fix(gameplay): 优化敌人碰撞体与新手教程瞄准

- 扩大并重叠 14 个 Enemy 的胸腹部碰撞体
- 消除自动锁定点位于碰撞体边缘的问题
- 移除教程中写死的相机瞄准角度
- 根据目标实时位置动态调整教程相机
- 自动选择与初始镜头夹角最小的存活敌人
- 同步瞄准状态,避免后续滑动发生角度跳变
This commit is contained in:
2026-07-21 19:05:38 +08:00
parent b283097c03
commit 9deac44a1e
20 changed files with 203 additions and 190 deletions
+6 -2
View File
@@ -83,13 +83,17 @@ export class FPSCameraController extends SingletonBase<FPSCameraController> {
finally {
}
}
setTutorialRotate(): void {
setTutorialRotate(targetNode: Node): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: void ((this["cameraNode"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["setWorldRotation"]((this["aimState"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["tutorialRotation"]()));
default:
if (!this["cameraNode"] || !targetNode)
return;
void ((this["cameraNode"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["lookAt"](targetNode["getWorldPosition"]()));
void ((this["aimState"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["initialize"](this["cameraNode"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
}
} while (false);
}