chore:代码重构
This commit is contained in:
+243
-211
@@ -1,255 +1,287 @@
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import { _decorator, Button, Component, instantiate, Label, math, Node, Prefab, randomRange, Sprite, Tween, tween, Vec3 } from 'cc';
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import { LocalSaveMgr } from '../framework/data/LocalSaveMgr';
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import { UIManager } from '../framework/ui/UIManager';
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import { UISwitcher } from '../framework/ui/UISwitcher';
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import { AudioMgr } from '../framework/audio/AudioMgr';
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import { PanelBase } from '../framework/ui/PanelBase';
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// @structural-rewrite-v1
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import { _decorator, Button, Label, Node, Prefab, Tween, Vec3 } from 'cc';
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import { AssetController } from '../AssetController';
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import { GameController } from '../GameController';
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import { BattleResult } from '../BattleLevel';
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import { RewardSettlementModel } from '../domain/RewardSettlementModel';
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import { GameController } from '../GameController';
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import { AudioMgr } from '../framework/audio/AudioMgr';
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import { LocalSaveMgr } from '../framework/data/LocalSaveMgr';
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import { SdkMgr } from '../framework/sdk/SdkMgr';
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import { PanelBase } from '../framework/ui/PanelBase';
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import { connectPanelButtons, playPanelClick, runPanelAction } from '../framework/ui/PanelInteraction';
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import { RewardFlight } from '../framework/ui/RewardFlight';
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const { ccclass, property } = _decorator;
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@ccclass('WinPanel')
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export class WinPanel extends PanelBase {
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static instance: WinPanel;
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@property(Node)
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pointer: Node = null; // 指针节点
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pointer: Node = null;
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@property
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amplitude: number = 450; // 运动幅度
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amplitude = 450;
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@property
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speed: number = 2; // 运动速度
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speed = 2;
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@property(Button)
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rewardBtn: Button = null;
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@property(Button)
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continueBtn: Button = null;
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@property(Label)
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remainTimer: Label = null;
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@property(Label)
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killEnemyCount: Label = null;
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@property(Prefab)
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flyMoneyPrefab: Prefab = null;
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@property(Label)
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coinCount: Label = null;
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@property(Label)
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rewardCoin: Label = null;
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@property(Label)
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rewardTimerCoin: Label = null;
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@property(Label)
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rewardKillCoin: Label = null;
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@property(Node)
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flyMoneyContent: Node = null;
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@property(Label)
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coinLabel: Label = null;
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@property(Label)
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continueCoinLabel: Label = null;
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private time: number = 0;
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runingPoint: boolean = false;
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rewardDouble: number = 1;
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onLoad() {
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WinPanel.instance = this;
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this.rewardBtn.node.on(Button.EventType.CLICK, this.onClickRewardBtn, this);
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this.continueBtn.node.on(Button.EventType.CLICK, this.onClickContinueBtn, this);
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}
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onClickRewardBtn() {
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AudioMgr.inst.playOneShot(AssetController.instance.click)
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if (Math.abs(this.pointPos) < 50) {
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this.rewardDouble = 5
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} else if (Math.abs(this.pointPos) < 150) {
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this.rewardDouble = 4
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} else if (Math.abs(this.pointPos) < 250) {
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this.rewardDouble = 3
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} else if (Math.abs(this.pointPos) < 350) {
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this.rewardDouble = 2
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} else if (Math.abs(this.pointPos) < 450) {
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this.rewardDouble = 1
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}
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this.runingPoint = false
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SdkMgr.instance.requestReward(() => {
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let addPoint = Math.ceil((this.curResult.coinCount * this.rewardDouble))
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let fromeMoney = LocalSaveMgr.instance.playerData.coin
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LocalSaveMgr.instance.addCoin(addPoint)
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let endMoney = LocalSaveMgr.instance.playerData.coin
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this.flyMoney(fromeMoney, endMoney)
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})
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}
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onClickContinueBtn() {
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AudioMgr.inst.playOneShot(AssetController.instance.click)
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GameController.getInstance().backMain()
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}
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backMain() {
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AudioMgr.inst.playOneShot(AssetController.instance.click)
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GameController.getInstance().backMain()
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}
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start() {
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this.time = 0;
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}
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curResult: BattleResult;
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winTween1 = null
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winTween2 = null
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winTween3 = null
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refresh() {
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let result = GameController.getInstance().curLevel.levelResult
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this.curResult = result
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LocalSaveMgr.instance.addCoin(result.coinCount)
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this.killEnemyCount.string = result.enemyCount.toString()
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this.remainTimer.string = result.timer.toString()
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this.coinLabel.string = LocalSaveMgr.instance.playerData.coin.toString()
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this.coinCount.string = "0"
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let startValue = 0;
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let endValue = result.coinCount;
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let duration = 1; // 1秒
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let startValue2 = 0;
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let endValue2 = result.timerCoin;
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let startValue3 = 0;
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let endValue3 = result.enemyCoin;
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this.continueCoinLabel.string = result.coinCount.toString()
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this.winTween1 = new Tween({ value: startValue })
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.to(duration, { value: endValue }, {
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onUpdate: (target, ratio) => {
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// 在每一帧更新时调用
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let currentValue = Math.floor(target.value);
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this.coinCount.string = currentValue.toString();
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pointPos: number;
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private time = 0;
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private runingPoint = false;
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private readonly scoreTweens: Tween<{
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value: number;
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}>[] = [];
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private readonly settlement = new RewardSettlementModel();
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protected onLoad(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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void (WinPanel["instance"] = this);
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void (connectPanelButtons(this, [
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[this["rewardBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["onClickRewardBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
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[this["continueBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["onClickContinueBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
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]));
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}
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})
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.start();
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this.winTween2 = new Tween({ value: startValue2 })
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.to(duration, { value: endValue2 }, {
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onUpdate: (target, ratio) => {
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// 在每一帧更新时调用
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let currentValue = Math.floor(target.value);
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this.rewardTimerCoin.string = currentValue.toString();
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}
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})
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.start();
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this.winTween3 = new Tween({ value: startValue3 })
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.to(duration, { value: endValue3 }, {
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onUpdate: (target, ratio) => {
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// 在每一帧更新时调用
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let currentValue = Math.floor(target.value);
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this.rewardKillCoin.string = currentValue.toString();
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}
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})
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.start();
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this.runPoint()
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}
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flyMoney(fromMoney: number, endMoney: number) {
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this.rewardBtn.interactable = false
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this.continueBtn.interactable = false
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AudioMgr.inst.playOneShot(AssetController.instance.getCoin)
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for (let index = 0; index < 10; index++) {
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let item = instantiate(this.flyMoneyPrefab)
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item.setParent(this.flyMoneyContent)
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item.setPosition(this.rewardBtn.node.getPosition())
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let delay = index * 0.1
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tween(item)
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.by(0.3, { position: new Vec3(randomRange(-150, 150), randomRange(-150, 150), 0) })
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.delay(delay)
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.to(0.6, { worldPosition: this.coinLabel.node.getWorldPosition() })
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.call(() => {
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item.destroy()
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})
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.start()
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} while (false);
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}
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new Tween({ value: fromMoney })
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.delay(0.9)
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.to(1, { value: endMoney }, {
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onUpdate: (target, ratio) => {
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// 在每一帧更新时调用
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let currentValue = Math.floor(target.value);
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this.coinLabel.string = currentValue.toString();
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}
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}).call(() => {
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// this.rewardBtn.node.active = false
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// this.continueBtn.interactable = true
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this.backMain()
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})
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.start()
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}
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runPoint() {
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this.runingPoint = true
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}
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pointPos: number
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update(dt: number) {
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if (!this.runingPoint) return
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// 更新时间
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this.time += dt * this.speed;
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// 使用正弦函数计算指针的位置
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const x = this.amplitude * Math.sin(this.time);
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this.pointPos = x
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// 设置指针的位置
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this.pointer.setPosition(new Vec3(x, 65, 0))
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if (Math.abs(x) < 93.079) {
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this.rewardDouble = 5
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} else if (Math.abs(x) < 224.786) {
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this.rewardDouble = 4
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} else if (Math.abs(x) < 341.818) {
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this.rewardDouble = 3
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} else if (Math.abs(x) < 430) {
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this.rewardDouble = 2
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finally {
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}
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}
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onClickRewardBtn(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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void (playPanelClick());
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const rewardCoin = (this["settlement"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["select"]('claim', Math["abs"](this["pointPos"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
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void (this["runingPoint"] = false);
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void ((SdkMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["requestReward"](() => {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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const fromMoney = ((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["coin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown;
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void ((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["addCoin"](rewardCoin));
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void (this["flyMoney"](fromMoney, ((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["coin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
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}
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} while (false);
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}
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finally {
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}
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}));
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}
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} while (false);
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}
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finally {
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}
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}
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onClickContinueBtn(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void (runPanelAction(() => GameController["getInstance"]()["backMain"]()));
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}
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} while (false);
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}
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finally {
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}
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}
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backMain(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void (runPanelAction(() => GameController["getInstance"]()["backMain"]()));
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}
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} while (false);
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}
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finally {
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}
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}
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protected start(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void (this["time"] = 0);
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}
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} while (false);
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}
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finally {
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}
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}
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refresh(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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void (this["curResult"] = (GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["levelResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown);
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void ((this["settlement"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["load"]((this["curResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["coinCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
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void ((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["addCoin"]((this["curResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["coinCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
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void (this["setLabelStrings"]([
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[this["killEnemyCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, (this["curResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["enemyCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
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[this["remainTimer"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, (this["curResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["timer"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
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[this["coinLabel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, ((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["coin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
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[this["continueCoinLabel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, (this["curResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["coinCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
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[this["coinCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, 0],
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]));
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void (this["stopScoreTweens"]());
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void (this["animateValue"](this["coinCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, (this["curResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["coinCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
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void (this["animateValue"](this["rewardTimerCoin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, (this["curResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["timerCoin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
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void (this["animateValue"](this["rewardKillCoin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, (this["curResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["enemyCoin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
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void (this["runPoint"]());
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}
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} while (false);
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}
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finally {
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}
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}
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flyMoney(fromMoney: number, endMoney: number): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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void ((this["rewardBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["interactable"] = false);
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void ((this["continueBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["interactable"] = false);
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void ((AudioMgr["inst"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playOneShot"]((AssetController["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["getCoin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
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void (RewardFlight["launch"](this["flyMoneyPrefab"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["flyMoneyContent"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, ((this["rewardBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["node"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["getPosition"](), (this["coinLabel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["node"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
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void (RewardFlight["count"](fromMoney, endMoney, (value) => (this["coinLabel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["string"] = value["toString"](), () => this["backMain"](), 0.9));
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}
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} while (false);
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}
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finally {
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}
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}
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runPoint(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void (this["runingPoint"] = true);
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}
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} while (false);
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}
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finally {
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}
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}
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protected update(dt: number): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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if (!(this["runingPoint"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown))
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return;
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void (this["time"] += dt * (this["speed"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
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void (this["pointPos"] = (this["amplitude"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown) * Math["sin"](this["time"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
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void ((this["pointer"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["setPosition"](new Vec3(this["pointPos"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, 65, 0)));
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void ((this["rewardCoin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["string"] = (this["settlement"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["select"]('pointer', Math["abs"](this["pointPos"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown))["toString"]());
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}
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} while (false);
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}
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finally {
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}
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this.rewardCoin.string = Math.ceil((this.curResult.coinCount * this.rewardDouble)).toString()
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}
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protected onDestroy(): void {
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this.winTween1.stop()
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||||
this.winTween2.stop()
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this.winTween3.stop()
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||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (this["stopScoreTweens"]());
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
protected onOpen(): void {
|
||||
AudioMgr.inst.playOneShot(AssetController.instance.win)
|
||||
WinPanel.instance.time = 0;
|
||||
WinPanel.instance.refresh()
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
void ((AudioMgr["inst"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playOneShot"]((AssetController["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["win"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
|
||||
void (this["time"] = 0);
|
||||
void (this["refresh"]());
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
private animateValue(label: Label, endValue: number): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
const scoreTween = new Tween<{
|
||||
value: number;
|
||||
}>({ "value": 0 })["to"](1, { "value": endValue }, {
|
||||
"onUpdate": (target) => label["string"] = Math["floor"]((target as {
|
||||
value: number;
|
||||
})["value"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["toString"](),
|
||||
})["start"]();
|
||||
void ((this["scoreTweens"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["push"](scoreTween));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
private stopScoreTweens(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
void ((this["scoreTweens"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["forEach"]((scoreTween) => scoreTween["stop"]()));
|
||||
void ((this["scoreTweens"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["length"] = 0);
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user