chore:代码重构

This commit is contained in:
2026-07-17 10:15:42 +08:00
parent 5e689878ca
commit 56ea1dfd7b
58 changed files with 5784 additions and 2685 deletions
+140 -75
View File
@@ -1,95 +1,160 @@
import { _decorator, Button, Component, Label, Node, Tween, tween, Vec3 } from 'cc';
// @structural-rewrite-v1
import { _decorator, Button, Node } from 'cc';
import { GameController } from '../GameController';
import { LocalSaveMgr } from '../framework/data/LocalSaveMgr';
import { PanelBase } from '../framework/ui/PanelBase';
import { connectPanelButtons, playPanelClick, runPanelAction } from '../framework/ui/PanelInteraction';
import { UIManager } from '../framework/ui/UIManager';
import { UISwitcher } from '../framework/ui/UISwitcher';
import { AudioMgr } from '../framework/audio/AudioMgr';
import { PanelBase } from '../framework/ui/PanelBase';
import { AssetController } from '../AssetController';
import { GameController } from '../GameController';
const { ccclass, property } = _decorator;
@ccclass('SettingPanel')
export class SettingPanel extends PanelBase {
static instance: SettingPanel;
@property({ type: Button })
@property({ "type": Button })
restartBtn: Button = null;
@property({ type: Button })
@property({ "type": Button })
closeBtn: Button = null;
@property({ type: Button })
@property({ "type": Button })
toMainBtn: Button = null;
@property({ type: UISwitcher })
@property({ "type": UISwitcher })
soundSwitcher: UISwitcher = null;
@property({ type: UISwitcher })
@property({ "type": UISwitcher })
musicSwitcher: UISwitcher = null;
@property({ type: Node })
@property({ "type": Node })
music: Node = null;
@property({ type: Node })
@property({ "type": Node })
sound: Node = null;
onLoad() {
SettingPanel.instance = this;
this.closeBtn.node.on(Button.EventType.CLICK, this.closeBtnCallBack, this);
this.restartBtn.node.on(Button.EventType.CLICK, this.restartCallBack, this);
this.toMainBtn.node.on(Button.EventType.CLICK, this.toMainCallBack, this);
this.node.active = false;
this.soundSwitcher.addCallBack(this.soundCallBack)
this.musicSwitcher.addCallBack(this.musicCallBack)
protected onLoad(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default:
void (SettingPanel["instance"] = this);
void (connectPanelButtons(this, [
[this["closeBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["closeBtnCallBack"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
[this["restartBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["restartCallBack"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
[this["toMainBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["toMainCallBack"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
]));
void ((this["node"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["active"] = false);
void ((this["soundSwitcher"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["addCallBack"](() => this["soundCallBack"]()));
void ((this["musicSwitcher"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["addCallBack"](() => this["musicCallBack"]()));
}
} while (false);
}
finally {
}
}
restartCallBack() {
AudioMgr.inst.playOneShot(AssetController.instance.click)
GameController.getInstance().gameRestart()
}
toMainCallBack() {
AudioMgr.inst.playOneShot(AssetController.instance.click)
GameController.getInstance().backMain()
}
soundCallBack() {
AudioMgr.inst.playOneShot(AssetController.instance.click)
LocalSaveMgr.instance.activeSound(SettingPanel.instance.soundSwitcher.value)
}
musicCallBack() {
AudioMgr.inst.playOneShot(AssetController.instance.click)
console.log("musicCallBack")
LocalSaveMgr.instance.activeMusic(SettingPanel.instance.musicSwitcher.value)
}
refresh() {
GameController.getInstance().curLevel.pause()
}
protected onOpen(): void {
SettingPanel.instance.refresh()
SettingPanel.instance.soundSwitcher.SetValue(!LocalSaveMgr.instance.playerData.muteSound)
SettingPanel.instance.musicSwitcher.SetValue(!LocalSaveMgr.instance.playerData.muteMusic)
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default:
void (this["refresh"]());
const playerData = (LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown;
void ((this["soundSwitcher"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["SetValue"](!(playerData["muteSound"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)));
void ((this["musicSwitcher"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["SetValue"](!(playerData["muteMusic"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)));
}
} while (false);
}
finally {
}
}
closeBtnCallBack(button: Button) {
GameController.getInstance().curLevel.ContinueRun()
AudioMgr.inst.playOneShot(AssetController.instance.click)
// AudioMgr.inst.playOneShot(AssetController.instance.click)
UIManager.instance.closePanel(SettingPanel)
restartCallBack(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: void (runPanelAction(() => GameController["getInstance"]()["gameRestart"]()));
}
} while (false);
}
finally {
}
}
start() {
toMainCallBack(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: void (runPanelAction(() => GameController["getInstance"]()["backMain"]()));
}
} while (false);
}
finally {
}
}
soundCallBack(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: void (runPanelAction(() => (LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["activeSound"]((this["soundSwitcher"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["value"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)));
}
} while (false);
}
finally {
}
}
musicCallBack(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: void (runPanelAction(() => (LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["activeMusic"]((this["musicSwitcher"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["value"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)));
}
} while (false);
}
finally {
}
}
refresh(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: void ((GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["pause"]());
}
} while (false);
}
finally {
}
}
closeBtnCallBack(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default:
void ((GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["ContinueRun"]());
void (playPanelClick());
void ((UIManager["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["closePanel"](SettingPanel));
}
} while (false);
}
finally {
}
}
protected start(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default:
}
} while (false);
}
finally {
}
}
}