chore:剔除无关内容
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@@ -120,7 +120,7 @@ System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__
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}), AssetController) : AssetController).instance.click);
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(_crd && SdkMgr === void 0 ? (_reportPossibleCrUseOfSdkMgr({
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error: Error()
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}), SdkMgr) : SdkMgr).instance.playerRewardAds(() => {
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}), SdkMgr) : SdkMgr).instance.requestReward(() => {
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(_crd && GameController === void 0 ? (_reportPossibleCrUseOfGameController({
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error: Error()
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}), GameController) : GameController).getInstance().curLevel.addTimer();
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{"version":3,"sources":["file:///D:/Users/admin/Alien_Sniper/assets/scripts/ui/LosePanel.ts"],"names":["_decorator","Button","Label","PanelBase","GameController","UIManager","SdkMgr","AudioMgr","AssetController","ccclass","property","LosePanel","onLoad","instance","closeBtn","node","on","EventType","CLICK","onClickClose","replayBtn","onClickReplay","addTimeBtn","onClickAddTime","inst","playOneShot","click","getInstance","backMain","gameRestart","requestReward","curLevel","addTimer","ContinueRun","closePanel","onOpen","remainLabel","string","getAliveEnemeyCount","toString"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAASA,MAAAA,U,OAAAA,U;AAAYC,MAAAA,M,OAAAA,M;AAA0DC,MAAAA,K,OAAAA,K;;AACtEC,MAAAA,S,iBAAAA,S;;AAEAC,MAAAA,c,iBAAAA,c;;AAGAC,MAAAA,S,iBAAAA,S;;AACAC,MAAAA,M,iBAAAA,M;;AACAC,MAAAA,Q,iBAAAA,Q;;AACAC,MAAAA,e,iBAAAA,e;;;;;;;;;OACH;AAAEC,QAAAA,OAAF;AAAWC,QAAAA;AAAX,O,GAAwBV,U;;2BAGjBW,S,WADZF,OAAO,CAAC,WAAD,C,UAKHC,QAAQ,CAACT,MAAD,C,UAGRS,QAAQ,CAACT,MAAD,C,UAGRS,QAAQ,CAACT,MAAD,C,UAGRS,QAAQ,CAACR,KAAD,C,sCAdb,MACaS,SADb;AAAA;AAAA,kCACyC;AAAA;AAAA;;AAAA;;AAAA;;AAAA;;AAAA;AAAA;;AAgBrCC,QAAAA,MAAM,GAAG;AACLD,UAAAA,SAAS,CAACE,QAAV,GAAqB,IAArB;AACA,eAAKC,QAAL,CAAcC,IAAd,CAAmBC,EAAnB,CAAsBf,MAAM,CAACgB,SAAP,CAAiBC,KAAvC,EAA8C,KAAKC,YAAnD,EAAiE,IAAjE;AACA,eAAKC,SAAL,CAAeL,IAAf,CAAoBC,EAApB,CAAuBf,MAAM,CAACgB,SAAP,CAAiBC,KAAxC,EAA+C,KAAKG,aAApD,EAAmE,IAAnE;AACA,eAAKC,UAAL,CAAgBP,IAAhB,CAAqBC,EAArB,CAAwBf,MAAM,CAACgB,SAAP,CAAiBC,KAAzC,EAAgD,KAAKK,cAArD,EAAqE,IAArE;AACH;;AACDJ,QAAAA,YAAY,GAAG;AACX;AAAA;AAAA,oCAASK,IAAT,CAAcC,WAAd,CAA0B;AAAA;AAAA,kDAAgBZ,QAAhB,CAAyBa,KAAnD;AACA;AAAA;AAAA,gDAAeC,WAAf,GAA6BC,QAA7B;AACH;;AAEDP,QAAAA,aAAa,GAAG;AACZ;AAAA;AAAA,oCAASG,IAAT,CAAcC,WAAd,CAA0B;AAAA;AAAA,kDAAgBZ,QAAhB,CAAyBa,KAAnD;AACA;AAAA;AAAA,gDAAeC,WAAf,GAA6BE,WAA7B;AACH;;AAEDN,QAAAA,cAAc,GAAG;AACb;AAAA;AAAA,oCAASC,IAAT,CAAcC,WAAd,CAA0B;AAAA;AAAA,kDAAgBZ,QAAhB,CAAyBa,KAAnD;AACA;AAAA;AAAA,gCAAOb,QAAP,CAAgBiB,aAAhB,CAA8B,MAAM;AAChC;AAAA;AAAA,kDAAeH,WAAf,GAA6BI,QAA7B,CAAsCC,QAAtC;AACA;AAAA;AAAA,kDAAeL,WAAf,GAA6BI,QAA7B,CAAsCE,WAAtC;AACA;AAAA;AAAA,wCAAUpB,QAAV,CAAmBqB,UAAnB,CAA8BvB,SAA9B;AACH,WAJD;AAKH;;AAESwB,QAAAA,MAAM,GAAS;AACrBxB,UAAAA,SAAS,CAACE,QAAV,CAAmBuB,WAAnB,CAA+BC,MAA/B,GAAwC,SAAS;AAAA;AAAA,gDAAeV,WAAf,GAA6BI,QAA7B,CAAsCO,mBAAtC,GAA4DC,QAA5D,EAAjD;AACH;;AA3CoC,O,UAE9B1B,Q,GAAsB,I;;;;;iBAGV,I;;;;;;;iBAGC,I;;;;;;;iBAGC,I;;;;;;;iBAGA,I","sourcesContent":["import { _decorator, Button, Component, EventTouch, Input, input, instantiate, Label, Node, Prefab } from 'cc';\r\nimport { PanelBase } from '../framework/ui/PanelBase';\r\nimport { FPSCameraController } from '../FPSCameraController';\r\nimport { GameController } from '../GameController';\r\nimport { TargetIconItem } from './TargetIconItem';\r\nimport { EventCenter } from '../EventCenter';\r\nimport { UIManager } from '../framework/ui/UIManager';\r\nimport { SdkMgr } from '../framework/sdk/SdkMgr';\r\nimport { AudioMgr } from '../framework/audio/AudioMgr';\r\nimport { AssetController } from '../AssetController';\r\nconst { ccclass, property } = _decorator;\r\n\r\n@ccclass('LosePanel')\r\nexport class LosePanel extends PanelBase {\r\n\r\n static instance: LosePanel = null\r\n\r\n @property(Button)\r\n closeBtn: Button = null;\r\n\r\n @property(Button)\r\n replayBtn: Button = null;\r\n\r\n @property(Button)\r\n addTimeBtn: Button = null;\r\n\r\n @property(Label)\r\n remainLabel: Label = null;\r\n\r\n onLoad() {\r\n LosePanel.instance = this\r\n this.closeBtn.node.on(Button.EventType.CLICK, this.onClickClose, this);\r\n this.replayBtn.node.on(Button.EventType.CLICK, this.onClickReplay, this);\r\n this.addTimeBtn.node.on(Button.EventType.CLICK, this.onClickAddTime, this);\r\n }\r\n onClickClose() {\r\n AudioMgr.inst.playOneShot(AssetController.instance.click)\r\n GameController.getInstance().backMain()\r\n }\r\n\r\n onClickReplay() {\r\n AudioMgr.inst.playOneShot(AssetController.instance.click)\r\n GameController.getInstance().gameRestart()\r\n }\r\n\r\n onClickAddTime() {\r\n AudioMgr.inst.playOneShot(AssetController.instance.click)\r\n SdkMgr.instance.requestReward(() => {\n GameController.getInstance().curLevel.addTimer()\r\n GameController.getInstance().curLevel.ContinueRun()\r\n UIManager.instance.closePanel(LosePanel)\r\n })\r\n }\r\n\r\n protected onOpen(): void {\r\n LosePanel.instance.remainLabel.string = \"剩余: \" + GameController.getInstance().curLevel.getAliveEnemeyCount().toString()\r\n }\r\n\r\n}\r\n\r\n\r\n"]}
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