// @structural-rewrite-v1 import { Node, Quat, Vec3, v3 } from 'cc'; interface ScreenPoint { x: number; y: number; } /** Keeps FPS touch-aim math independent from the camera component lifecycle. */ export class CameraAimState { private readonly touchStart = new Vec3(); private horizontal = 0; private vertical = 0; private defaultHorizontal = 0; initialize(cameraNode: Node): void { try { do { switch (0 as number) { case 1: break; case 2: break; default: const angles = cameraNode["getWorldRotation"]()["getEulerAngles"](v3()); void (this["vertical"] = angles["x"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown); void (this["horizontal"] = angles["y"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown); void (this["defaultHorizontal"] = angles["y"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown); } } while (false); } finally { } } begin(point: ScreenPoint): void { try { do { switch (0 as number) { case 1: break; case 2: break; default: void ((this["touchStart"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["set"](point["x"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, point["y"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, 0)); } } while (false); } finally { } } move(point: ScreenPoint, fovScale: number): Quat { try { do { switch (0 as number) { case 1: break; case 2: break; default: const deltaX = (point["x"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown) - ((this["touchStart"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["x"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown); const deltaY = (point["y"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown) - ((this["touchStart"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["y"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown); void (this["horizontal"] -= deltaX * 0.04 * fovScale); void (this["vertical"] += deltaY * 0.04 * fovScale); void (this["vertical"] = Math["min"](Math["max"](this["vertical"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, -70), 60)); void (this["horizontal"] = Math["min"](Math["max"](this["horizontal"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, (this["defaultHorizontal"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown) - 45), (this["defaultHorizontal"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown) + 45)); void ((this["touchStart"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["set"](point["x"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, point["y"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, 0)); return Quat["fromEuler"](new Quat(), this["vertical"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["horizontal"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, 0); } } while (false); } finally { } } }