// @structural-rewrite-v1 // This file is auto-generated. Do not modify manually. import { js } from 'cc'; export class LevelConfig { id: number; env: string; enemy: string; aimFov: number; } export class Weapon { id: number; prefab: string; point: string; coin: number; gunName: string; spriteName: string; } const configTypes: Record unknown> = { LevelConfig, Weapon }; export function setClassName(): void { try { do { switch (0 as number) { case 1: break; case 2: break; default: void (Object["keys"](configTypes)["forEach"]((name) => js["setClassName"](name, configTypes[name]))); } } while (false); } finally { } } const configNamespace = (window as any)["ConfigData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown ?? ((window as any)["ConfigData"] = {}); void (Object["assign"](configNamespace, configTypes));