chore:剔除无关内容

This commit is contained in:
2026-07-15 11:38:16 +08:00
parent 901df08646
commit 447f311e39
77 changed files with 1874 additions and 14022 deletions
@@ -1,7 +1,7 @@
System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__unresolved_3", "__unresolved_4", "__unresolved_5", "__unresolved_6", "__unresolved_7", "__unresolved_8", "__unresolved_9", "__unresolved_10", "__unresolved_11"], function (_export, _context) {
"use strict";
var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, AssetManager, Camera, Component, instantiate, Node, Prefab, resources, sys, Ragdoll, EventCenter, LevelState, GameController, UIManager, WinPanel, FPSCameraController, DataMgr, LevelConfig, Weapon, LocalSaveMgr, LosePanel, BattleResult, _dec, _dec2, _class, _class2, _descriptor, _crd, ccclass, property, BattleLevel;
var _reporterNs, _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, _decorator, AssetManager, Camera, Component, instantiate, Node, Prefab, resources, Ragdoll, EventCenter, LevelState, GameController, UIManager, WinPanel, FPSCameraController, DataMgr, LevelConfig, Weapon, LocalSaveMgr, LosePanel, BattleResult, _dec, _dec2, _class, _class2, _descriptor, _crd, ccclass, property, BattleLevel;
function _initializerDefineProperty(target, property, descriptor, context) { if (!descriptor) return; Object.defineProperty(target, property, { enumerable: descriptor.enumerable, configurable: descriptor.configurable, writable: descriptor.writable, value: descriptor.initializer ? descriptor.initializer.call(context) : void 0 }); }
@@ -74,7 +74,6 @@ System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__
Node = _cc.Node;
Prefab = _cc.Prefab;
resources = _cc.resources;
sys = _cc.sys;
}, function (_unresolved_2) {
Ragdoll = _unresolved_2.Ragdoll;
}, function (_unresolved_3) {
@@ -104,7 +103,7 @@ System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__
_cclegacy._RF.push({}, "9e148aozb1Po7lPojkLGFFt", "BattleLevel", undefined);
__checkObsolete__(['_decorator', 'AssetManager', 'Camera', 'Component', 'instantiate', 'math', 'Node', 'Prefab', 'resources', 'sys']);
__checkObsolete__(['_decorator', 'AssetManager', 'Camera', 'Component', 'instantiate', 'math', 'Node', 'Prefab', 'resources']);
({
ccclass,
@@ -191,12 +190,6 @@ System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__
this.levelIndex = levelIndex; // levelIndex = 1
if (sys.platform == sys.Platform.BYTEDANCE_MINI_GAME) {
tt.reportAnalytics('start_level', {
level: this.levelIndex
});
}
let config = (_crd && DataMgr === void 0 ? (_reportPossibleCrUseOfDataMgr({
error: Error()
}), DataMgr) : DataMgr).getInstance().GetDataById(_crd && LevelConfig === void 0 ? (_reportPossibleCrUseOfLevelConfig({
@@ -322,12 +315,6 @@ System.register(["__unresolved_0", "cc", "__unresolved_1", "__unresolved_2", "__
}
win() {
if (sys.platform == sys.Platform.BYTEDANCE_MINI_GAME) {
tt.reportAnalytics('end_level', {
level: this.levelIndex
});
}
this.levelState = (_crd && LevelState === void 0 ? (_reportPossibleCrUseOfLevelState({
error: Error()
}), LevelState) : LevelState).Result;
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