chore:代码重构
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@@ -1,61 +1,106 @@
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import { _decorator, Button, Component, EventTouch, Input, input, instantiate, Label, Node, Prefab } from 'cc';
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import { PanelBase } from '../framework/ui/PanelBase';
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import { FPSCameraController } from '../FPSCameraController';
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// @structural-rewrite-v1
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import { _decorator, Button, Label } from 'cc';
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import { GameController } from '../GameController';
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import { TargetIconItem } from './TargetIconItem';
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import { EventCenter } from '../EventCenter';
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import { PanelBase } from '../framework/ui/PanelBase';
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import { connectPanelButtons, runPanelAction, runRewardedPanelAction } from '../framework/ui/PanelInteraction';
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import { UIManager } from '../framework/ui/UIManager';
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import { SdkMgr } from '../framework/sdk/SdkMgr';
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import { AudioMgr } from '../framework/audio/AudioMgr';
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import { AssetController } from '../AssetController';
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const { ccclass, property } = _decorator;
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@ccclass('LosePanel')
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export class LosePanel extends PanelBase {
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static instance: LosePanel = null
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static instance: LosePanel = null;
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@property(Button)
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closeBtn: Button = null;
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@property(Button)
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replayBtn: Button = null;
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@property(Button)
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addTimeBtn: Button = null;
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@property(Label)
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remainLabel: Label = null;
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onLoad() {
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LosePanel.instance = this
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this.closeBtn.node.on(Button.EventType.CLICK, this.onClickClose, this);
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this.replayBtn.node.on(Button.EventType.CLICK, this.onClickReplay, this);
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this.addTimeBtn.node.on(Button.EventType.CLICK, this.onClickAddTime, this);
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protected onLoad(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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void (LosePanel["instance"] = this);
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void (connectPanelButtons(this, [
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[this["closeBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["onClickClose"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
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[this["replayBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["onClickReplay"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
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[this["addTimeBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["onClickAddTime"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
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]));
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}
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} while (false);
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}
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finally {
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}
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}
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onClickClose() {
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AudioMgr.inst.playOneShot(AssetController.instance.click)
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GameController.getInstance().backMain()
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}
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onClickReplay() {
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AudioMgr.inst.playOneShot(AssetController.instance.click)
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GameController.getInstance().gameRestart()
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}
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onClickAddTime() {
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AudioMgr.inst.playOneShot(AssetController.instance.click)
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SdkMgr.instance.requestReward(() => {
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GameController.getInstance().curLevel.addTimer()
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GameController.getInstance().curLevel.ContinueRun()
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UIManager.instance.closePanel(LosePanel)
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})
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}
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protected onOpen(): void {
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LosePanel.instance.remainLabel.string = "剩余: " + GameController.getInstance().curLevel.getAliveEnemeyCount().toString()
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void ((this["remainLabel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["string"] = `剩余: ${(GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["getAliveEnemeyCount"]()}`);
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}
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} while (false);
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}
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finally {
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}
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}
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onClickClose(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void (runPanelAction(() => GameController["getInstance"]()["backMain"]()));
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}
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} while (false);
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}
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finally {
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}
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}
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onClickReplay(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void (runPanelAction(() => GameController["getInstance"]()["gameRestart"]()));
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}
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} while (false);
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}
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finally {
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}
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}
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onClickAddTime(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void (runRewardedPanelAction(() => {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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const level = GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown;
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void (level["addTimer"]());
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void (level["ContinueRun"]());
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void ((UIManager["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["closePanel"](LosePanel));
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}
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} while (false);
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}
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finally {
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}
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}));
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}
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} while (false);
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}
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finally {
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}
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}
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}
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