System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6"], function (_export, _context) { "use strict"; var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, Button, instantiate, Label, Node, Prefab, randomRange, Tween, tween, Vec3, LocalSaveMgr, AudioMgr, PanelBase, AssetController, GameController, SdkMgr, _dec, _dec2, _dec3, _dec4, _dec5, _dec6, _dec7, _dec8, _dec9, _dec10, _dec11, _dec12, _dec13, _dec14, _class, _class2, _descriptor, _descriptor2, _descriptor3, _descriptor4, _descriptor5, _descriptor6, _descriptor7, _descriptor8, _descriptor9, _descriptor10, _descriptor11, _descriptor12, _descriptor13, _descriptor14, _descriptor15, _class3, _crd, ccclass, property, WinPanel; function _initializerDefineProperty(target, property, descriptor, context) { if (!descriptor) return; Object.defineProperty(target, property, { enumerable: descriptor.enumerable, configurable: descriptor.configurable, writable: descriptor.writable, value: descriptor.initializer ? descriptor.initializer.call(context) : void 0 }); } function _applyDecoratedDescriptor(target, property, decorators, descriptor, context) { var desc = {}; Object.keys(descriptor).forEach(function (key) { desc[key] = descriptor[key]; }); desc.enumerable = !!desc.enumerable; desc.configurable = !!desc.configurable; if ('value' in desc || desc.initializer) { desc.writable = true; } desc = decorators.slice().reverse().reduce(function (desc, decorator) { return decorator(target, property, desc) || desc; }, desc); if (context && desc.initializer !== void 0) { desc.value = desc.initializer ? desc.initializer.call(context) : void 0; desc.initializer = undefined; } if (desc.initializer === void 0) { Object.defineProperty(target, property, desc); desc = null; } return desc; } function _initializerWarningHelper(descriptor, context) { throw new Error('Decorating class property failed. Please ensure that ' + 'transform-class-properties is enabled and runs after the decorators transform.'); } function _reportPossibleCrUseOfLocalSaveMgr(extras) { _reporterNs.report("LocalSaveMgr", "../framework/data/LocalSaveMgr", _context.meta, extras); } function _reportPossibleCrUseOfAudioMgr(extras) { _reporterNs.report("AudioMgr", "../framework/audio/AudioMgr", _context.meta, extras); } function _reportPossibleCrUseOfPanelBase(extras) { _reporterNs.report("PanelBase", "../framework/ui/PanelBase", _context.meta, extras); } function _reportPossibleCrUseOfAssetController(extras) { _reporterNs.report("AssetController", "../AssetController", _context.meta, extras); } function _reportPossibleCrUseOfGameController(extras) { _reporterNs.report("GameController", "../GameController", _context.meta, extras); } function _reportPossibleCrUseOfBattleResult(extras) { _reporterNs.report("BattleResult", "../BattleLevel", _context.meta, extras); } function _reportPossibleCrUseOfSdkMgr(extras) { _reporterNs.report("SdkMgr", "../framework/sdk/SdkMgr", _context.meta, extras); } return { setters: [function (_unresolved_) { _reporterNs = _unresolved_; }, function (_cc) { _cclegacy = _cc.cclegacy; __checkObsolete__ = _cc.__checkObsolete__; __checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__; _decorator = _cc._decorator; Button = _cc.Button; instantiate = _cc.instantiate; Label = _cc.Label; Node = _cc.Node; Prefab = _cc.Prefab; randomRange = _cc.randomRange; Tween = _cc.Tween; tween = _cc.tween; Vec3 = _cc.Vec3; }, function (_unresolved_2) { LocalSaveMgr = _unresolved_2.LocalSaveMgr; }, function (_unresolved_3) { AudioMgr = _unresolved_3.AudioMgr; }, function (_unresolved_4) { PanelBase = _unresolved_4.PanelBase; }, function (_unresolved_5) { AssetController = _unresolved_5.AssetController; }, function (_unresolved_6) { GameController = _unresolved_6.GameController; }, function (_unresolved_7) { SdkMgr = _unresolved_7.SdkMgr; }], execute: function () { _crd = true; _cclegacy._RF.push({}, "614eaqzNRhDUbkVLRNfRlH0", "WinPanel", undefined); __checkObsolete__(['_decorator', 'Button', 'Component', 'instantiate', 'Label', 'math', 'Node', 'Prefab', 'randomRange', 'Sprite', 'Tween', 'tween', 'Vec3']); ({ ccclass, property } = _decorator); _export("WinPanel", WinPanel = (_dec = ccclass('WinPanel'), _dec2 = property(Node), _dec3 = property(Button), _dec4 = property(Button), _dec5 = property(Label), _dec6 = property(Label), _dec7 = property(Prefab), _dec8 = property(Label), _dec9 = property(Label), _dec10 = property(Label), _dec11 = property(Label), _dec12 = property(Node), _dec13 = property(Label), _dec14 = property(Label), _dec(_class = (_class2 = (_class3 = class WinPanel extends (_crd && PanelBase === void 0 ? (_reportPossibleCrUseOfPanelBase({ error: Error() }), PanelBase) : PanelBase) { constructor() { super(...arguments); _initializerDefineProperty(this, "pointer", _descriptor, this); // 指针节点 _initializerDefineProperty(this, "amplitude", _descriptor2, this); // 运动幅度 _initializerDefineProperty(this, "speed", _descriptor3, this); // 运动速度 _initializerDefineProperty(this, "rewardBtn", _descriptor4, this); _initializerDefineProperty(this, "continueBtn", _descriptor5, this); _initializerDefineProperty(this, "remainTimer", _descriptor6, this); _initializerDefineProperty(this, "killEnemyCount", _descriptor7, this); _initializerDefineProperty(this, "flyMoneyPrefab", _descriptor8, this); _initializerDefineProperty(this, "coinCount", _descriptor9, this); _initializerDefineProperty(this, "rewardCoin", _descriptor10, this); _initializerDefineProperty(this, "rewardTimerCoin", _descriptor11, this); _initializerDefineProperty(this, "rewardKillCoin", _descriptor12, this); _initializerDefineProperty(this, "flyMoneyContent", _descriptor13, this); _initializerDefineProperty(this, "coinLabel", _descriptor14, this); _initializerDefineProperty(this, "continueCoinLabel", _descriptor15, this); this.time = 0; this.runingPoint = false; this.rewardDouble = 1; this.curResult = void 0; this.winTween1 = null; this.winTween2 = null; this.winTween3 = null; this.pointPos = void 0; } onLoad() { WinPanel.instance = this; this.rewardBtn.node.on(Button.EventType.CLICK, this.onClickRewardBtn, this); this.continueBtn.node.on(Button.EventType.CLICK, this.onClickContinueBtn, this); } onClickRewardBtn() { (_crd && AudioMgr === void 0 ? (_reportPossibleCrUseOfAudioMgr({ error: Error() }), AudioMgr) : AudioMgr).inst.playOneShot((_crd && AssetController === void 0 ? (_reportPossibleCrUseOfAssetController({ error: Error() }), AssetController) : AssetController).instance.click); if (Math.abs(this.pointPos) < 50) { this.rewardDouble = 5; } else if (Math.abs(this.pointPos) < 150) { this.rewardDouble = 4; } else if (Math.abs(this.pointPos) < 250) { this.rewardDouble = 3; } else if (Math.abs(this.pointPos) < 350) { this.rewardDouble = 2; } else if (Math.abs(this.pointPos) < 450) { this.rewardDouble = 1; } this.runingPoint = false; (_crd && SdkMgr === void 0 ? (_reportPossibleCrUseOfSdkMgr({ error: Error() }), SdkMgr) : SdkMgr).instance.playerRewardAds(() => { var addPoint = Math.ceil(this.curResult.coinCount * this.rewardDouble); var fromeMoney = (_crd && LocalSaveMgr === void 0 ? (_reportPossibleCrUseOfLocalSaveMgr({ error: Error() }), LocalSaveMgr) : LocalSaveMgr).instance.playerData.coin; (_crd && LocalSaveMgr === void 0 ? (_reportPossibleCrUseOfLocalSaveMgr({ error: Error() }), LocalSaveMgr) : LocalSaveMgr).instance.addCoin(addPoint); var endMoney = (_crd && LocalSaveMgr === void 0 ? (_reportPossibleCrUseOfLocalSaveMgr({ error: Error() }), LocalSaveMgr) : LocalSaveMgr).instance.playerData.coin; this.flyMoney(fromeMoney, endMoney); }); } onClickContinueBtn() { (_crd && AudioMgr === void 0 ? (_reportPossibleCrUseOfAudioMgr({ error: Error() }), AudioMgr) : AudioMgr).inst.playOneShot((_crd && AssetController === void 0 ? (_reportPossibleCrUseOfAssetController({ error: Error() }), AssetController) : AssetController).instance.click); (_crd && GameController === void 0 ? (_reportPossibleCrUseOfGameController({ error: Error() }), GameController) : GameController).getInstance().backMain(); (_crd && SdkMgr === void 0 ? (_reportPossibleCrUseOfSdkMgr({ error: Error() }), SdkMgr) : SdkMgr).instance.showInterstitial(); } backMain() { (_crd && AudioMgr === void 0 ? (_reportPossibleCrUseOfAudioMgr({ error: Error() }), AudioMgr) : AudioMgr).inst.playOneShot((_crd && AssetController === void 0 ? (_reportPossibleCrUseOfAssetController({ error: Error() }), AssetController) : AssetController).instance.click); (_crd && GameController === void 0 ? (_reportPossibleCrUseOfGameController({ error: Error() }), GameController) : GameController).getInstance().backMain(); } start() { this.time = 0; } refresh() { var result = (_crd && GameController === void 0 ? (_reportPossibleCrUseOfGameController({ error: Error() }), GameController) : GameController).getInstance().curLevel.levelResult; this.curResult = result; (_crd && LocalSaveMgr === void 0 ? (_reportPossibleCrUseOfLocalSaveMgr({ error: Error() }), LocalSaveMgr) : LocalSaveMgr).instance.addCoin(result.coinCount); this.killEnemyCount.string = result.enemyCount.toString(); this.remainTimer.string = result.timer.toString(); this.coinLabel.string = (_crd && LocalSaveMgr === void 0 ? (_reportPossibleCrUseOfLocalSaveMgr({ error: Error() }), LocalSaveMgr) : LocalSaveMgr).instance.playerData.coin.toString(); this.coinCount.string = "0"; var startValue = 0; var endValue = result.coinCount; var duration = 1; // 1秒 var startValue2 = 0; var endValue2 = result.timerCoin; var startValue3 = 0; var endValue3 = result.enemyCoin; this.continueCoinLabel.string = result.coinCount.toString(); this.winTween1 = new Tween({ value: startValue }).to(duration, { value: endValue }, { onUpdate: (target, ratio) => { // 在每一帧更新时调用 var currentValue = Math.floor(target.value); this.coinCount.string = currentValue.toString(); } }).start(); this.winTween2 = new Tween({ value: startValue2 }).to(duration, { value: endValue2 }, { onUpdate: (target, ratio) => { // 在每一帧更新时调用 var currentValue = Math.floor(target.value); this.rewardTimerCoin.string = currentValue.toString(); } }).start(); this.winTween3 = new Tween({ value: startValue3 }).to(duration, { value: endValue3 }, { onUpdate: (target, ratio) => { // 在每一帧更新时调用 var currentValue = Math.floor(target.value); this.rewardKillCoin.string = currentValue.toString(); } }).start(); this.runPoint(); } flyMoney(fromMoney, endMoney) { var _this = this; this.rewardBtn.interactable = false; this.continueBtn.interactable = false; (_crd && AudioMgr === void 0 ? (_reportPossibleCrUseOfAudioMgr({ error: Error() }), AudioMgr) : AudioMgr).inst.playOneShot((_crd && AssetController === void 0 ? (_reportPossibleCrUseOfAssetController({ error: Error() }), AssetController) : AssetController).instance.getCoin); var _loop = function _loop() { var item = instantiate(_this.flyMoneyPrefab); item.setParent(_this.flyMoneyContent); item.setPosition(_this.rewardBtn.node.getPosition()); var delay = index * 0.1; tween(item).by(0.3, { position: new Vec3(randomRange(-150, 150), randomRange(-150, 150), 0) }).delay(delay).to(0.6, { worldPosition: _this.coinLabel.node.getWorldPosition() }).call(() => { item.destroy(); }).start(); }; for (var index = 0; index < 10; index++) { _loop(); } new Tween({ value: fromMoney }).delay(0.9).to(1, { value: endMoney }, { onUpdate: (target, ratio) => { // 在每一帧更新时调用 var currentValue = Math.floor(target.value); this.coinLabel.string = currentValue.toString(); } }).call(() => { // this.rewardBtn.node.active = false // this.continueBtn.interactable = true this.backMain(); }).start(); } runPoint() { this.runingPoint = true; } update(dt) { if (!this.runingPoint) return; // 更新时间 this.time += dt * this.speed; // 使用正弦函数计算指针的位置 var x = this.amplitude * Math.sin(this.time); this.pointPos = x; // 设置指针的位置 this.pointer.setPosition(new Vec3(x, 65, 0)); if (Math.abs(x) < 93.079) { this.rewardDouble = 5; } else if (Math.abs(x) < 224.786) { this.rewardDouble = 4; } else if (Math.abs(x) < 341.818) { this.rewardDouble = 3; } else if (Math.abs(x) < 430) { this.rewardDouble = 2; } this.rewardCoin.string = Math.ceil(this.curResult.coinCount * this.rewardDouble).toString(); } onDestroy() { this.winTween1.stop(); this.winTween2.stop(); this.winTween3.stop(); } onOpen() { (_crd && AudioMgr === void 0 ? (_reportPossibleCrUseOfAudioMgr({ error: Error() }), AudioMgr) : AudioMgr).inst.playOneShot((_crd && AssetController === void 0 ? (_reportPossibleCrUseOfAssetController({ error: Error() }), AssetController) : AssetController).instance.win); WinPanel.instance.time = 0; WinPanel.instance.refresh(); } }, _class3.instance = void 0, _class3), (_descriptor = _applyDecoratedDescriptor(_class2.prototype, "pointer", [_dec2], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor2 = _applyDecoratedDescriptor(_class2.prototype, "amplitude", [property], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return 450; } }), _descriptor3 = _applyDecoratedDescriptor(_class2.prototype, "speed", [property], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return 2; } }), _descriptor4 = _applyDecoratedDescriptor(_class2.prototype, "rewardBtn", [_dec3], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor5 = _applyDecoratedDescriptor(_class2.prototype, "continueBtn", [_dec4], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor6 = _applyDecoratedDescriptor(_class2.prototype, "remainTimer", [_dec5], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor7 = _applyDecoratedDescriptor(_class2.prototype, "killEnemyCount", [_dec6], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor8 = _applyDecoratedDescriptor(_class2.prototype, "flyMoneyPrefab", [_dec7], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor9 = _applyDecoratedDescriptor(_class2.prototype, "coinCount", [_dec8], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor10 = _applyDecoratedDescriptor(_class2.prototype, "rewardCoin", [_dec9], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor11 = _applyDecoratedDescriptor(_class2.prototype, "rewardTimerCoin", [_dec10], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor12 = _applyDecoratedDescriptor(_class2.prototype, "rewardKillCoin", [_dec11], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor13 = _applyDecoratedDescriptor(_class2.prototype, "flyMoneyContent", [_dec12], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor14 = _applyDecoratedDescriptor(_class2.prototype, "coinLabel", [_dec13], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } }), _descriptor15 = _applyDecoratedDescriptor(_class2.prototype, "continueCoinLabel", [_dec14], { configurable: true, enumerable: true, writable: true, initializer: function initializer() { return null; } })), _class2)) || _class)); _cclegacy._RF.pop(); _crd = false; } }; }); //# sourceMappingURL=f8f691aa4e9ee54c9f93800a6a699c64dce1eca4.js.map