System.register(["cc"], function (_export, _context) { "use strict"; var _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, js, LevelConfig, Weapon, _crd; function setClassName() { js.setClassName("LevelConfig", LevelConfig); js.setClassName("Weapon", Weapon); } _export({ LevelConfig: void 0, Weapon: void 0, setClassName: setClassName }); return { setters: [function (_cc) { _cclegacy = _cc.cclegacy; __checkObsolete__ = _cc.__checkObsolete__; __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__; js = _cc.js; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "11507+TDL5CuoT4MI/jLlEN", "ConfigData", undefined); // This file is auto-generated. Do not modify manually. __checkObsolete__(['js']); _export("LevelConfig", LevelConfig = class LevelConfig { constructor() { this.id = void 0; this.env = void 0; this.enemy = void 0; this.aimFov = void 0; } }); _export("Weapon", Weapon = class Weapon { constructor() { this.id = void 0; this.prefab = void 0; this.point = void 0; this.coin = void 0; this.gunName = void 0; this.spriteName = void 0; } }); window.ConfigData = window.ConfigData || {}; window.ConfigData['LevelConfig'] = LevelConfig; window.ConfigData['Weapon'] = Weapon; _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=04ba8e78fd81d85f3e686fe17aa3fb20ac8c65fa.js.map