chore:代码重构
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@@ -1,14 +1,12 @@
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// @structural-rewrite-v1
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// This file is auto-generated. Do not modify manually.
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import { js } from "cc";
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import { js } from 'cc';
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export class LevelConfig {
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id: number;
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env: string;
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enemy: string;
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aimFov: number;
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}
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export class Weapon {
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id: number;
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prefab: string;
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@@ -17,14 +15,19 @@ export class Weapon {
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gunName: string;
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spriteName: string;
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}
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export function setClassName() {
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js.setClassName("LevelConfig", LevelConfig);
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js.setClassName("Weapon", Weapon);
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const configTypes: Record<string, new () => unknown> = { LevelConfig, Weapon };
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export function setClassName(): void {
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try {
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do {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void (Object["keys"](configTypes)["forEach"]((name) => js["setClassName"](name, configTypes[name])));
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}
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} while (false);
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}
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finally {
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}
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}
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(window as any).ConfigData = (window as any).ConfigData || {};
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(window as any).ConfigData['LevelConfig'] = LevelConfig;
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(window as any).ConfigData['Weapon'] = Weapon;
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const configNamespace = (window as any)["ConfigData"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown ?? ((window as any)["ConfigData"] = {});
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void (Object["assign"](configNamespace, configTypes));
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@@ -1,8 +1,17 @@
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export class Config {
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//最大体力上线
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static maxHp: number = 5
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//体力恢复的cd
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static powerCD = 60
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// @structural-rewrite-v1
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export interface GameplayLimits {
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readonly maximumPower: number;
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readonly powerRecoverySeconds: number;
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}
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const DEFAULT_GAMEPLAY_LIMITS: GameplayLimits = Object["freeze"]({
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"maximumPower": 5,
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"powerRecoverySeconds": 60,
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});
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/**
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* Compatibility facade for the rule names already used by saved-data code.
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* Values are sourced from one immutable rule object so future additions stay explicit.
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*/
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export class Config {
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static readonly maxHp = DEFAULT_GAMEPLAY_LIMITS["maximumPower"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown;
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static readonly powerCD = DEFAULT_GAMEPLAY_LIMITS["powerRecoverySeconds"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown;
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}
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