chore:调整mainpanel 武器显示比例
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@@ -437,7 +437,7 @@ export class MainPanel extends PanelBase {
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default:
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const item = instantiate(this["weaponSelectPrefab"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown);
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void (item["parent"] = this["weaponContent"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown);
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void ((AssetController["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["loadSetSprite"](`weaponSprite/${weapon["spriteName"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown}`, item["getChildByPath"]('Sprite')["getComponent"](Sprite)));
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void ((AssetController["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["loadSetSprite"](`weaponSprite/${weapon["spriteName"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown}`, item["getChildByPath"]('Sprite')["getComponent"](Sprite), true));
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void (item["getChildByPath"]('Label')["getComponent"](Label)["string"] = weapon["gunName"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown);
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}
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} while (false);
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