import { _decorator, Button, Component, EventTouch, Input, input, instantiate, Label, Node, Prefab } from 'cc'; import { PanelBase } from '../framework/ui/PanelBase'; import { FPSCameraController } from '../FPSCameraController'; import { GameController } from '../GameController'; import { TargetIconItem } from './TargetIconItem'; import { EventCenter } from '../EventCenter'; import { UIManager } from '../framework/ui/UIManager'; import { SdkMgr } from '../framework/sdk/SdkMgr'; import { AudioMgr } from '../framework/audio/AudioMgr'; import { AssetController } from '../AssetController'; const { ccclass, property } = _decorator; @ccclass('LosePanel') export class LosePanel extends PanelBase { static instance: LosePanel = null @property(Button) closeBtn: Button = null; @property(Button) replayBtn: Button = null; @property(Button) addTimeBtn: Button = null; @property(Label) remainLabel: Label = null; onLoad() { LosePanel.instance = this this.closeBtn.node.on(Button.EventType.CLICK, this.onClickClose, this); this.replayBtn.node.on(Button.EventType.CLICK, this.onClickReplay, this); this.addTimeBtn.node.on(Button.EventType.CLICK, this.onClickAddTime, this); } onClickClose() { AudioMgr.inst.playOneShot(AssetController.instance.click) GameController.getInstance().backMain() } onClickReplay() { AudioMgr.inst.playOneShot(AssetController.instance.click) GameController.getInstance().gameRestart() } onClickAddTime() { AudioMgr.inst.playOneShot(AssetController.instance.click) SdkMgr.instance.requestReward(() => { GameController.getInstance().curLevel.addTimer() GameController.getInstance().curLevel.ContinueRun() UIManager.instance.closePanel(LosePanel) }) } protected onOpen(): void { LosePanel.instance.remainLabel.string = "剩余: " + GameController.getInstance().curLevel.getAliveEnemeyCount().toString() } }