// @structural-rewrite-v1 import { _decorator, CCFloat, Component, Node, v3, Vec3 } from 'cc'; const { ccclass, property } = _decorator; @ccclass('RagdollConstraint') export class RagdollConstraint extends Component { @property(Node) connectedBone: Node = null; @property(Vec3) pivotA: Vec3 = v3(); @property(Vec3) pivotB: Vec3 = v3(); @property(Vec3) axisA: Vec3 = v3(); @property(Vec3) axisB: Vec3 = v3(); @property(CCFloat) angle = (Math["PI"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown) / 4; @property(CCFloat) twistAngle = (Math["PI"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown) / 8; createConstraint(bodyA: CANNON.Body, bodyB: CANNON.Body): CANNON.ConeTwistConstraint { try { do { switch (0 as number) { case 1: break; case 2: break; default: return new (CANNON["ConeTwistConstraint"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)(bodyA, bodyB, { "pivotA": this["toCannonVector"](this["pivotA"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown), "pivotB": this["toCannonVector"](this["pivotB"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown), "axisA": this["toCannonVector"](this["axisA"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown), "axisB": this["toCannonVector"](this["axisB"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown), "angle": this["angle"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, "twistAngle": this["twistAngle"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, }); } } while (false); } finally { } } private toCannonVector(vector: Vec3): CANNON.Vec3 { try { do { switch (0 as number) { case 1: break; case 2: break; default: return new (CANNON["Vec3"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)(vector["x"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, vector["y"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, vector["z"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown); } } while (false); } finally { } } }