chore:代码重构
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@@ -0,0 +1,44 @@
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// @structural-rewrite-v1
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import { instantiate, Node, Prefab, randomRange, Tween, tween, Vec3 } from 'cc';
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/** Reusable visual and numerical presentation for coin rewards. */
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export class RewardFlight {
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static launch(prefab: Prefab, parent: Node, origin: Vec3, destination: Node, count = 10): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: for (let index = 0; index < count; index++) {
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const item = instantiate(prefab);
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void (item["parent"] = parent);
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void (item["setPosition"](origin));
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void (tween(item)["by"](0.3, { "position": new Vec3(randomRange(-150, 150), randomRange(-150, 150), 0) })["delay"](index * 0.1)["to"](0.6, { "worldPosition": destination["getWorldPosition"]() })["call"](() => item["destroy"]())["start"]());
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}
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}
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} while (false);
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}
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finally {
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}
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}
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static count(from: number, to: number, onUpdate: (value: number) => void, onComplete?: () => void, delay = 0): Tween<{
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value: number;
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}> {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: return new Tween<{
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value: number;
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}>({ "value": from })["delay"](delay)["to"](1, { "value": to }, {
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"onUpdate": (target) => onUpdate(Math["floor"]((target as {
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value: number;
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})["value"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)),
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})["call"](() => onComplete?.())["start"]();
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}
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} while (false);
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}
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finally {
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}
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}
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}
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