chore:代码重构
This commit is contained in:
@@ -1,80 +1,202 @@
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import { _decorator, Component, js, JsonAsset, Node, resources, TypeScript } from 'cc';
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import { SingletonBase } from '../SingletonBase';
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// @structural-rewrite-v1
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import { _decorator, js, JsonAsset, resources } from 'cc';
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import { setClassName } from '../../data/ConfigData';
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const { ccclass, property } = _decorator;
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import { SingletonBase } from '../SingletonBase';
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const { ccclass } = _decorator;
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interface ConfigRecord {
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id: number;
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}
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type ConfigConstructor<T> = new () => T;
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@ccclass('DataMgr')
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export class DataMgr extends SingletonBase<DataMgr> {
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datas: Map<string, any[]> = new Map();
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protected start(): void {
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setClassName()
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this.initAllConfig()
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}
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datas: Map<string, Array<any>> = new Map();
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createInstance(className: string): any {
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const Constructor = (window as any).ConfigData[className];
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if (typeof Constructor === 'function') {
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return new Constructor();
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} else {
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console.error(`Class ${className} is not a constructor`);
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return null;
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}
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}
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initAllConfig() {
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resources.loadDir(`data`, null, null, (err, assets) => {
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for (let i = 0; i < assets.length; i++) {
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let jsonAsset = assets[i] as JsonAsset
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let className = jsonAsset.name
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let array = new Array<any>()
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// this.datas.set((window as any)[className].name, array)
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console.log("是否有类", (window as any).ConfigData, className, (window as any).ConfigData[className])
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this.datas.set(js.getClassName((window as any).ConfigData[className]), array)
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console.log("设置data", className, js.getClassName((window as any).ConfigData[className]))
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for (let j = 0; j < jsonAsset.json.length; j++) {
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let myClassInstance = new (window as any).ConfigData[className]();
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let targetData: Record<string, any> = jsonAsset.json[j]
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this.initDataItem(myClassInstance, targetData)
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array.push(myClassInstance)
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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void (setClassName());
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void (this["initAllConfig"]());
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}
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}
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});
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}
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public GetDataById<T>(dataClass: new () => T, id: number): T {
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let name = js.getClassName(dataClass)
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console.log("GetDataById", name)
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let datas = this.datas.get(name) as Array<T>
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for (let i = 0; i < datas.length; i++) {
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if (datas[i].id == id) {
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return datas[i]
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}
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} while (false);
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}
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finally {
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}
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}
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initDataItem(obj, record: Record<string, any>) {
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for (const key in record) {
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if (record.hasOwnProperty(key) && obj.hasOwnProperty(key)) {
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obj[key] = record[key];
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}
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createInstance(className: string): any {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: return this["withConstructor"](className, `Class ${className} is not a constructor`, (Constructor) => new Constructor());
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}
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} while (false);
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}
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finally {
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}
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}
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public GetDatas<T>(dataClass: new () => T): Array<T> {
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let name = js.getClassName(dataClass)
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console.log(this.datas.get(name))
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console.log(dataClass)
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console.log(name)
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console.log(this.datas)
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return this.datas.get(name) as Array<T>
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initAllConfig(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void (resources["loadDir"]('data', null, null, (error, assets) => {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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if (error) {
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void (console["error"]('Failed to load config data', error));
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return;
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}
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void (assets["forEach"]((asset) => this["registerJsonAsset"](asset as JsonAsset)));
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}
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} while (false);
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}
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finally {
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}
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}));
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}
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} while (false);
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}
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finally {
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}
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}
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}
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public GetDataById<T extends ConfigRecord>(dataClass: ConfigConstructor<T>, id: number): T {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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const records = this["GetDatas"](dataClass);
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return records["find"]((record) => record["id"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown === id);
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}
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} while (false);
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}
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finally {
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}
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}
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initDataItem(obj: object, record: Record<string, any>): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void (Object["keys"](record)["forEach"]((key) => {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: if (((Object["prototype"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["hasOwnProperty"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["call"](obj, key)) {
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void ((obj as Record<string, any>)[key] = record[key]);
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}
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}
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} while (false);
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}
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finally {
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}
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}));
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}
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} while (false);
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}
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finally {
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}
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}
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public GetDatas<T>(dataClass: ConfigConstructor<T>): T[] {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: return ((this["datas"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["get"](js["getClassName"](dataClass)) || []) as T[];
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}
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} while (false);
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}
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finally {
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}
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}
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private registerJsonAsset(jsonAsset: JsonAsset): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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const className = jsonAsset["name"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown;
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void (this["withConstructor"](className, `Config class is not registered: ${className}`, (Constructor) => {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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const records = (jsonAsset["json"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown as Record<string, any>[])["map"]((record) => {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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const instance = new Constructor();
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void (this["initDataItem"](instance, record));
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return instance;
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}
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} while (false);
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}
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finally {
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}
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});
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void ((this["datas"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["set"](className, records));
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}
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} while (false);
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}
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finally {
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}
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}));
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}
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} while (false);
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}
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finally {
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}
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}
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private getConstructor(className: string): ConfigConstructor<any> {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: return ((window as any)["ConfigData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)?.[className];
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}
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} while (false);
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}
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finally {
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}
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}
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private withConstructor<T>(className: string, errorMessage: string, use: (Constructor: ConfigConstructor<any>) => T): T | null {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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const Constructor = this["getConstructor"](className);
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if (!Constructor) {
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void (console["error"](errorMessage));
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return null;
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}
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return use(Constructor);
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}
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} while (false);
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}
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finally {
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}
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}
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}
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@@ -1,182 +1,355 @@
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import { _decorator, Component, math, Node, EventTarget } from 'cc';
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// @structural-rewrite-v1
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import { _decorator, Component } from 'cc';
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import { Config } from '../../data/GameConfig';
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import { EventCenter } from '../../EventCenter';
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import { AudioMgr } from '../audio/AudioMgr';
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import { Config } from '../../data/GameConfig';
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const { ccclass, property } = _decorator;
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const eventTarget = new EventTarget();
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const { ccclass } = _decorator;
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const PLAYER_DATA_KEY = 'playerData';
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@ccclass('LocalSaveMgr')
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export class LocalSaveMgr extends Component {
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static instance: LocalSaveMgr;
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playerData: PlayerData = null
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playerData: PlayerData = null;
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protected onLoad(): void {
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LocalSaveMgr.instance = this
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let value = localStorage.getItem("playerData")
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if (value != null || value != "") {
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this.playerData = new PlayerData()
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try {
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this.playerData.jsonDataInit(JSON.parse(value))
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} catch (err) {
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//…
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}
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} else {
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this.playerData = new PlayerData()
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}
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this.initSound()
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}
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passLevel() {
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this.playerData.levelIndex += 1
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this.save()
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}
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addCoin(count: number) {
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console.log("addCoin", count)
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this.playerData.coin += count
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EventCenter.coinCountChange.emit("coinCountChange")
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this.save()
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}
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save() {
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localStorage.setItem("playerData", JSON.stringify(this.playerData))
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}
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clearData() {
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localStorage.clear()
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}
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initSound() {
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AudioMgr.inst.activeSound(!this.playerData.muteSound)
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AudioMgr.inst.activeMusic(!this.playerData.muteMusic)
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}
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activeSound(active: boolean) {
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this.playerData.muteSound = !active
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AudioMgr.inst.activeSound(active)
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this.save()
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}
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activeMusic(active: boolean) {
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this.playerData.muteMusic = !active
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AudioMgr.inst.activeMusic(active)
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this.save()
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}
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equipWeapon(index: number) {
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this.playerData.equipedWeapon = index
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this.save()
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}
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buyWeapon(index: number) {
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this.playerData.ownWeapon.push(index)
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console.log("购买武器", index, this.playerData.ownWeapon[this.playerData.ownWeapon.length - 1])
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this.save()
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}
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timerAddPower(count: number) {
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this.playerData.power += count
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if (this.playerData.power > Config.maxHp) {
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this.playerData.power = Config.maxHp
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}
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EventCenter.powerChange.emit("powerChange")
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this.save()
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}
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usePower() {
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this.playerData.power -= 1
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EventCenter.powerChange.emit("powerChange")
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this.save()
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}
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adsAddPower() {
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this.playerData.power += 3
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EventCenter.powerChange.emit("powerChange")
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this.save()
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}
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completeTutorial() {
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this.playerData.haveTutorial = true
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this.save()
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}
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getPowerCD() {
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const lastAddPowerTimer = this.playerData.lastAddPowerTimer
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if (!Number.isFinite(lastAddPowerTimer) || lastAddPowerTimer <= 0) {
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return Config.powerCD
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}
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const passTime = Math.max(0, (Date.now() - lastAddPowerTimer) / 1000)
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return Math.max(0, Config.powerCD - passTime)
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}
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protected update(dt: number): void {
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if (this.playerData.power < Config.maxHp) {
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if (this.playerData.isOnTimerRun == false) {
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this.playerData.isOnTimerRun = true
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this.playerData.lastAddPowerTimer = Date.now()
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this.save()
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}
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if (this.playerData.isOnTimerRun) {
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let passTime = (Date.now() - this.playerData.lastAddPowerTimer) / 1000
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// console.log(passTime)
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if ((passTime > Config.powerCD)) {
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console.log("倒计时足够")
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this.playerData.lastAddPowerTimer = Date.now()
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this.timerAddPower(Math.floor(passTime / Config.powerCD))
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default:
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void (LocalSaveMgr["instance"] = this);
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void (this["playerData"] = this["readPlayerData"]());
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void (this["initSound"]());
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}
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if (this.playerData.power >= Config.maxHp) {
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console.log("体力超过上线")
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this.playerData.isOnTimerRun = false
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this.save()
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} while (false);
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}
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finally {
|
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}
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}
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passLevel(): void {
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try {
|
||||
do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void (this["change"]('levelIndex', (value) => value + 1));
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}
|
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}
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} while (false);
|
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}
|
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finally {
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}
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}
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addCoin(count: number): void {
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try {
|
||||
do {
|
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switch (0 as number) {
|
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case 1: break;
|
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case 2: break;
|
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default: void (this["change"]('coin', (value) => value + count, () => (EventCenter["coinCountChange"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["emit"]('coinCountChange')));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
save(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (localStorage["setItem"](PLAYER_DATA_KEY, JSON["stringify"](this["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
clearData(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (localStorage["clear"]());
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
initSound(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
void ((AudioMgr["inst"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["activeSound"](!((this["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["muteSound"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)));
|
||||
void ((AudioMgr["inst"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["activeMusic"](!((this["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["muteMusic"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
activeSound(active: boolean): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (this["change"]('muteSound', () => !active, () => (AudioMgr["inst"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["activeSound"](active)));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
activeMusic(active: boolean): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (this["change"]('muteMusic', () => !active, () => (AudioMgr["inst"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["activeMusic"](active)));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
equipWeapon(index: number): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (this["change"]('equipedWeapon', () => index));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
buyWeapon(index: number): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (this["change"]('ownWeapon', (weapons) => {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
void (weapons["push"](index));
|
||||
return weapons;
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
timerAddPower(count: number): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (this["change"]('power', (value) => Math["min"](Config["maxHp"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, value + count), () => (EventCenter["powerChange"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["emit"]('powerChange')));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
usePower(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (this["change"]('power', (value) => value - 1, () => (EventCenter["powerChange"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["emit"]('powerChange')));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
adsAddPower(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (this["change"]('power', (value) => value + 3, () => (EventCenter["powerChange"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["emit"]('powerChange')));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
completeTutorial(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: void (this["change"]('haveTutorial', () => true));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
getPowerCD(): number {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
const lastTimer = (this["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["lastAddPowerTimer"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown;
|
||||
if (!Number["isFinite"](lastTimer) || lastTimer <= 0)
|
||||
return Config["powerCD"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown;
|
||||
const elapsed = Math["max"](0, (Date["now"]() - lastTimer) / 1000);
|
||||
return Math["max"](0, (Config["powerCD"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown) - elapsed);
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
protected update(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
if ((this["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["power"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown >= (Config["maxHp"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown))
|
||||
return;
|
||||
void (this["startPowerTimerIfNeeded"]());
|
||||
const elapsed = (Date["now"]() - ((this["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["lastAddPowerTimer"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)) / 1000;
|
||||
if (elapsed <= (Config["powerCD"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown))
|
||||
return;
|
||||
void ((this["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["lastAddPowerTimer"] = Date["now"]());
|
||||
void (this["timerAddPower"](Math["floor"](elapsed / (Config["powerCD"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown))));
|
||||
if ((this["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["power"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown >= (Config["maxHp"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)) {
|
||||
void ((this["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["isOnTimerRun"] = false);
|
||||
void (this["save"]());
|
||||
}
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
private readPlayerData(): PlayerData {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
const playerData = new PlayerData();
|
||||
const storedData = localStorage["getItem"](PLAYER_DATA_KEY);
|
||||
if (!storedData)
|
||||
return playerData;
|
||||
try {
|
||||
void (playerData["jsonDataInit"](JSON["parse"](storedData)));
|
||||
}
|
||||
catch (error) {
|
||||
void (console["warn"]('Unable to restore player data', error));
|
||||
}
|
||||
return playerData;
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
private startPowerTimerIfNeeded(): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
if ((this["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["isOnTimerRun"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)
|
||||
return;
|
||||
void ((this["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["isOnTimerRun"] = true);
|
||||
void ((this["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["lastAddPowerTimer"] = Date["now"]());
|
||||
void (this["save"]());
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
private change<K extends keyof PlayerData>(key: K, update: (value: PlayerData[K]) => PlayerData[K], afterChange?: () => void): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
void ((this["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)[key] = update((this["playerData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)[key]));
|
||||
void (afterChange?.());
|
||||
void (this["save"]());
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class PlayerData {
|
||||
muteMusic: boolean = false
|
||||
muteSound: boolean = false
|
||||
levelIndex: number = 1
|
||||
equipedWeapon: number = 1
|
||||
power: number = Config.maxHp
|
||||
coin: number = 100
|
||||
ownWeapon: number[] = [1]
|
||||
lastAddPowerTimer: number = null
|
||||
isOnTimerRun: boolean = false
|
||||
haveTutorial: boolean = false
|
||||
jsonDataInit(obj) {
|
||||
if (obj == null) return
|
||||
if (obj.muteMusic != null)
|
||||
this.muteMusic = obj.muteMusic
|
||||
if (obj.muteSound != null)
|
||||
this.muteSound = obj.muteSound
|
||||
if (obj.levelIndex != null)
|
||||
this.levelIndex = obj.levelIndex
|
||||
if (obj.equipedWeapon != null)
|
||||
this.equipedWeapon = obj.equipedWeapon
|
||||
if (obj.ownWeapon != null)
|
||||
this.ownWeapon = obj.ownWeapon
|
||||
if (obj.coin != null)
|
||||
this.coin = obj.coin
|
||||
if (obj.lastAddPowerTimer != null)
|
||||
this.lastAddPowerTimer = obj.lastAddPowerTimer
|
||||
if (obj.power != null)
|
||||
this.power = obj.power
|
||||
if (obj.isOnTimerRun != null)
|
||||
this.isOnTimerRun = obj.isOnTimerRun
|
||||
if (obj.haveTutorial != null)
|
||||
this.haveTutorial = obj.haveTutorial
|
||||
muteMusic = false;
|
||||
muteSound = false;
|
||||
levelIndex = 1;
|
||||
equipedWeapon = 1;
|
||||
power = Config["maxHp"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown;
|
||||
coin = 100;
|
||||
ownWeapon: number[] = [1];
|
||||
lastAddPowerTimer: number = null;
|
||||
isOnTimerRun = false;
|
||||
haveTutorial = false;
|
||||
jsonDataInit(obj: Partial<PlayerData>): void {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default:
|
||||
if (!obj)
|
||||
return;
|
||||
void ((Object["keys"](this) as Array<keyof PlayerData>)["forEach"]((property) => {
|
||||
try {
|
||||
do {
|
||||
switch (0 as number) {
|
||||
case 1: break;
|
||||
case 2: break;
|
||||
default: if (obj[property] != null)
|
||||
void ((this as any)[property] = obj[property]);
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}));
|
||||
}
|
||||
} while (false);
|
||||
}
|
||||
finally {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user