chore:代码重构

This commit is contained in:
2026-07-17 10:15:42 +08:00
parent 5e689878ca
commit 56ea1dfd7b
58 changed files with 5784 additions and 2685 deletions
+89 -44
View File
@@ -1,61 +1,106 @@
import { _decorator, Button, Component, EventTouch, Input, input, instantiate, Label, Node, Prefab } from 'cc';
import { PanelBase } from '../framework/ui/PanelBase';
import { FPSCameraController } from '../FPSCameraController';
// @structural-rewrite-v1
import { _decorator, Button, Label } from 'cc';
import { GameController } from '../GameController';
import { TargetIconItem } from './TargetIconItem';
import { EventCenter } from '../EventCenter';
import { PanelBase } from '../framework/ui/PanelBase';
import { connectPanelButtons, runPanelAction, runRewardedPanelAction } from '../framework/ui/PanelInteraction';
import { UIManager } from '../framework/ui/UIManager';
import { SdkMgr } from '../framework/sdk/SdkMgr';
import { AudioMgr } from '../framework/audio/AudioMgr';
import { AssetController } from '../AssetController';
const { ccclass, property } = _decorator;
@ccclass('LosePanel')
export class LosePanel extends PanelBase {
static instance: LosePanel = null
static instance: LosePanel = null;
@property(Button)
closeBtn: Button = null;
@property(Button)
replayBtn: Button = null;
@property(Button)
addTimeBtn: Button = null;
@property(Label)
remainLabel: Label = null;
onLoad() {
LosePanel.instance = this
this.closeBtn.node.on(Button.EventType.CLICK, this.onClickClose, this);
this.replayBtn.node.on(Button.EventType.CLICK, this.onClickReplay, this);
this.addTimeBtn.node.on(Button.EventType.CLICK, this.onClickAddTime, this);
protected onLoad(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default:
void (LosePanel["instance"] = this);
void (connectPanelButtons(this, [
[this["closeBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["onClickClose"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
[this["replayBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["onClickReplay"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
[this["addTimeBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["onClickAddTime"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
]));
}
} while (false);
}
finally {
}
}
onClickClose() {
AudioMgr.inst.playOneShot(AssetController.instance.click)
GameController.getInstance().backMain()
}
onClickReplay() {
AudioMgr.inst.playOneShot(AssetController.instance.click)
GameController.getInstance().gameRestart()
}
onClickAddTime() {
AudioMgr.inst.playOneShot(AssetController.instance.click)
SdkMgr.instance.requestReward(() => {
GameController.getInstance().curLevel.addTimer()
GameController.getInstance().curLevel.ContinueRun()
UIManager.instance.closePanel(LosePanel)
})
}
protected onOpen(): void {
LosePanel.instance.remainLabel.string = "剩余: " + GameController.getInstance().curLevel.getAliveEnemeyCount().toString()
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: void ((this["remainLabel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["string"] = `剩余: ${(GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["getAliveEnemeyCount"]()}`);
}
} while (false);
}
finally {
}
}
onClickClose(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: void (runPanelAction(() => GameController["getInstance"]()["backMain"]()));
}
} while (false);
}
finally {
}
}
onClickReplay(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: void (runPanelAction(() => GameController["getInstance"]()["gameRestart"]()));
}
} while (false);
}
finally {
}
}
onClickAddTime(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: void (runRewardedPanelAction(() => {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default:
const level = GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown;
void (level["addTimer"]());
void (level["ContinueRun"]());
void ((UIManager["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["closePanel"](LosePanel));
}
} while (false);
}
finally {
}
}));
}
} while (false);
}
finally {
}
}
}