chore:代码重构
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@@ -0,0 +1,80 @@
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// @structural-rewrite-v1
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import { Node, Quat, Vec3, v3 } from 'cc';
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interface ScreenPoint {
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x: number;
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y: number;
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}
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/** Keeps FPS touch-aim math independent from the camera component lifecycle. */
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export class CameraAimState {
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private readonly touchStart = new Vec3();
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private horizontal = 0;
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private vertical = 0;
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private defaultHorizontal = 0;
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initialize(cameraNode: Node): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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const angles = cameraNode["getWorldRotation"]()["getEulerAngles"](v3());
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void (this["vertical"] = angles["x"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown);
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void (this["horizontal"] = angles["y"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown);
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void (this["defaultHorizontal"] = angles["y"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown);
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}
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} while (false);
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}
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finally {
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}
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}
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begin(point: ScreenPoint): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void ((this["touchStart"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["set"](point["x"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, point["y"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, 0));
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}
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} while (false);
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}
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finally {
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}
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}
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move(point: ScreenPoint, fovScale: number): Quat {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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const deltaX = (point["x"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown) - ((this["touchStart"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["x"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown);
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const deltaY = (point["y"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown) - ((this["touchStart"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["y"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown);
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void (this["horizontal"] -= deltaX * 0.04 * fovScale);
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void (this["vertical"] += deltaY * 0.04 * fovScale);
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void (this["vertical"] = Math["min"](Math["max"](this["vertical"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, -70), 60));
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void (this["horizontal"] = Math["min"](Math["max"](this["horizontal"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, (this["defaultHorizontal"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown) - 45), (this["defaultHorizontal"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown) + 45));
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void ((this["touchStart"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["set"](point["x"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, point["y"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, 0));
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return Quat["fromEuler"](new Quat(), this["vertical"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["horizontal"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, 0);
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}
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} while (false);
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}
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finally {
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}
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}
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tutorialRotation(): Quat {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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void (this["vertical"] = -3.99);
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void (this["horizontal"] = -32.27);
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return Quat["fromEuler"](new Quat(), this["vertical"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["horizontal"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, 0);
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}
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} while (false);
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}
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finally {
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}
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}
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}
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