init
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System.register(["cc"], function (_export, _context) {
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"use strict";
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var _cclegacy, __checkObsolete__, __checkObsoleteInNamespace__, js, LevelConfig, Weapon, _crd;
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function setClassName() {
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js.setClassName("LevelConfig", LevelConfig);
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js.setClassName("Weapon", Weapon);
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}
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_export({
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LevelConfig: void 0,
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Weapon: void 0,
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setClassName: setClassName
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});
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return {
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setters: [function (_cc) {
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_cclegacy = _cc.cclegacy;
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__checkObsolete__ = _cc.__checkObsolete__;
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__checkObsoleteInNamespace__ = _cc.__checkObsoleteInNamespace__;
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js = _cc.js;
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}],
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execute: function () {
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_crd = true;
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_cclegacy._RF.push({}, "11507+TDL5CuoT4MI/jLlEN", "ConfigData", undefined); // This file is auto-generated. Do not modify manually.
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__checkObsolete__(['js']);
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_export("LevelConfig", LevelConfig = class LevelConfig {
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constructor() {
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this.id = void 0;
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this.env = void 0;
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this.enemy = void 0;
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this.aimFov = void 0;
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}
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});
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_export("Weapon", Weapon = class Weapon {
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constructor() {
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this.id = void 0;
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this.prefab = void 0;
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this.point = void 0;
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this.coin = void 0;
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this.gunName = void 0;
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this.spriteName = void 0;
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}
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});
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window.ConfigData = window.ConfigData || {};
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window.ConfigData['LevelConfig'] = LevelConfig;
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window.ConfigData['Weapon'] = Weapon;
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_cclegacy._RF.pop();
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_crd = false;
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}
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};
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});
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//# sourceMappingURL=04ba8e78fd81d85f3e686fe17aa3fb20ac8c65fa.js.map
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+1
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