocalSaveMgr = _unresolved_2.LocalSaveMgr; }, function (_unresolved_3) { UIManager = _unresolved_3.UIManager; }, function (_unresolved_4) { AudioMgr = _unresolved_4.AudioMgr; }, function (_unresolved_5) { PanelBase = _unresolved_5.PanelBase; }, function (_unresolved_6) { AssetController = _unresolved_6.AssetController; }, function (_unresolved_7) { GameController = _unresolved_7.GameController; }, function (_unresolved_8) { DataMgr = _unresolved_8.DataMgr; }, function (_unresolved_9) { Weapon = _unresolved_9.Weapon; }, function (_unresolved_10) { AddHeartPanel = _unresolved_10.AddHeartPanel; }, function (_unresolved_11) { SdkMgr = _unresolved_11.SdkMgr; }, function (_unresolved_12) { EventCenter = _unresolved_12.EventCenter; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "225f05jxNxKhbj3vtUo/BoH", "MainPanel", undefined); __checkObsolete__(['_decorator', 'Asset', 'Button', 'Component', 'debug', 'instantiate', 'Label', 'Node', 'Prefab', 'randomRange', 'Sprite', 'Tween', 'tween', 'Vec3']); ({ ccclass, property } = _decorator); _export("MainPanel", MainPanel = (_dec = ccclass('MainPanel'), _dec2 = property({ type: Button }), _dec3 = property({ type: Button }), _dec4 = property({ type: Button }), _dec5 = property({ type: Button }), _dec6 = property({ type: Button }), _dec7 = property({ type: Button }), _dec8 = property({ type: Button }), _dec9 = property({ type: Node }), _dec10 = property({ type: Label }), _dec11 = property({ type: Label }), _dec12 = property({ type: Label }), _dec13 = property({ type: Label }), _dec14 = property({ type: Label }), _dec15 = property({ type: Button }), _dec16 = property({ type: Prefab }), _dec17 = property(Prefab), _dec18 = property(Node), _dec19 = property(Node), _dec20 = property({ type: Node }), _dec(_class = (_class2 = (_class3 = class MainPanel extends (_crd && PanelBase === void 0 ? (_reportPossibleCrUseOfPanelBase({ error: Error() }), PanelBase) : PanelBase) { constructor() { super(...arguments); _initializerDefineProperty(this, "startBtn", _descriptor, this); _initializerDefineProperty(this, "leftBtn", _descriptor2, this); _initializerDefineProperty(this, "right", _descriptor3, this); _initializerDefineProperty(this, "equip", _descriptor4, this); _initializerDefineProperty(this, "clear", _descriptor5, this); _initializerDefineProperty(this, "addMoneyBtn", _descriptor6, this); _initializerDefineProperty(this, "buy", _descriptor7, this); _initializerDefineProperty(this, "equiped", _descriptor8, this); _initializerDefineProperty(this, "weaponName", _descriptor9, this); _initializerDefineProperty(this, "gunPrice", _descriptor10, this); _initializerDefineProperty(this, "heart", _descriptor11, this); _initializerDefineProperty(this, "heartTimer", _descriptor12, this); _initializerDefineProperty(this, "coin", _descriptor13, this); _initializerDefineProperty(this, "addHeartBtn", _descriptor14, this); _initializerDefineProperty(this, "weaponSelectPrefab", _descriptor15, this); _initializerDefineProperty(this, "flyMoneyPrefab", _descriptor16, this); _initializerDefineProperty(this, "flyMoneyContent", _descriptor17, this); _initializerDefineProperty(this, "fingerNode", _descriptor18, this); this.weaponDatas = []; this.weaponOffset = 1000; this.curSelectIndex = 0; _initializerDefineProperty(this, "weaponContent", _descriptor19, this); } onOpen() { MainPanel.instance.refresh(); } refresh() { var weapons = (_crd && DataMgr === void 0 ? (_reportPossibleCrUseOfDataMgr({ error: Error() }), DataMgr) : DataMgr).getInstance().GetDatas(_crd && Weapon === void 0 ? (_reportPossibleCrUseOfWeapon({ error: Error() }), Weapon) : Weapon); this.weaponDatas = weapons; var equipedIndex = 0; for (var index = 0; index < weapons.length; index++) { var data = weapons[index]; var item = instantiate(this.weaponSelectPrefab); item.setParent(this.weaponContent); var sprite = item.getChildByPath("Sprite").getComponent(Sprite); (_crd && AssetController === void 0 ? (_reportPossibleCrUseOfAssetController({ error: Error() }), AssetController) : AssetController).instance.loadSetSprite("weaponSprite/" + data.spriteName, sprite); item.getChildByPath("Label").getComponent(Label).string = data.gunName; if (data.id == (_crd && LocalSaveMgr === void 0 ? (_reportPossibleCrUseOfLocalSaveMgr({ error: Error() }), LocalSaveMgr) : LocalSaveMgr).instance.playerData.equipedWeapon) { equipedIndex = index; } } this.fingerNode.active = !(_crd && LocalSaveMgr === void 0 ? (_reportPossibleCrUseOfLocalSaveMgr({ error: Error() }), LocalSaveMgr) : LocalSaveMgr).instance.playerData.haveTutorial; this.heart.string = (_crd && LocalSaveMgr === void 0 ? (_reportPossibleCrUseOfLocalSaveMgr({ error: Error() }), LocalSaveMgr) : LocalSaveMgr).instance.playerData.power.toString(); this.coin.string = (_crd && LocalSaveMgr === void 0 ? (_reportPossibleCrUseOfLocalSaveMgr({ error: Error() }), LocalSaveMgr) : LocalSaveMgr).instance.playerData.coin.toString(); this.setToIndex(equipedIndex, false); } update(dt) { if ((_crd && LocalSaveMgr === void 0 ? (_reportPossibleCrUseOfLocalSaveMgr({ error: Error() }), LocalSaveMgr) : LocalSaveMgr).instance.playerData.isOnTimerRun) { var totalSeconds = Math.max(0, Math.ceil((_crd && LocalSaveMgr === void 0 ? (_reportPossibleCrUseOfLocalSaveMgr({ error: Error() }), LocalSaveMgr) : LocalSaveMgr).instance.getPowerCD())); var minutes = Math.floor(totalSeconds / 60); var seconds = totalSeconds % 60; // 将分钟和秒格式化为两位数 var formattedMinutes = minutes < 10 ? "0" + minutes : "" + minutes; var formattedSeconds = seconds < 10 ? "0" + seconds : "" + seconds; // 组合成 00:00 的格式 var formattedTime = formattedMinutes + ":" + formattedSeconds; this.heartTimer.string = formattedTime; } else { this.heartTimer.string = "已满"; } this.heart.string = (_crd && LocalSaveMgr === void 0 ? (_reportPossibleCrUseOfLocalSaveMgr({ error: Error() }), LocalSaveMgr) : LocalSaveMgr).instance.playerData.power.toString(); } setToIndex(index, widthAim) { this.curSelectIndex = index; if (!widthAim) { this.weaponContent.setPosition(-this.weaponOffset * index, 0, 0); } else { var newPos = new Vec3(-this.weaponOffset * index, 0, 0); tween(this.weaponContent).to(0.3, { position: newPos }).start(); } this.refreshToIndex(); } refreshToIndex() { var ownedWeapons = (_crd && LocalSaveMgr === void 0 ? (_reportPossibleCrUseOfLocalSaveMgr({ error: Error() }), LocalSaveMgr) : LocalSaveMgr).instance.playerData.ownWeapon; var owned = false; for (var index = 0; index < ownedWeapons.length; index++) { var element = ownedWeapons[index]; console.log("刷新", this.weaponDatas[this.curSelectIndex].id, element, ownedWeapons.length, index); if (element == this.weaponDatas[this.curSelectIndex].id) { owned = true; break; } } var equiped = (_crd && LocalSaveMgr === void 0 ? (_reportPossibleCrUseOfLocalSaveMgr({ error: Error() }), LocalSaveMgr) : LocalSaveMgr).instance.playerData.equipedWeapon == this.weaponDatas[this.curSelectIndex].id; // this.weaponName.string = this.weaponDatas[this.curSelectIndex].gunName this.gunPrice.string = this.weaponDatas[this.curSelectIndex].coin.toString(); this.equiped.active = false; this.buy.node.active = false; this.equip.node.active = false; if (equiped) { this.equiped.active = true; } else if (owned) { this.equip.node.active = true; } else { this.buy.node.active = true; if ((_crd && LocalSaveMgr === void 0 ? (_reportPossibleCrUseOfLocalSaveMgr({ error: Error() }), LocalSaveMgr) : LocalSaveMgr).instance.playerData.coin >= this.weaponDatas[this.curSelectIndex].coin) { this.buy.interactable = true; this.buy.getComponent(Sprite).grayscale = false; } else { this.buy.interactable = false; this.buy.getComponent(Sprite).grayscale = true; } } if (this.curSelectIndex == 0) { this.leftBtn.node.active = false; } else { this.leftBtn.node.active = true; } if (this.curSelectIndex == this.weaponDatas.length - 1) { this.right.node.active = false; } else { this.right.node.active = true; } } clickLeft() { (_crd && AudioMgr === void 0 ? (_reportPossibleCrUseOfAudioMgr({ error: Error() }), AudioMgr) : AudioMgr).inst.playOneShot((_crd && AssetController === void 0 ? (_reportPossibleCrUseOfAssetController({ error: Error() }), AssetController) : AssetController).instance.click); if (this.curSelectIndex > 0) { this.setToIndex(this.curSelectIndex - 1, true); } } clickRight() { (_crd && AudioMgr === void 0 ? (_reportPossibleCrUseOfAudioMgr({ error: Error() }), AudioMgr) : AudioMgr).inst.playOneShot((_crd && AssetController === void 0 ? (_reportPossibleCrUseOfAssetController({ error: Error() }), AssetController) : AssetController).instance.click); if (this.curSelectIndex < this.weaponDatas.length - 1) { this.setToIndex(this.curSelectIndex + 1, true); } } clickEquipBtn() { (_crd && AudioMgr === void 0 ? (_reportPossibleCrUseOfAudioMgr({ error: Error() }), AudioMgr) : AudioMgr).inst.playOneShot((_crd && AssetController === void 0 ? (_reportPossibleCrUseOfAssetController({ error: Error() }), AssetController) : AssetController).instance.click); (_crd && LocalSaveMgr === void 0 ? (_reportPossibleCrUseOfLocalSaveMgr({ error: Error() }), LocalSaveMgr) : LocalSaveMgr).instance.equipWeapon(this.weaponDatas[this.curSelectIndex].id); this.refreshToIndex(); } clickBuyBtn() { (_crd && LocalSaveMgr === void 0 ? (_reportPossibleCrUseOfLocalSaveMgr({ error: Error() }), LocalSaveMgr) : LocalSaveMgr).instance.addCoin(-this.weaponDatas[this.curSelectIndex].coin); (_crd && AudioMgr === void 0 ? (_reportPossibleCrUseOfAudioMgr({ error: Error() }), AudioMgr) : AudioMgr).inst.playOneShot((_crd && AssetController === void 0 ? (_reportPossibleCrUseOfAssetController({ error: Error() }), AssetController) : AssetController).instance.click); (_crd && LocalSaveMgr === void 0 ? (_reportPossibleCrUseOfLocalSaveMgr({ error: Error() }), LocalSaveMgr) : LocalSaveMgr).instance.buyWeapon(this.weaponDatas[this.curSelectIndex].id); this.refreshToIndex(); } clickClear() { (_crd && AudioMgr === void 0 ? (_reportPossibleCrUseOfAudioMgr({ error: Error() }), AudioMgr) : AudioMgr).inst.playOneShot((_crd && AssetController === void 0 ? (_reportPossibleCrUseOfAssetController({ error: Error() }), AssetController) : AssetController).instance.click); (_crd && LocalSaveMgr === void 0 ? (_reportPossibleCrUseOfLocalSaveMgr({ error: Error() }), LocalSaveMgr) : LocalSaveMgr).instance.clearData(); } clickAddHeartBtn() { (_crd && AudioMgr === void 0 ? (_reportPossibleCrUseOfAudioMgr({ error: Error() }), AudioMgr) : AudioMgr).inst.playOneShot((_crd && AssetController === void 0 ? (_reportPossibleCrUseOfAssetController({ error: Error() }), AssetController) : AssetController).instance.click); (_crd && UIManager === void 0 ? (_reportPossibleCrUseOfUIManager({ error: Error() }), UIManager) : UIManager).instance.openPanel(_crd && AddHeartPanel === void 0 ? (_reportPossibleCrUseOfAddHeartPanel({ error: Error() }), AddHeartPanel) : AddHeartPanel); } clickAddMoneyBtn() { (_crd && AudioMgr === void 0 ? (_reportPossibleCrUseOfAudioMgr({ error: Error() }), AudioMgr) : AudioMgr).inst.playOneShot((_crd && AssetController === void 0 ? (_reportPossibleCrUseOfAssetController({ error: Error() }), AssetController) : AssetController).instance.click); (_crd && SdkMgr === void 0 ? (_reportPossibleCrUseOfSdkMgr({ error: Error() }), SdkMgr) : SdkMgr).instance.requestReward(() => { var addPoint = 200; var fromeMoney = (_crd && LocalSaveMgr === void 0 ? (_reportPossibleCrUseOfLocalSaveMgr({ error: Error() }), LocalSaveMgr) : LocalSaveMgr).instance.playerData.coin; (_crd && LocalSaveMgr === void 0 ? (_reportPossibleCrUseOfLocalSaveMgr({ error: Error() }), LocalSaveMgr) : LocalSaveMgr).instance.addCoin(addPoint); var endMoney = (_crd && LocalSaveMgr === void 0 ? (_reportPossibleCrUseOfLocalSaveMgr({ error: Error() }), LocalSaveMgr) : LocalSaveMgr).instance.playerData.coin; this.flyMoney(fromeMoney, endMoney); }); } flyRewardMoney(fromMoney, endMoney) { var _this = this; (_crd && AudioMgr === void 0 ? (_reportPossibleCrUseOfAudioMgr({ error: Error() }), AudioMgr) : AudioMgr).inst.playOneShot((_crd && AssetController === void 0 ? (_reportPossibleCrUseOfAssetController({ error: Error() }), AssetController) : AssetController).instance.getCoin); var _loop = function _loop() { var item = instantiate(_this.flyMoneyPrefab); item.setParent(_this.flyMoneyContent); item.setPosition(new Vec3(0, 0, 0)); var delay = index * 0.1; tween(item).by(0.3, { position: new Vec3(randomRange(-150, 150), randomRange(-150, 150), 0) }).delay(delay).to(0.6, { worldPosition: _this.coin.node.getWorldPosition() }).call(() => { item.destroy(); }).start(); }; for (var index = 0; index < 10; index++) { _loop(); } new Tween({ value: fromMoney }).delay(0.9).to(1, { value: endMoney }, { onUpdate: (target, ratio) => { // 在每一帧更新时调用 var currentValue = Math.floor(target.value); if (this.coin != null) this.coin.string = currentValue.toString(); } }).call(() => { if (this.addMoneyBtn != null) this.addMoneyBtn.interactable = true; }).start(); } flyMoney(fromMoney, endMoney) { var _this2 = this; this.addMoneyBtn.interactable = false; (_crd && AudioMgr === void 0 ? (_reportPossibleCrUseOfAudioMgr({ error: Error() }), AudioMgr) : AudioMgr).inst.playOneShot((_crd && AssetController === void 0 ? (_reportPossibleCrUseOfAssetController({ error: Error() }), AssetController) : AssetController).instance.getCoin); var _loop2 = function _loop2() { var item = instantiate(_this2.flyMoneyPrefab); item.setParent(_this2.flyMoneyContent); item.setPosition(_this2.addMoneyBtn.node.getPosition()); var delay = index * 0.1; tween(item).by(0.3, { position: new Vec3(randomRange(-150, 150), randomRange(-150, 150), 0) }).delay(delay).to(0.6, { worldPosition: _this2.coin.node.getWorldPosition() }).call(() => { item.destroy(); }).start(); }; for (var index = 0; index < 10; index++) { _loop2(); } new Tween({ value: fromMoney }).delay(0.9).to(1, { value: endMoney }, { onUpdate: (target, ratio) => { // 在每一帧更新时调用 var currentValue = Math.floor(target.value); if (this.coin != null) this.coin.string = currentValue.toString(); } }).call(() => { if (this.addMoneyBtn != null) this.addMoneyBtn.interactable = true; }).start(); } onCoinCountChange() { MainPanel.instance.coin.string = (_crd && LocalSaveMgr === void 0 ? (_reportPossibleCrUseOfLocalSaveMgr({ error: Error() }), LocalSaveMgr) : LocalSaveMgr).instance.playerData.coin.toString(); MainPanel.instance.refreshToIndex(); } onDestroy() { (_crd && EventCenter === void 0 ? (_reportPossibleCrUseOfEventCenter({ error: Error() }), EventCenter) : EventCenter).coinCountChange.off("coinCountChange", this.onCoinCountChange); } onLoad() { MainPanel.instance = this; this.startBtn.node.on(Button.EventType.CLICK, this.startBtnCallBack, this); this.leftBtn.node.on(Button.EventType.CLICK, this.clickLeft, this); this.right.node.on(Button.EventType.CLICK, this.clickRight, this); this.equip.node.on(Button.EventType.CLICK, this.clickEquipBtn, this); this.buy.node.on(Button.EventType.CLICK, this.clickBuyBtn, this); this.clear.node.on(Button.EventType.CLICK, this.clickClear, this); this.addHeartBtn.node.on(Button.EventType.CLICK, this.clickAddHeartBtn, this); this.addMoneyBtn.node.on(Button.EventType.CLICK, this.clickAddMoneyBtn, this); (_crd && EventCenter === void 0 ? (_reportPossibleCrUseOfEventCenter({ error: Error() }), EventCenter) : EventCenter).coinCountChange.on("coinCountChange", this.onCoinCountChange).bind(this); } startBtnCallBack() { (_crd && GameController === void 0 ? (_reportPossibleCrUseOfGameController({ error: Error() }), GameController) : GameController).getInstance().gameStart(); } }, _class3.instance = void 0, _class3), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "startBtn", [_dec2], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "leftBtn", [_dec3], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor3 = _applyDecoratedDescriptor(_class2.prototype, "right", [_dec4], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor4 = _applyDecoratedDescriptor(_class2.prototype, "equip", [_dec5], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor5 = _applyDecoratedDescriptor(_class2.prototype, "clear", [_dec6], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor6 = _applyDecoratedDescriptor(_class2.prototype, "addMoneyBtn", [_dec7], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor7 = _applyDecoratedDescriptor(_class2.prototype, "buy", [_dec8], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor8 = _applyDecoratedDescriptor(_class2.prototype, "equiped", [_dec9], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor9 = _applyDecoratedDescriptor(_class2.prototype, "weaponName", [_dec10], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor10 = _applyDecoratedDescriptor(_class2.prototype, "gunPrice", [_dec11], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor11 = _applyDecoratedDescriptor(_class2.prototype, "heart", [_dec12], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor12 = _applyDecoratedDescriptor(_class2.prototype, "heartTimer", [_dec13], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor13 = _applyDecoratedDescriptor(_class2.prototype, "coin", [_dec14], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor14 = _applyDecoratedDescriptor(_class2.prototype, "addHeartBtn", [_dec15], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor15 = _applyDecoratedDescriptor(_class2.prototype, "weaponSelectPrefab", [_dec16], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor16 = _applyDecoratedDescriptor(_class2.prototype, "flyMoneyPrefab", [_dec17], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor17 = _applyDecoratedDescriptor(_class2.prototype, "flyMoneyContent", [_dec18], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor18 = _applyDecoratedDescriptor(_class2.prototype, "fingerNode", [_dec19], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor19 = _applyDecoratedDescriptor(_class2.prototype, "weaponContent", [_dec20], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } })), _class2)) || _class)); _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=11bc8e58e773fbc894d55b9ccb0cb65cbd484ea3.js.map