chore:代码重构
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@@ -1,64 +1,36 @@
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import { _decorator, Component, easing, Node, tween, Vec2, Vec3 } from 'cc';
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// @structural-rewrite-v1
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import { _decorator, Component, Vec3 } from 'cc';
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import { runNodeTransition, selectAnimationEasing } from './EasingSelector';
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const { ccclass, property } = _decorator;
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@ccclass('MoveComponent')
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export class MoveComponent extends Component {
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@property
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startPos: Vec3 = new Vec3(0, 0, 0);
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@property
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endPos: Vec3 = new Vec3(0, 0, 0);
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@property
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delay: number = 0;
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delay = 0;
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@property
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moveTimer: number = 0;
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@property({ displayName: "线性" })
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line: boolean = true;
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@property({ displayName: "先慢后快" })
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sineIn: boolean = true;
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@property({ displayName: "先快后慢" })
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sineOut: boolean = true;
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@property({ displayName: "设置为初始值" })
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setToStart: boolean = false;
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moveTimer = 0;
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@property({ "displayName": '线性' })
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line = true;
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@property({ "displayName": '先慢后快' })
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sineIn = true;
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@property({ "displayName": '先快后慢' })
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sineOut = true;
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@property({ "displayName": '设置为初始值' })
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setToStart = false;
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protected onEnable(): void {
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console.log("触发动画z")
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let easeFunc = easing.linear;
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if (this.sineIn) {
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easeFunc = easing.sineIn
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void (runNodeTransition(this["node"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, 'position', this["startPos"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["endPos"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["delay"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["moveTimer"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["setToStart"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, selectAnimationEasing(this["sineOut"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, this["sineIn"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)));
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}
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} while (false);
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}
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if (this.sineOut) {
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easeFunc = easing.sineOut
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finally {
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}
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if (this.setToStart) {
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this.node.setPosition(this.startPos)
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}
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tween(this.node)
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.delay(this.delay)
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.call(() => {
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this.node.setPosition(this.startPos)
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})
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.to(this.moveTimer, { position: this.endPos }, { easing: easeFunc })
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.start()
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}
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}
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