// This file is auto-generated. Do not modify manually. import { js } from "cc"; export class LevelConfig { id: number; env: string; enemy: string; aimFov: number; } export class Weapon { id: number; prefab: string; point: string; coin: number; gunName: string; spriteName: string; } export function setClassName() { js.setClassName("LevelConfig", LevelConfig); js.setClassName("Weapon", Weapon); } (window as any).ConfigData = (window as any).ConfigData || {}; (window as any).ConfigData['LevelConfig'] = LevelConfig; (window as any).ConfigData['Weapon'] = Weapon;