chore:剔除无关内容
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+2
-15
@@ -1,7 +1,7 @@
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System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10", "__unresolved_11"], function (_export, _context) {
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"use strict";
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var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, AssetManager, Camera, Component, instantiate, Node, Prefab, resources, sys, Ragdoll, EventCenter, LevelState, GameController, UIManager, WinPanel, FPSCameraController, DataMgr, LevelConfig, Weapon, LocalSaveMgr, LosePanel, BattleResult, _dec, _dec2, _class, _class2, _descriptor, _crd, ccclass, property, BattleLevel;
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var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, AssetManager, Camera, Component, instantiate, Node, Prefab, resources, Ragdoll, EventCenter, LevelState, GameController, UIManager, WinPanel, FPSCameraController, DataMgr, LevelConfig, Weapon, LocalSaveMgr, LosePanel, BattleResult, _dec, _dec2, _class, _class2, _descriptor, _crd, ccclass, property, BattleLevel;
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
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@@ -78,7 +78,6 @@ System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__
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Node = _cc.Node;
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Prefab = _cc.Prefab;
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resources = _cc.resources;
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sys = _cc.sys;
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}, function (_unresolved_2) {
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Ragdoll = _unresolved_2.Ragdoll;
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}, function (_unresolved_3) {
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@@ -108,7 +107,7 @@ System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__
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_cclegacy._RF.push({}, "9e148aozb1Po7lPojkLGFFt", "BattleLevel", undefined);
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__checkObsolete__(['_decorator', 'AssetManager', 'Camera', 'Component', 'instantiate', 'math', 'Node', 'Prefab', 'resources', 'sys']);
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__checkObsolete__(['_decorator', 'AssetManager', 'Camera', 'Component', 'instantiate', 'math', 'Node', 'Prefab', 'resources']);
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({
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ccclass,
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@@ -200,12 +199,6 @@ System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__
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_this.levelIndex = levelIndex; // levelIndex = 1
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if (sys.platform == sys.Platform.BYTEDANCE_MINI_GAME) {
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tt.reportAnalytics('start_level', {
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level: _this.levelIndex
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});
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}
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var config = (_crd && DataMgr === void 0 ? (_reportPossibleCrUseOfDataMgr({
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error: Error()
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}), DataMgr) : DataMgr).getInstance().GetDataById(_crd && LevelConfig === void 0 ? (_reportPossibleCrUseOfLevelConfig({
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@@ -333,12 +326,6 @@ System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__
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}
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win() {
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if (sys.platform == sys.Platform.BYTEDANCE_MINI_GAME) {
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tt.reportAnalytics('end_level', {
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level: this.levelIndex
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});
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}
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this.levelState = (_crd && LevelState === void 0 ? (_reportPossibleCrUseOfLevelState({
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error: Error()
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}), LevelState) : LevelState).Result;
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+1
-1
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