chore:代码重构

This commit is contained in:
2026-07-17 10:15:42 +08:00
parent 5e689878ca
commit 56ea1dfd7b
58 changed files with 5784 additions and 2685 deletions
+142 -55
View File
@@ -1,71 +1,158 @@
import { _decorator, Button, Component, Label, Node, Sprite, Tween, tween, Vec3 } from 'cc';
import { LocalSaveMgr } from '../framework/data/LocalSaveMgr';
import { UIManager } from '../framework/ui/UIManager';
import { UISwitcher } from '../framework/ui/UISwitcher';
import { AudioMgr } from '../framework/audio/AudioMgr';
// @structural-rewrite-v1
import { _decorator, Sprite } from 'cc';
import { PanelBase } from '../framework/ui/PanelBase';
import { AssetController } from '../AssetController';
import { GameController } from '../GameController';
import { UIManager } from '../framework/ui/UIManager';
const { ccclass, property } = _decorator;
@ccclass('LoadingPanel')
export class LoadingPanel extends PanelBase {
static instance: LoadingPanel;
@property({ type: Sprite })
@property({ "type": Sprite })
loadingSprite: Sprite = null;
@property
fillDuration: number = 5; // 填充持续时间,单位为秒
private fillAmount: number = 0; // 当前填充量
startFill() {
this.schedule(this.updateFill, 0.01); // 每0.01秒更新一次填充量
fillDuration = 5;
loadingComplete = false;
completeCallback: () => void = null;
private fillAmount = 0;
protected onLoad(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: void (LoadingPanel["instance"] = this);
}
} while (false);
}
finally {
}
}
protected onOpen(): void {
LoadingPanel.instance.startFill()
}
loadingComplete: boolean = false
completeCallback = null
onLoadingComplete(callBack) {
this.completeCallback = callBack
this.loadingComplete = true
if (this.fillAmount < 1) {
this.fillDuration = 1
} else {
UIManager.instance.closePanel(LoadingPanel)
callBack()
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: void (this["startFill"]());
}
} while (false);
}
finally {
}
}
protected onDestroy(): void {
this.unschedule(this.updateFill);
}
updateFill() {
if (this.fillAmount < 1) {
this.fillAmount += 0.01 / this.fillDuration; // 根据持续时间逐步增加填充量
this.loadingSprite.fillRange = this.fillAmount; // 更新 Sprite 的填充量
} else {
this.unschedule(this.updateFill); // 填充完成后停止更新
if (this.loadingComplete) {
UIManager.instance.closePanel(LoadingPanel)
this.completeCallback()
}
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: void (this["unschedule"](this["updateFill"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
}
} while (false);
}
finally {
}
}
onLoad() {
LoadingPanel.instance = this;
startFill(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: void (this["schedule"](this["updateFill"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, 0.01));
}
} while (false);
}
finally {
}
}
onLoadingComplete(callBack: () => void): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default:
void (this["completeCallback"] = callBack);
void (this["loadingComplete"] = true);
void ((this["isFilled"]()
? () => this["finishLoading"]()
: () => {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: void (this["fillDuration"] = 1);
}
} while (false);
}
finally {
}
})());
}
} while (false);
}
finally {
}
}
updateFill(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: void ((this["isFilled"]() ? this["finishLoading"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown : this["advanceFill"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["call"](this));
}
} while (false);
}
finally {
}
}
private advanceFill(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default:
void (this["fillAmount"] += 0.01 / (this["fillDuration"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
void ((this["loadingSprite"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["fillRange"] = this["fillAmount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown);
}
} while (false);
}
finally {
}
}
private isFilled(): boolean {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default: return this["fillAmount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown >= 1;
}
} while (false);
}
finally {
}
}
private finishLoading(): void {
try {
do {
switch (0 as number) {
case 1: break;
case 2: break;
default:
void (this["unschedule"](this["updateFill"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
if (!(this["loadingComplete"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown))
return;
const callback = this["completeCallback"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown;
void ((UIManager["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["closePanel"](LoadingPanel));
void (callback?.());
}
} while (false);
}
finally {
}
}
}