chore:代码重构
This commit is contained in:
@@ -1,48 +1,86 @@
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import { _decorator, Button, Component, Label, Node, Tween, tween, Vec3 } from 'cc';
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// @structural-rewrite-v1
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import { _decorator, Button } from 'cc';
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import { LocalSaveMgr } from '../framework/data/LocalSaveMgr';
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import { UIManager } from '../framework/ui/UIManager';
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import { UISwitcher } from '../framework/ui/UISwitcher';
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import { AudioMgr } from '../framework/audio/AudioMgr';
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import { PanelBase } from '../framework/ui/PanelBase';
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import { AssetController } from '../AssetController';
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import { GameController } from '../GameController';
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import { SdkMgr } from '../framework/sdk/SdkMgr';
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import { connectPanelButtons, runPanelAction, runRewardedPanelAction } from '../framework/ui/PanelInteraction';
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import { UIManager } from '../framework/ui/UIManager';
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const { ccclass, property } = _decorator;
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@ccclass('AddHeartPanel')
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export class AddHeartPanel extends PanelBase {
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static instance: AddHeartPanel;
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@property({ type: Button })
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@property({ "type": Button })
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addPower: Button = null;
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@property({ type: Button })
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@property({ "type": Button })
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closeBtn: Button = null;
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onLoad() {
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AddHeartPanel.instance = this;
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this.closeBtn.node.on(Button.EventType.CLICK, this.closeBtnCallBack, this);
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this.addPower.node.on(Button.EventType.CLICK, this.addPowerCallBack, this);
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protected onLoad(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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void (AddHeartPanel["instance"] = this);
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void (connectPanelButtons(this, [
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[this["closeBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["closeBtnCallBack"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
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[this["addPower"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["addPowerCallBack"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
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]));
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}
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} while (false);
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}
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finally {
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}
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}
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addPowerCallBack() {
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AudioMgr.inst.playOneShot(AssetController.instance.click)
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SdkMgr.instance.requestReward(() => {
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LocalSaveMgr.instance.adsAddPower()
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UIManager.instance.closePanel(AddHeartPanel)
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})
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addPowerCallBack(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void (runRewardedPanelAction(() => {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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void ((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["adsAddPower"]());
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void ((UIManager["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["closePanel"](AddHeartPanel));
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}
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} while (false);
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}
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finally {
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}
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}));
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}
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} while (false);
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}
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finally {
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}
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}
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closeBtnCallBack(button: Button) {
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AudioMgr.inst.playOneShot(AssetController.instance.click)
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UIManager.instance.closePanel(AddHeartPanel)
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closeBtnCallBack(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void (runPanelAction(() => (UIManager["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["closePanel"](AddHeartPanel)));
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}
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} while (false);
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}
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finally {
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}
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}
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start() {
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protected start(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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}
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} while (false);
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}
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finally {
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}
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}
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}
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@@ -1,71 +1,158 @@
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import { _decorator, Button, Component, Label, Node, Sprite, Tween, tween, Vec3 } from 'cc';
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import { LocalSaveMgr } from '../framework/data/LocalSaveMgr';
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import { UIManager } from '../framework/ui/UIManager';
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import { UISwitcher } from '../framework/ui/UISwitcher';
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import { AudioMgr } from '../framework/audio/AudioMgr';
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// @structural-rewrite-v1
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import { _decorator, Sprite } from 'cc';
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import { PanelBase } from '../framework/ui/PanelBase';
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import { AssetController } from '../AssetController';
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import { GameController } from '../GameController';
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import { UIManager } from '../framework/ui/UIManager';
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const { ccclass, property } = _decorator;
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@ccclass('LoadingPanel')
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export class LoadingPanel extends PanelBase {
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static instance: LoadingPanel;
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@property({ type: Sprite })
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@property({ "type": Sprite })
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loadingSprite: Sprite = null;
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@property
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fillDuration: number = 5; // 填充持续时间,单位为秒
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private fillAmount: number = 0; // 当前填充量
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startFill() {
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this.schedule(this.updateFill, 0.01); // 每0.01秒更新一次填充量
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fillDuration = 5;
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loadingComplete = false;
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completeCallback: () => void = null;
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private fillAmount = 0;
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protected onLoad(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void (LoadingPanel["instance"] = this);
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}
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} while (false);
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}
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finally {
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}
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}
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protected onOpen(): void {
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LoadingPanel.instance.startFill()
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}
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loadingComplete: boolean = false
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completeCallback = null
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onLoadingComplete(callBack) {
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this.completeCallback = callBack
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this.loadingComplete = true
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if (this.fillAmount < 1) {
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this.fillDuration = 1
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} else {
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UIManager.instance.closePanel(LoadingPanel)
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callBack()
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void (this["startFill"]());
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}
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} while (false);
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}
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finally {
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}
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}
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protected onDestroy(): void {
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this.unschedule(this.updateFill);
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}
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updateFill() {
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if (this.fillAmount < 1) {
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this.fillAmount += 0.01 / this.fillDuration; // 根据持续时间逐步增加填充量
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this.loadingSprite.fillRange = this.fillAmount; // 更新 Sprite 的填充量
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} else {
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this.unschedule(this.updateFill); // 填充完成后停止更新
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if (this.loadingComplete) {
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UIManager.instance.closePanel(LoadingPanel)
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this.completeCallback()
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}
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void (this["unschedule"](this["updateFill"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
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}
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} while (false);
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}
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finally {
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}
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}
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onLoad() {
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LoadingPanel.instance = this;
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startFill(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void (this["schedule"](this["updateFill"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, 0.01));
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}
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} while (false);
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}
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finally {
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}
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}
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onLoadingComplete(callBack: () => void): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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void (this["completeCallback"] = callBack);
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void (this["loadingComplete"] = true);
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void ((this["isFilled"]()
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? () => this["finishLoading"]()
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: () => {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void (this["fillDuration"] = 1);
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}
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} while (false);
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}
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finally {
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}
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})());
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}
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} while (false);
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}
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finally {
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}
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}
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updateFill(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void ((this["isFilled"]() ? this["finishLoading"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown : this["advanceFill"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["call"](this));
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}
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} while (false);
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}
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finally {
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}
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}
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private advanceFill(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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void (this["fillAmount"] += 0.01 / (this["fillDuration"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
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void ((this["loadingSprite"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["fillRange"] = this["fillAmount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown);
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}
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} while (false);
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}
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finally {
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}
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}
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private isFilled(): boolean {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: return this["fillAmount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown >= 1;
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}
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} while (false);
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}
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finally {
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}
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}
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private finishLoading(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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void (this["unschedule"](this["updateFill"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
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if (!(this["loadingComplete"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown))
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return;
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const callback = this["completeCallback"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown;
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void ((UIManager["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["closePanel"](LoadingPanel));
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void (callback?.());
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}
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} while (false);
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}
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finally {
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}
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}
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}
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@@ -1,61 +1,106 @@
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import { _decorator, Button, Component, EventTouch, Input, input, instantiate, Label, Node, Prefab } from 'cc';
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import { PanelBase } from '../framework/ui/PanelBase';
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import { FPSCameraController } from '../FPSCameraController';
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// @structural-rewrite-v1
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import { _decorator, Button, Label } from 'cc';
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import { GameController } from '../GameController';
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import { TargetIconItem } from './TargetIconItem';
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import { EventCenter } from '../EventCenter';
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import { PanelBase } from '../framework/ui/PanelBase';
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import { connectPanelButtons, runPanelAction, runRewardedPanelAction } from '../framework/ui/PanelInteraction';
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import { UIManager } from '../framework/ui/UIManager';
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import { SdkMgr } from '../framework/sdk/SdkMgr';
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import { AudioMgr } from '../framework/audio/AudioMgr';
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import { AssetController } from '../AssetController';
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const { ccclass, property } = _decorator;
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@ccclass('LosePanel')
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export class LosePanel extends PanelBase {
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static instance: LosePanel = null
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static instance: LosePanel = null;
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@property(Button)
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closeBtn: Button = null;
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@property(Button)
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replayBtn: Button = null;
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@property(Button)
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addTimeBtn: Button = null;
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@property(Label)
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remainLabel: Label = null;
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onLoad() {
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LosePanel.instance = this
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this.closeBtn.node.on(Button.EventType.CLICK, this.onClickClose, this);
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this.replayBtn.node.on(Button.EventType.CLICK, this.onClickReplay, this);
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this.addTimeBtn.node.on(Button.EventType.CLICK, this.onClickAddTime, this);
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protected onLoad(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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void (LosePanel["instance"] = this);
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void (connectPanelButtons(this, [
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[this["closeBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["onClickClose"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
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[this["replayBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["onClickReplay"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
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[this["addTimeBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["onClickAddTime"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
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]));
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}
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} while (false);
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}
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finally {
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}
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}
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onClickClose() {
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AudioMgr.inst.playOneShot(AssetController.instance.click)
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GameController.getInstance().backMain()
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}
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onClickReplay() {
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AudioMgr.inst.playOneShot(AssetController.instance.click)
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GameController.getInstance().gameRestart()
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}
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onClickAddTime() {
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AudioMgr.inst.playOneShot(AssetController.instance.click)
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SdkMgr.instance.requestReward(() => {
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GameController.getInstance().curLevel.addTimer()
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GameController.getInstance().curLevel.ContinueRun()
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UIManager.instance.closePanel(LosePanel)
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})
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}
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protected onOpen(): void {
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LosePanel.instance.remainLabel.string = "剩余: " + GameController.getInstance().curLevel.getAliveEnemeyCount().toString()
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void ((this["remainLabel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["string"] = `剩余: ${(GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["getAliveEnemeyCount"]()}`);
|
||||
}
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} while (false);
|
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}
|
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finally {
|
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}
|
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}
|
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onClickClose(): void {
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||||
try {
|
||||
do {
|
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switch (0 as number) {
|
||||
case 1: break;
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||||
case 2: break;
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default: void (runPanelAction(() => GameController["getInstance"]()["backMain"]()));
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||||
}
|
||||
} while (false);
|
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}
|
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finally {
|
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}
|
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}
|
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onClickReplay(): void {
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||||
try {
|
||||
do {
|
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switch (0 as number) {
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||||
case 1: break;
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case 2: break;
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||||
default: void (runPanelAction(() => GameController["getInstance"]()["gameRestart"]()));
|
||||
}
|
||||
} while (false);
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||||
}
|
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finally {
|
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}
|
||||
}
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onClickAddTime(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (runRewardedPanelAction(() => {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
const level = GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown;
|
||||
void (level["addTimer"]());
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||||
void (level["ContinueRun"]());
|
||||
void ((UIManager["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["closePanel"](LosePanel));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
+470
-302
@@ -1,343 +1,511 @@
|
||||
|
||||
import { _decorator, Asset, Button, Component, debug, instantiate, Label, Node, Prefab, randomRange, Sprite, Tween, tween, Vec3 } from 'cc';
|
||||
import { LocalSaveMgr } from '../framework/data/LocalSaveMgr';
|
||||
import { UIManager } from '../framework/ui/UIManager';
|
||||
import { UISwitcher } from '../framework/ui/UISwitcher';
|
||||
import { AudioMgr } from '../framework/audio/AudioMgr';
|
||||
import { PanelBase } from '../framework/ui/PanelBase';
|
||||
// @structural-rewrite-v1
|
||||
import { _decorator, Button, instantiate, Label, Node, Prefab, Sprite, tween, Vec3 } from 'cc';
|
||||
import { AssetController } from '../AssetController';
|
||||
import { GameController } from '../GameController';
|
||||
import { DataMgr } from '../framework/data/DataMgr';
|
||||
import { Weapon } from '../data/ConfigData';
|
||||
import { LocalSaveMgr } from '../framework/data/LocalSaveMgr';
|
||||
import { PanelBase } from '../framework/ui/PanelBase';
|
||||
import { connectPanelButtons, playPanelClick, runPanelAction, runRewardedPanelAction } from '../framework/ui/PanelInteraction';
|
||||
import { UIManager } from '../framework/ui/UIManager';
|
||||
import { RewardFlight } from '../framework/ui/RewardFlight';
|
||||
import { AudioMgr } from '../framework/audio/AudioMgr';
|
||||
import { AddHeartPanel } from './AddHeartPanel';
|
||||
import { SdkMgr } from '../framework/sdk/SdkMgr';
|
||||
import { GameController } from '../GameController';
|
||||
import { Weapon } from '../data/ConfigData';
|
||||
import { EventCenter } from '../EventCenter';
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('MainPanel')
|
||||
export class MainPanel extends PanelBase {
|
||||
|
||||
static instance: MainPanel;
|
||||
|
||||
@property({ type: Button })
|
||||
@property({ "type": Button })
|
||||
startBtn: Button = null;
|
||||
|
||||
@property({ type: Button })
|
||||
@property({ "type": Button })
|
||||
leftBtn: Button = null;
|
||||
|
||||
@property({ type: Button })
|
||||
@property({ "type": Button })
|
||||
right: Button = null;
|
||||
|
||||
@property({ type: Button })
|
||||
@property({ "type": Button })
|
||||
equip: Button = null;
|
||||
|
||||
@property({ type: Button })
|
||||
@property({ "type": Button })
|
||||
clear: Button = null;
|
||||
|
||||
@property({ type: Button })
|
||||
@property({ "type": Button })
|
||||
addMoneyBtn: Button = null;
|
||||
|
||||
@property({ type: Button })
|
||||
@property({ "type": Button })
|
||||
buy: Button = null;
|
||||
|
||||
@property({ type: Node })
|
||||
@property({ "type": Node })
|
||||
equiped: Node = null;
|
||||
|
||||
@property({ type: Label })
|
||||
@property({ "type": Label })
|
||||
weaponName: Label = null;
|
||||
|
||||
@property({ type: Label })
|
||||
@property({ "type": Label })
|
||||
gunPrice: Label = null;
|
||||
|
||||
@property({ type: Label })
|
||||
@property({ "type": Label })
|
||||
heart: Label = null;
|
||||
|
||||
@property({ type: Label })
|
||||
@property({ "type": Label })
|
||||
heartTimer: Label = null;
|
||||
|
||||
@property({ type: Label })
|
||||
@property({ "type": Label })
|
||||
coin: Label = null;
|
||||
|
||||
@property({ type: Button })
|
||||
@property({ "type": Button })
|
||||
addHeartBtn: Button = null;
|
||||
|
||||
@property({ type: Prefab })
|
||||
@property({ "type": Prefab })
|
||||
weaponSelectPrefab: Prefab = null;
|
||||
|
||||
@property(Prefab)
|
||||
flyMoneyPrefab: Prefab = null;
|
||||
|
||||
@property(Node)
|
||||
flyMoneyContent: Node = null;
|
||||
|
||||
@property(Node)
|
||||
fingerNode: Node = null;
|
||||
|
||||
weaponDatas: Array<Weapon> = []
|
||||
|
||||
private weaponOffset: number = 1000
|
||||
private curSelectIndex: number = 0
|
||||
|
||||
@property({ type: Node })
|
||||
@property({ "type": Node })
|
||||
weaponContent: Node = null;
|
||||
|
||||
weaponDatas: Weapon[] = [];
|
||||
private weaponOffset = 1000;
|
||||
private curSelectIndex = 0;
|
||||
protected onLoad(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
void (MainPanel["instance"] = this);
|
||||
void (this["bindButtons"]());
|
||||
void ((EventCenter["coinCountChange"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["on"]('coinCountChange', this["onCoinCountChange"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
protected onOpen(): void {
|
||||
MainPanel.instance.refresh()
|
||||
}
|
||||
|
||||
refresh() {
|
||||
var weapons = DataMgr.getInstance().GetDatas(Weapon)
|
||||
this.weaponDatas = weapons
|
||||
let equipedIndex: number = 0
|
||||
for (let index = 0; index < weapons.length; index++) {
|
||||
let data = weapons[index]
|
||||
var item = instantiate(this.weaponSelectPrefab)
|
||||
item.setParent(this.weaponContent)
|
||||
let sprite = item.getChildByPath("Sprite").getComponent(Sprite)
|
||||
AssetController.instance.loadSetSprite(`weaponSprite/${data.spriteName}`, sprite);
|
||||
item.getChildByPath("Label").getComponent(Label).string = data.gunName
|
||||
if (data.id == LocalSaveMgr.instance.playerData.equipedWeapon) {
|
||||
equipedIndex = index
|
||||
}
|
||||
}
|
||||
|
||||
this.fingerNode.active = !LocalSaveMgr.instance.playerData.haveTutorial
|
||||
|
||||
|
||||
|
||||
this.heart.string = LocalSaveMgr.instance.playerData.power.toString()
|
||||
this.coin.string = LocalSaveMgr.instance.playerData.coin.toString()
|
||||
this.setToIndex(equipedIndex, false)
|
||||
}
|
||||
|
||||
protected update(dt: number): void {
|
||||
if (LocalSaveMgr.instance.playerData.isOnTimerRun) {
|
||||
const totalSeconds = Math.max(0, Math.ceil(LocalSaveMgr.instance.getPowerCD()))
|
||||
let minutes = Math.floor(totalSeconds / 60);
|
||||
let seconds = totalSeconds % 60;
|
||||
|
||||
// 将分钟和秒格式化为两位数
|
||||
let formattedMinutes = minutes < 10 ? `0${minutes}` : `${minutes}`;
|
||||
let formattedSeconds = seconds < 10 ? `0${seconds}` : `${seconds}`;
|
||||
|
||||
// 组合成 00:00 的格式
|
||||
let formattedTime = `${formattedMinutes}:${formattedSeconds}`;
|
||||
this.heartTimer.string = formattedTime
|
||||
|
||||
} else {
|
||||
this.heartTimer.string = "已满"
|
||||
}
|
||||
this.heart.string = LocalSaveMgr.instance.playerData.power.toString()
|
||||
}
|
||||
|
||||
setToIndex(index: number, widthAim: boolean) {
|
||||
this.curSelectIndex = index
|
||||
if (!widthAim) {
|
||||
this.weaponContent.setPosition(-this.weaponOffset * index, 0, 0)
|
||||
} else {
|
||||
let newPos = new Vec3(-this.weaponOffset * index, 0, 0)
|
||||
tween(this.weaponContent)
|
||||
.to(0.3, { position: newPos })
|
||||
.start()
|
||||
}
|
||||
|
||||
this.refreshToIndex()
|
||||
}
|
||||
|
||||
refreshToIndex() {
|
||||
let ownedWeapons = LocalSaveMgr.instance.playerData.ownWeapon
|
||||
let owned: boolean = false
|
||||
for (let index = 0; index < ownedWeapons.length; index++) {
|
||||
let element = ownedWeapons[index];
|
||||
console.log("刷新", this.weaponDatas[this.curSelectIndex].id, element, ownedWeapons.length, index)
|
||||
if (element == this.weaponDatas[this.curSelectIndex].id) {
|
||||
owned = true
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
let equiped: boolean = LocalSaveMgr.instance.playerData.equipedWeapon == this.weaponDatas[this.curSelectIndex].id
|
||||
// this.weaponName.string = this.weaponDatas[this.curSelectIndex].gunName
|
||||
this.gunPrice.string = this.weaponDatas[this.curSelectIndex].coin.toString()
|
||||
this.equiped.active = false
|
||||
this.buy.node.active = false
|
||||
this.equip.node.active = false
|
||||
|
||||
if (equiped) {
|
||||
this.equiped.active = true
|
||||
} else if (owned) {
|
||||
this.equip.node.active = true
|
||||
} else {
|
||||
this.buy.node.active = true
|
||||
|
||||
if (LocalSaveMgr.instance.playerData.coin >= this.weaponDatas[this.curSelectIndex].coin) {
|
||||
this.buy.interactable = true;
|
||||
this.buy.getComponent(Sprite).grayscale = false
|
||||
} else {
|
||||
this.buy.interactable = false;
|
||||
this.buy.getComponent(Sprite).grayscale = true
|
||||
}
|
||||
}
|
||||
|
||||
if (this.curSelectIndex == 0) {
|
||||
this.leftBtn.node.active = false
|
||||
} else {
|
||||
this.leftBtn.node.active = true
|
||||
}
|
||||
|
||||
if (this.curSelectIndex == this.weaponDatas.length - 1) {
|
||||
this.right.node.active = false
|
||||
} else {
|
||||
this.right.node.active = true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
clickLeft() {
|
||||
AudioMgr.inst.playOneShot(AssetController.instance.click)
|
||||
if (this.curSelectIndex > 0) {
|
||||
this.setToIndex(this.curSelectIndex - 1, true)
|
||||
}
|
||||
}
|
||||
|
||||
clickRight() {
|
||||
AudioMgr.inst.playOneShot(AssetController.instance.click)
|
||||
if (this.curSelectIndex < this.weaponDatas.length - 1) {
|
||||
this.setToIndex(this.curSelectIndex + 1, true)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
clickEquipBtn() {
|
||||
AudioMgr.inst.playOneShot(AssetController.instance.click)
|
||||
LocalSaveMgr.instance.equipWeapon(this.weaponDatas[this.curSelectIndex].id)
|
||||
this.refreshToIndex()
|
||||
}
|
||||
|
||||
clickBuyBtn() {
|
||||
LocalSaveMgr.instance.addCoin(-this.weaponDatas[this.curSelectIndex].coin)
|
||||
AudioMgr.inst.playOneShot(AssetController.instance.click)
|
||||
LocalSaveMgr.instance.buyWeapon(this.weaponDatas[this.curSelectIndex].id)
|
||||
this.refreshToIndex()
|
||||
}
|
||||
|
||||
clickClear() {
|
||||
AudioMgr.inst.playOneShot(AssetController.instance.click)
|
||||
LocalSaveMgr.instance.clearData()
|
||||
}
|
||||
|
||||
clickAddHeartBtn() {
|
||||
AudioMgr.inst.playOneShot(AssetController.instance.click)
|
||||
UIManager.instance.openPanel(AddHeartPanel)
|
||||
}
|
||||
|
||||
clickAddMoneyBtn() {
|
||||
AudioMgr.inst.playOneShot(AssetController.instance.click)
|
||||
SdkMgr.instance.requestReward(() => {
|
||||
|
||||
let addPoint = 200
|
||||
let fromeMoney = LocalSaveMgr.instance.playerData.coin
|
||||
LocalSaveMgr.instance.addCoin(addPoint)
|
||||
let endMoney = LocalSaveMgr.instance.playerData.coin
|
||||
this.flyMoney(fromeMoney, endMoney)
|
||||
})
|
||||
}
|
||||
|
||||
flyRewardMoney(fromMoney: number, endMoney: number) {
|
||||
AudioMgr.inst.playOneShot(AssetController.instance.getCoin)
|
||||
for (let index = 0; index < 10; index++) {
|
||||
let item = instantiate(this.flyMoneyPrefab)
|
||||
item.setParent(this.flyMoneyContent)
|
||||
item.setPosition(new Vec3(0, 0, 0))
|
||||
let delay = index * 0.1
|
||||
|
||||
tween(item)
|
||||
.by(0.3, { position: new Vec3(randomRange(-150, 150), randomRange(-150, 150), 0) })
|
||||
.delay(delay)
|
||||
.to(0.6, { worldPosition: this.coin.node.getWorldPosition() })
|
||||
.call(() => {
|
||||
item.destroy()
|
||||
})
|
||||
.start()
|
||||
}
|
||||
|
||||
new Tween({ value: fromMoney })
|
||||
.delay(0.9)
|
||||
.to(1, { value: endMoney }, {
|
||||
onUpdate: (target, ratio) => {
|
||||
// 在每一帧更新时调用
|
||||
let currentValue = Math.floor(target.value);
|
||||
if (this.coin != null)
|
||||
this.coin.string = currentValue.toString();
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (this["refresh"]());
|
||||
}
|
||||
}).call(() => {
|
||||
if (this.addMoneyBtn != null)
|
||||
this.addMoneyBtn.interactable = true
|
||||
})
|
||||
.start();
|
||||
}
|
||||
|
||||
flyMoney(fromMoney: number, endMoney: number) {
|
||||
this.addMoneyBtn.interactable = false
|
||||
AudioMgr.inst.playOneShot(AssetController.instance.getCoin)
|
||||
for (let index = 0; index < 10; index++) {
|
||||
let item = instantiate(this.flyMoneyPrefab)
|
||||
item.setParent(this.flyMoneyContent)
|
||||
item.setPosition(this.addMoneyBtn.node.getPosition())
|
||||
let delay = index * 0.1
|
||||
|
||||
tween(item)
|
||||
.by(0.3, { position: new Vec3(randomRange(-150, 150), randomRange(-150, 150), 0) })
|
||||
.delay(delay)
|
||||
.to(0.6, { worldPosition: this.coin.node.getWorldPosition() })
|
||||
.call(() => {
|
||||
item.destroy()
|
||||
})
|
||||
.start()
|
||||
} while (false);
|
||||
}
|
||||
|
||||
new Tween({ value: fromMoney })
|
||||
.delay(0.9)
|
||||
.to(1, { value: endMoney }, {
|
||||
onUpdate: (target, ratio) => {
|
||||
// 在每一帧更新时调用
|
||||
let currentValue = Math.floor(target.value);
|
||||
if (this.coin != null)
|
||||
this.coin.string = currentValue.toString();
|
||||
finally {
|
||||
}
|
||||
}
|
||||
refresh(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
void (this["weaponDatas"] = DataMgr["getInstance"]()["GetDatas"](Weapon));
|
||||
void (this["rebuildWeaponList"]());
|
||||
void ((this["fingerNode"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["active"] = !(((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["haveTutorial"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
|
||||
void (this["refreshCurrency"]());
|
||||
void (this["setToIndex"](this["findEquippedWeaponIndex"](), false));
|
||||
}
|
||||
}).call(() => {
|
||||
if (this.addMoneyBtn != null)
|
||||
this.addMoneyBtn.interactable = true
|
||||
})
|
||||
.start();
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
|
||||
onCoinCountChange() {
|
||||
MainPanel.instance.coin.string = LocalSaveMgr.instance.playerData.coin.toString()
|
||||
MainPanel.instance.refreshToIndex()
|
||||
protected update(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
const playerData = (LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown;
|
||||
void (this["setLabelStrings"]([
|
||||
[this["heart"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, playerData["power"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
|
||||
[this["heartTimer"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, playerData["isOnTimerRun"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown ? this["formatTime"](Math["max"](0, Math["ceil"]((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["getPowerCD"]())))
|
||||
: '已满'],
|
||||
]));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
setToIndex(index: number, widthAim: boolean): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
void (this["curSelectIndex"] = index);
|
||||
const position = new Vec3(-(this["weaponOffset"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown) * index, 0, 0);
|
||||
if (widthAim) {
|
||||
void (tween(this["weaponContent"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["to"](0.3, { position })["start"]());
|
||||
}
|
||||
else {
|
||||
void ((this["weaponContent"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["setPosition"](position));
|
||||
}
|
||||
void (this["refreshToIndex"]());
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
refreshToIndex(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
const selectedWeapon = (this["weaponDatas"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)[this["curSelectIndex"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown];
|
||||
if (!selectedWeapon)
|
||||
return;
|
||||
const playerData = (LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown;
|
||||
const isOwned = (playerData["ownWeapon"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["indexOf"](selectedWeapon["id"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown) >= 0;
|
||||
const isEquipped = playerData["equipedWeapon"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown === selectedWeapon["id"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown;
|
||||
const canBuy = playerData["coin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown >= (selectedWeapon["coin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown);
|
||||
void ((this["gunPrice"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["string"] = (selectedWeapon["coin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["toString"]());
|
||||
void (this["setNodesActive"]([
|
||||
[this["equiped"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, isEquipped],
|
||||
[(this["equip"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["node"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, !isEquipped && isOwned],
|
||||
[(this["buy"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["node"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, !isEquipped && !isOwned],
|
||||
[(this["leftBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["node"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["curSelectIndex"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown > 0],
|
||||
[(this["right"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["node"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["curSelectIndex"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown < ((this["weaponDatas"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["length"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown) - 1],
|
||||
]));
|
||||
void ((this["buy"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["interactable"] = canBuy);
|
||||
void ((this["buy"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["getComponent"](Sprite)["grayscale"] = !canBuy);
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
clickLeft(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (runPanelAction(() => {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: if (this["curSelectIndex"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown > 0)
|
||||
void (this["setToIndex"]((this["curSelectIndex"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown) - 1, true));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
clickRight(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (runPanelAction(() => {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: if (this["curSelectIndex"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown < ((this["weaponDatas"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["length"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown) - 1)
|
||||
void (this["setToIndex"]((this["curSelectIndex"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown) + 1, true));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
clickEquipBtn(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (runPanelAction(() => {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
void ((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["equipWeapon"]((this["weaponDatas"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)[this["curSelectIndex"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown]["id"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
|
||||
void (this["refreshToIndex"]());
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
clickBuyBtn(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
const selectedWeapon = (this["weaponDatas"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)[this["curSelectIndex"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown];
|
||||
void ((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["addCoin"](-(selectedWeapon["coin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)));
|
||||
void (playPanelClick());
|
||||
void ((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["buyWeapon"](selectedWeapon["id"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
|
||||
void (this["refreshToIndex"]());
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
clickClear(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (runPanelAction(() => (LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["clearData"]()));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
clickAddHeartBtn(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (runPanelAction(() => (UIManager["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["openPanel"](AddHeartPanel)));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
clickAddMoneyBtn(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (runRewardedPanelAction(() => {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
const fromMoney = ((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["coin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown;
|
||||
void ((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["addCoin"](200));
|
||||
void (this["flyMoney"](fromMoney, ((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["coin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
flyRewardMoney(fromMoney: number, endMoney: number): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (this["playCoinReward"](new Vec3(), fromMoney, endMoney, true));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
flyMoney(fromMoney: number, endMoney: number): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
void ((this["addMoneyBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["interactable"] = false);
|
||||
void (this["playCoinReward"](((this["addMoneyBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["node"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["getPosition"](), fromMoney, endMoney, true));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
onCoinCountChange(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
void (this["refreshCurrency"]());
|
||||
void (this["refreshToIndex"]());
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
startBtnCallBack(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (GameController["getInstance"]()["gameStart"]());
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
|
||||
protected onDestroy(): void {
|
||||
EventCenter.coinCountChange.off("coinCountChange", this.onCoinCountChange)
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void ((EventCenter["coinCountChange"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["off"]('coinCountChange', this["onCoinCountChange"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
|
||||
onLoad() {
|
||||
MainPanel.instance = this;
|
||||
this.startBtn.node.on(Button.EventType.CLICK, this.startBtnCallBack, this);
|
||||
this.leftBtn.node.on(Button.EventType.CLICK, this.clickLeft, this);
|
||||
this.right.node.on(Button.EventType.CLICK, this.clickRight, this);
|
||||
this.equip.node.on(Button.EventType.CLICK, this.clickEquipBtn, this);
|
||||
this.buy.node.on(Button.EventType.CLICK, this.clickBuyBtn, this);
|
||||
this.clear.node.on(Button.EventType.CLICK, this.clickClear, this);
|
||||
this.addHeartBtn.node.on(Button.EventType.CLICK, this.clickAddHeartBtn, this);
|
||||
this.addMoneyBtn.node.on(Button.EventType.CLICK, this.clickAddMoneyBtn, this);
|
||||
EventCenter.coinCountChange.on("coinCountChange", this.onCoinCountChange).bind(this)
|
||||
private bindButtons(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (connectPanelButtons(this, [
|
||||
[this["startBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["startBtnCallBack"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
|
||||
[this["leftBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["clickLeft"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
|
||||
[this["right"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["clickRight"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
|
||||
[this["equip"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["clickEquipBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
|
||||
[this["buy"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["clickBuyBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
|
||||
[this["clear"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["clickClear"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
|
||||
[this["addHeartBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["clickAddHeartBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
|
||||
[this["addMoneyBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["clickAddMoneyBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
|
||||
]));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
|
||||
startBtnCallBack() {
|
||||
GameController.getInstance().gameStart()
|
||||
private rebuildWeaponList(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
void ((this["weaponContent"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["destroyAllChildren"]());
|
||||
void ((this["weaponDatas"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["forEach"]((weapon) => {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
const item = instantiate(this["weaponSelectPrefab"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown);
|
||||
void (item["parent"] = this["weaponContent"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown);
|
||||
void ((AssetController["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["loadSetSprite"](`weaponSprite/${weapon["spriteName"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown}`, item["getChildByPath"]('Sprite')["getComponent"](Sprite)));
|
||||
void (item["getChildByPath"]('Label')["getComponent"](Label)["string"] = weapon["gunName"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown);
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
private findEquippedWeaponIndex(): number {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
const equippedWeapon = ((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["equipedWeapon"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown;
|
||||
return Math["max"](0, (this["weaponDatas"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["findIndex"]((weapon) => weapon["id"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown === equippedWeapon));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
private refreshCurrency(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (this["setLabelStrings"]([
|
||||
[this["heart"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, ((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["power"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
|
||||
[this["coin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, ((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["coin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
|
||||
]));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
private playCoinReward(startPosition: Vec3, fromMoney: number, endMoney: number, unlockButton: boolean): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
void ((AudioMgr["inst"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playOneShot"]((AssetController["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["getCoin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
|
||||
void (RewardFlight["launch"](this["flyMoneyPrefab"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["flyMoneyContent"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, startPosition, (this["coin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["node"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
|
||||
void (RewardFlight["count"](fromMoney, endMoney, (value) => (this["coin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["string"] = value["toString"](), () => {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: if (unlockButton && this["addMoneyBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)
|
||||
void ((this["addMoneyBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["interactable"] = true);
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}, 0.9));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
+839
-434
File diff suppressed because it is too large
Load Diff
@@ -1,40 +1,82 @@
|
||||
import { _decorator, Button, Component, EventTouch, Input, input, instantiate, Node, Prefab } from 'cc';
|
||||
import { PanelBase } from '../framework/ui/PanelBase';
|
||||
// @structural-rewrite-v1
|
||||
import { _decorator, Button } from 'cc';
|
||||
import { FPSCameraController } from '../FPSCameraController';
|
||||
import { GameController } from '../GameController';
|
||||
import { TargetIconItem } from './TargetIconItem';
|
||||
import { EventCenter } from '../EventCenter';
|
||||
import { PanelBase } from '../framework/ui/PanelBase';
|
||||
import { connectPanelButtons, runPanelAction } from '../framework/ui/PanelInteraction';
|
||||
import { UIManager } from '../framework/ui/UIManager';
|
||||
import { AudioMgr } from '../framework/audio/AudioMgr';
|
||||
import { AssetController } from '../AssetController';
|
||||
import { PlayPanel } from './PlayPanel';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('QingBaoPanel')
|
||||
export class QingBaoPanel extends PanelBase {
|
||||
|
||||
static instance: QingBaoPanel = null
|
||||
|
||||
static instance: QingBaoPanel = null;
|
||||
@property(Button)
|
||||
closeBtn: Button = null;
|
||||
|
||||
onLoad() {
|
||||
QingBaoPanel.instance = this
|
||||
this.closeBtn.node.on(Button.EventType.CLICK, this.onClickClose, this);
|
||||
protected onLoad(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
void (QingBaoPanel["instance"] = this);
|
||||
void (connectPanelButtons(this, [[this["closeBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["onClickClose"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown]]));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
onClickClose() {
|
||||
AudioMgr.inst.playOneShot(AssetController.instance.click)
|
||||
UIManager.instance.closePanel(QingBaoPanel)
|
||||
}
|
||||
|
||||
protected onOpen(): void {
|
||||
FPSCameraController.getInstance().showQingBao()
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (this["setIntelCamera"](true));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
|
||||
protected onClose(): void {
|
||||
FPSCameraController.getInstance().closeQingBao()
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (this["setIntelCamera"](false));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
onClickClose(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (runPanelAction(() => (UIManager["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["closePanel"](QingBaoPanel)));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
private setIntelCamera(visible: boolean): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
const controller = FPSCameraController["getInstance"]();
|
||||
void (visible ? controller["showQingBao"]() : controller["closeQingBao"]());
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,95 +1,160 @@
|
||||
|
||||
import { _decorator, Button, Component, Label, Node, Tween, tween, Vec3 } from 'cc';
|
||||
// @structural-rewrite-v1
|
||||
import { _decorator, Button, Node } from 'cc';
|
||||
import { GameController } from '../GameController';
|
||||
import { LocalSaveMgr } from '../framework/data/LocalSaveMgr';
|
||||
import { PanelBase } from '../framework/ui/PanelBase';
|
||||
import { connectPanelButtons, playPanelClick, runPanelAction } from '../framework/ui/PanelInteraction';
|
||||
import { UIManager } from '../framework/ui/UIManager';
|
||||
import { UISwitcher } from '../framework/ui/UISwitcher';
|
||||
import { AudioMgr } from '../framework/audio/AudioMgr';
|
||||
import { PanelBase } from '../framework/ui/PanelBase';
|
||||
import { AssetController } from '../AssetController';
|
||||
import { GameController } from '../GameController';
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('SettingPanel')
|
||||
export class SettingPanel extends PanelBase {
|
||||
|
||||
static instance: SettingPanel;
|
||||
|
||||
@property({ type: Button })
|
||||
@property({ "type": Button })
|
||||
restartBtn: Button = null;
|
||||
|
||||
@property({ type: Button })
|
||||
@property({ "type": Button })
|
||||
closeBtn: Button = null;
|
||||
|
||||
@property({ type: Button })
|
||||
@property({ "type": Button })
|
||||
toMainBtn: Button = null;
|
||||
|
||||
@property({ type: UISwitcher })
|
||||
@property({ "type": UISwitcher })
|
||||
soundSwitcher: UISwitcher = null;
|
||||
|
||||
@property({ type: UISwitcher })
|
||||
@property({ "type": UISwitcher })
|
||||
musicSwitcher: UISwitcher = null;
|
||||
|
||||
@property({ type: Node })
|
||||
@property({ "type": Node })
|
||||
music: Node = null;
|
||||
|
||||
@property({ type: Node })
|
||||
@property({ "type": Node })
|
||||
sound: Node = null;
|
||||
|
||||
|
||||
onLoad() {
|
||||
SettingPanel.instance = this;
|
||||
this.closeBtn.node.on(Button.EventType.CLICK, this.closeBtnCallBack, this);
|
||||
this.restartBtn.node.on(Button.EventType.CLICK, this.restartCallBack, this);
|
||||
this.toMainBtn.node.on(Button.EventType.CLICK, this.toMainCallBack, this);
|
||||
this.node.active = false;
|
||||
this.soundSwitcher.addCallBack(this.soundCallBack)
|
||||
this.musicSwitcher.addCallBack(this.musicCallBack)
|
||||
protected onLoad(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
void (SettingPanel["instance"] = this);
|
||||
void (connectPanelButtons(this, [
|
||||
[this["closeBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["closeBtnCallBack"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
|
||||
[this["restartBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["restartCallBack"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
|
||||
[this["toMainBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["toMainCallBack"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
|
||||
]));
|
||||
void ((this["node"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["active"] = false);
|
||||
void ((this["soundSwitcher"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["addCallBack"](() => this["soundCallBack"]()));
|
||||
void ((this["musicSwitcher"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["addCallBack"](() => this["musicCallBack"]()));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
|
||||
restartCallBack() {
|
||||
AudioMgr.inst.playOneShot(AssetController.instance.click)
|
||||
GameController.getInstance().gameRestart()
|
||||
}
|
||||
|
||||
toMainCallBack() {
|
||||
AudioMgr.inst.playOneShot(AssetController.instance.click)
|
||||
GameController.getInstance().backMain()
|
||||
}
|
||||
|
||||
soundCallBack() {
|
||||
AudioMgr.inst.playOneShot(AssetController.instance.click)
|
||||
LocalSaveMgr.instance.activeSound(SettingPanel.instance.soundSwitcher.value)
|
||||
}
|
||||
|
||||
musicCallBack() {
|
||||
AudioMgr.inst.playOneShot(AssetController.instance.click)
|
||||
console.log("musicCallBack")
|
||||
LocalSaveMgr.instance.activeMusic(SettingPanel.instance.musicSwitcher.value)
|
||||
}
|
||||
|
||||
|
||||
refresh() {
|
||||
GameController.getInstance().curLevel.pause()
|
||||
}
|
||||
|
||||
protected onOpen(): void {
|
||||
SettingPanel.instance.refresh()
|
||||
SettingPanel.instance.soundSwitcher.SetValue(!LocalSaveMgr.instance.playerData.muteSound)
|
||||
SettingPanel.instance.musicSwitcher.SetValue(!LocalSaveMgr.instance.playerData.muteMusic)
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
void (this["refresh"]());
|
||||
const playerData = (LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown;
|
||||
void ((this["soundSwitcher"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["SetValue"](!(playerData["muteSound"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)));
|
||||
void ((this["musicSwitcher"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["SetValue"](!(playerData["muteMusic"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
closeBtnCallBack(button: Button) {
|
||||
GameController.getInstance().curLevel.ContinueRun()
|
||||
AudioMgr.inst.playOneShot(AssetController.instance.click)
|
||||
// AudioMgr.inst.playOneShot(AssetController.instance.click)
|
||||
UIManager.instance.closePanel(SettingPanel)
|
||||
|
||||
restartCallBack(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (runPanelAction(() => GameController["getInstance"]()["gameRestart"]()));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
start() {
|
||||
|
||||
toMainCallBack(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (runPanelAction(() => GameController["getInstance"]()["backMain"]()));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
soundCallBack(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (runPanelAction(() => (LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["activeSound"]((this["soundSwitcher"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["value"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
musicCallBack(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (runPanelAction(() => (LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["activeMusic"]((this["musicSwitcher"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["value"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
refresh(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void ((GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["pause"]());
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
closeBtnCallBack(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
void ((GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["ContinueRun"]());
|
||||
void (playPanelClick());
|
||||
void ((UIManager["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["closePanel"](SettingPanel));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
protected start(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,26 +1,25 @@
|
||||
import { _decorator, color, Component, Node, Sprite, SpriteFrame } from 'cc';
|
||||
// @structural-rewrite-v1
|
||||
import { _decorator, Component, Sprite, SpriteFrame } from 'cc';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('TargetIconItem')
|
||||
export class TargetIconItem extends Component {
|
||||
|
||||
|
||||
@property(Sprite)
|
||||
sprite: Sprite = null;
|
||||
|
||||
@property(SpriteFrame)
|
||||
activeFrame: SpriteFrame = null;
|
||||
|
||||
@property(SpriteFrame)
|
||||
dieFrame: SpriteFrame = null;
|
||||
|
||||
switchActive(active: boolean) {
|
||||
if (active) {
|
||||
this.sprite.spriteFrame = this.activeFrame
|
||||
} else {
|
||||
this.sprite.spriteFrame = this.dieFrame
|
||||
switchActive(active: boolean): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void ((this["sprite"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["spriteFrame"] = active ? this["activeFrame"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown : this["dieFrame"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown);
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
+243
-211
@@ -1,255 +1,287 @@
|
||||
|
||||
import { _decorator, Button, Component, instantiate, Label, math, Node, Prefab, randomRange, Sprite, Tween, tween, Vec3 } from 'cc';
|
||||
import { LocalSaveMgr } from '../framework/data/LocalSaveMgr';
|
||||
import { UIManager } from '../framework/ui/UIManager';
|
||||
import { UISwitcher } from '../framework/ui/UISwitcher';
|
||||
import { AudioMgr } from '../framework/audio/AudioMgr';
|
||||
import { PanelBase } from '../framework/ui/PanelBase';
|
||||
// @structural-rewrite-v1
|
||||
import { _decorator, Button, Label, Node, Prefab, Tween, Vec3 } from 'cc';
|
||||
import { AssetController } from '../AssetController';
|
||||
import { GameController } from '../GameController';
|
||||
import { BattleResult } from '../BattleLevel';
|
||||
import { RewardSettlementModel } from '../domain/RewardSettlementModel';
|
||||
import { GameController } from '../GameController';
|
||||
import { AudioMgr } from '../framework/audio/AudioMgr';
|
||||
import { LocalSaveMgr } from '../framework/data/LocalSaveMgr';
|
||||
import { SdkMgr } from '../framework/sdk/SdkMgr';
|
||||
|
||||
import { PanelBase } from '../framework/ui/PanelBase';
|
||||
import { connectPanelButtons, playPanelClick, runPanelAction } from '../framework/ui/PanelInteraction';
|
||||
import { RewardFlight } from '../framework/ui/RewardFlight';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('WinPanel')
|
||||
export class WinPanel extends PanelBase {
|
||||
|
||||
static instance: WinPanel;
|
||||
|
||||
|
||||
@property(Node)
|
||||
pointer: Node = null; // 指针节点
|
||||
|
||||
pointer: Node = null;
|
||||
@property
|
||||
amplitude: number = 450; // 运动幅度
|
||||
|
||||
amplitude = 450;
|
||||
@property
|
||||
speed: number = 2; // 运动速度
|
||||
|
||||
speed = 2;
|
||||
@property(Button)
|
||||
rewardBtn: Button = null;
|
||||
|
||||
@property(Button)
|
||||
continueBtn: Button = null;
|
||||
|
||||
@property(Label)
|
||||
remainTimer: Label = null;
|
||||
|
||||
@property(Label)
|
||||
killEnemyCount: Label = null;
|
||||
|
||||
@property(Prefab)
|
||||
flyMoneyPrefab: Prefab = null;
|
||||
|
||||
@property(Label)
|
||||
coinCount: Label = null;
|
||||
|
||||
@property(Label)
|
||||
rewardCoin: Label = null;
|
||||
|
||||
@property(Label)
|
||||
rewardTimerCoin: Label = null;
|
||||
|
||||
@property(Label)
|
||||
rewardKillCoin: Label = null;
|
||||
|
||||
@property(Node)
|
||||
flyMoneyContent: Node = null;
|
||||
|
||||
@property(Label)
|
||||
coinLabel: Label = null;
|
||||
|
||||
@property(Label)
|
||||
continueCoinLabel: Label = null;
|
||||
|
||||
|
||||
private time: number = 0;
|
||||
runingPoint: boolean = false;
|
||||
rewardDouble: number = 1;
|
||||
|
||||
onLoad() {
|
||||
WinPanel.instance = this;
|
||||
this.rewardBtn.node.on(Button.EventType.CLICK, this.onClickRewardBtn, this);
|
||||
this.continueBtn.node.on(Button.EventType.CLICK, this.onClickContinueBtn, this);
|
||||
}
|
||||
|
||||
onClickRewardBtn() {
|
||||
AudioMgr.inst.playOneShot(AssetController.instance.click)
|
||||
|
||||
if (Math.abs(this.pointPos) < 50) {
|
||||
this.rewardDouble = 5
|
||||
} else if (Math.abs(this.pointPos) < 150) {
|
||||
this.rewardDouble = 4
|
||||
} else if (Math.abs(this.pointPos) < 250) {
|
||||
this.rewardDouble = 3
|
||||
} else if (Math.abs(this.pointPos) < 350) {
|
||||
this.rewardDouble = 2
|
||||
} else if (Math.abs(this.pointPos) < 450) {
|
||||
this.rewardDouble = 1
|
||||
}
|
||||
this.runingPoint = false
|
||||
SdkMgr.instance.requestReward(() => {
|
||||
let addPoint = Math.ceil((this.curResult.coinCount * this.rewardDouble))
|
||||
let fromeMoney = LocalSaveMgr.instance.playerData.coin
|
||||
LocalSaveMgr.instance.addCoin(addPoint)
|
||||
let endMoney = LocalSaveMgr.instance.playerData.coin
|
||||
this.flyMoney(fromeMoney, endMoney)
|
||||
})
|
||||
}
|
||||
|
||||
onClickContinueBtn() {
|
||||
AudioMgr.inst.playOneShot(AssetController.instance.click)
|
||||
GameController.getInstance().backMain()
|
||||
}
|
||||
|
||||
backMain() {
|
||||
AudioMgr.inst.playOneShot(AssetController.instance.click)
|
||||
GameController.getInstance().backMain()
|
||||
}
|
||||
start() {
|
||||
this.time = 0;
|
||||
}
|
||||
curResult: BattleResult;
|
||||
|
||||
winTween1 = null
|
||||
winTween2 = null
|
||||
winTween3 = null
|
||||
refresh() {
|
||||
let result = GameController.getInstance().curLevel.levelResult
|
||||
this.curResult = result
|
||||
LocalSaveMgr.instance.addCoin(result.coinCount)
|
||||
this.killEnemyCount.string = result.enemyCount.toString()
|
||||
this.remainTimer.string = result.timer.toString()
|
||||
|
||||
this.coinLabel.string = LocalSaveMgr.instance.playerData.coin.toString()
|
||||
|
||||
this.coinCount.string = "0"
|
||||
|
||||
let startValue = 0;
|
||||
let endValue = result.coinCount;
|
||||
let duration = 1; // 1秒
|
||||
|
||||
let startValue2 = 0;
|
||||
let endValue2 = result.timerCoin;
|
||||
|
||||
let startValue3 = 0;
|
||||
let endValue3 = result.enemyCoin;
|
||||
|
||||
this.continueCoinLabel.string = result.coinCount.toString()
|
||||
|
||||
this.winTween1 = new Tween({ value: startValue })
|
||||
.to(duration, { value: endValue }, {
|
||||
onUpdate: (target, ratio) => {
|
||||
// 在每一帧更新时调用
|
||||
let currentValue = Math.floor(target.value);
|
||||
this.coinCount.string = currentValue.toString();
|
||||
pointPos: number;
|
||||
private time = 0;
|
||||
private runingPoint = false;
|
||||
private readonly scoreTweens: Tween<{
|
||||
value: number;
|
||||
}>[] = [];
|
||||
private readonly settlement = new RewardSettlementModel();
|
||||
protected onLoad(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
void (WinPanel["instance"] = this);
|
||||
void (connectPanelButtons(this, [
|
||||
[this["rewardBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["onClickRewardBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
|
||||
[this["continueBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["onClickContinueBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
|
||||
]));
|
||||
}
|
||||
})
|
||||
.start();
|
||||
|
||||
this.winTween2 = new Tween({ value: startValue2 })
|
||||
.to(duration, { value: endValue2 }, {
|
||||
onUpdate: (target, ratio) => {
|
||||
// 在每一帧更新时调用
|
||||
let currentValue = Math.floor(target.value);
|
||||
this.rewardTimerCoin.string = currentValue.toString();
|
||||
}
|
||||
})
|
||||
.start();
|
||||
|
||||
this.winTween3 = new Tween({ value: startValue3 })
|
||||
.to(duration, { value: endValue3 }, {
|
||||
onUpdate: (target, ratio) => {
|
||||
// 在每一帧更新时调用
|
||||
let currentValue = Math.floor(target.value);
|
||||
this.rewardKillCoin.string = currentValue.toString();
|
||||
}
|
||||
})
|
||||
.start();
|
||||
|
||||
this.runPoint()
|
||||
}
|
||||
|
||||
flyMoney(fromMoney: number, endMoney: number) {
|
||||
this.rewardBtn.interactable = false
|
||||
this.continueBtn.interactable = false
|
||||
AudioMgr.inst.playOneShot(AssetController.instance.getCoin)
|
||||
for (let index = 0; index < 10; index++) {
|
||||
let item = instantiate(this.flyMoneyPrefab)
|
||||
item.setParent(this.flyMoneyContent)
|
||||
item.setPosition(this.rewardBtn.node.getPosition())
|
||||
let delay = index * 0.1
|
||||
|
||||
tween(item)
|
||||
.by(0.3, { position: new Vec3(randomRange(-150, 150), randomRange(-150, 150), 0) })
|
||||
.delay(delay)
|
||||
.to(0.6, { worldPosition: this.coinLabel.node.getWorldPosition() })
|
||||
.call(() => {
|
||||
item.destroy()
|
||||
})
|
||||
.start()
|
||||
} while (false);
|
||||
}
|
||||
|
||||
new Tween({ value: fromMoney })
|
||||
.delay(0.9)
|
||||
.to(1, { value: endMoney }, {
|
||||
onUpdate: (target, ratio) => {
|
||||
// 在每一帧更新时调用
|
||||
let currentValue = Math.floor(target.value);
|
||||
this.coinLabel.string = currentValue.toString();
|
||||
}
|
||||
}).call(() => {
|
||||
// this.rewardBtn.node.active = false
|
||||
// this.continueBtn.interactable = true
|
||||
this.backMain()
|
||||
})
|
||||
.start()
|
||||
|
||||
}
|
||||
|
||||
|
||||
runPoint() {
|
||||
this.runingPoint = true
|
||||
}
|
||||
|
||||
pointPos: number
|
||||
|
||||
update(dt: number) {
|
||||
if (!this.runingPoint) return
|
||||
// 更新时间
|
||||
this.time += dt * this.speed;
|
||||
|
||||
// 使用正弦函数计算指针的位置
|
||||
const x = this.amplitude * Math.sin(this.time);
|
||||
this.pointPos = x
|
||||
// 设置指针的位置
|
||||
this.pointer.setPosition(new Vec3(x, 65, 0))
|
||||
|
||||
if (Math.abs(x) < 93.079) {
|
||||
this.rewardDouble = 5
|
||||
} else if (Math.abs(x) < 224.786) {
|
||||
this.rewardDouble = 4
|
||||
} else if (Math.abs(x) < 341.818) {
|
||||
this.rewardDouble = 3
|
||||
} else if (Math.abs(x) < 430) {
|
||||
this.rewardDouble = 2
|
||||
finally {
|
||||
}
|
||||
}
|
||||
onClickRewardBtn(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
void (playPanelClick());
|
||||
const rewardCoin = (this["settlement"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["select"]('claim', Math["abs"](this["pointPos"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
|
||||
void (this["runingPoint"] = false);
|
||||
void ((SdkMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["requestReward"](() => {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
const fromMoney = ((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["coin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown;
|
||||
void ((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["addCoin"](rewardCoin));
|
||||
void (this["flyMoney"](fromMoney, ((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["coin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
onClickContinueBtn(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (runPanelAction(() => GameController["getInstance"]()["backMain"]()));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
backMain(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (runPanelAction(() => GameController["getInstance"]()["backMain"]()));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
protected start(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (this["time"] = 0);
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
refresh(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
void (this["curResult"] = (GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["levelResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown);
|
||||
void ((this["settlement"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["load"]((this["curResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["coinCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
|
||||
void ((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["addCoin"]((this["curResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["coinCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
|
||||
void (this["setLabelStrings"]([
|
||||
[this["killEnemyCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, (this["curResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["enemyCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
|
||||
[this["remainTimer"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, (this["curResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["timer"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
|
||||
[this["coinLabel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, ((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["coin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
|
||||
[this["continueCoinLabel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, (this["curResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["coinCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
|
||||
[this["coinCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, 0],
|
||||
]));
|
||||
void (this["stopScoreTweens"]());
|
||||
void (this["animateValue"](this["coinCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, (this["curResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["coinCount"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
|
||||
void (this["animateValue"](this["rewardTimerCoin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, (this["curResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["timerCoin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
|
||||
void (this["animateValue"](this["rewardKillCoin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, (this["curResult"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["enemyCoin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
|
||||
void (this["runPoint"]());
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
flyMoney(fromMoney: number, endMoney: number): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
void ((this["rewardBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["interactable"] = false);
|
||||
void ((this["continueBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["interactable"] = false);
|
||||
void ((AudioMgr["inst"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playOneShot"]((AssetController["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["getCoin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
|
||||
void (RewardFlight["launch"](this["flyMoneyPrefab"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["flyMoneyContent"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, ((this["rewardBtn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["node"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["getPosition"](), (this["coinLabel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["node"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
|
||||
void (RewardFlight["count"](fromMoney, endMoney, (value) => (this["coinLabel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["string"] = value["toString"](), () => this["backMain"](), 0.9));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
runPoint(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (this["runingPoint"] = true);
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
protected update(dt: number): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
if (!(this["runingPoint"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown))
|
||||
return;
|
||||
void (this["time"] += dt * (this["speed"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
|
||||
void (this["pointPos"] = (this["amplitude"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown) * Math["sin"](this["time"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
|
||||
void ((this["pointer"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["setPosition"](new Vec3(this["pointPos"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, 65, 0)));
|
||||
void ((this["rewardCoin"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["string"] = (this["settlement"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["select"]('pointer', Math["abs"](this["pointPos"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown))["toString"]());
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
this.rewardCoin.string = Math.ceil((this.curResult.coinCount * this.rewardDouble)).toString()
|
||||
}
|
||||
|
||||
protected onDestroy(): void {
|
||||
this.winTween1.stop()
|
||||
this.winTween2.stop()
|
||||
this.winTween3.stop()
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (this["stopScoreTweens"]());
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
protected onOpen(): void {
|
||||
AudioMgr.inst.playOneShot(AssetController.instance.win)
|
||||
WinPanel.instance.time = 0;
|
||||
WinPanel.instance.refresh()
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
void ((AudioMgr["inst"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["playOneShot"]((AssetController["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["win"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown));
|
||||
void (this["time"] = 0);
|
||||
void (this["refresh"]());
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
private animateValue(label: Label, endValue: number): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
const scoreTween = new Tween<{
|
||||
value: number;
|
||||
}>({ "value": 0 })["to"](1, { "value": endValue }, {
|
||||
"onUpdate": (target) => label["string"] = Math["floor"]((target as {
|
||||
value: number;
|
||||
})["value"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["toString"](),
|
||||
})["start"]();
|
||||
void ((this["scoreTweens"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["push"](scoreTween));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
private stopScoreTweens(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
void ((this["scoreTweens"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["forEach"]((scoreTween) => scoreTween["stop"]()));
|
||||
void ((this["scoreTweens"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["length"] = 0);
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user