init
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import { _decorator, Component, Node, animation } from "cc";
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const { ccclass, property } = _decorator;
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@ccclass("<%UnderscoreCaseClassName%>")
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export class <%UnderscoreCaseClassName%> extends animation.StateMachineComponent {
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/**
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* Called right after a motion state is entered.
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* @param controller The animation controller it within.
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* @param motionStateStatus The status of the motion.
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*/
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public onMotionStateEnter (controller: animation.AnimationController, motionStateStatus: Readonly<animation.MotionStateStatus>): void {
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// Can be overrode
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}
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/**
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* Called when a motion state is about to exit.
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* @param controller The animation controller it within.
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* @param motionStateStatus The status of the motion.
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*/
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public onMotionStateExit (controller: animation.AnimationController, motionStateStatus: Readonly<animation.MotionStateStatus>): void {
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// Can be overrode
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}
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/**
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* Called when a motion state updated except for the first and last frame.
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* @param controller The animation controller it within.
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* @param motionStateStatus The status of the motion.
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*/
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public onMotionStateUpdate (controller: animation.AnimationController, motionStateStatus: Readonly<animation.MotionStateStatus>): void {
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// Can be overrode
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}
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/**
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* Called right after a state machine is entered.
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* @param controller The animation controller it within.
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*/
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public onStateMachineEnter (controller: animation.AnimationController) {
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// Can be overrode
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}
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/**
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* Called right after a state machine is entered.
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* @param controller The animation controller it within.
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*/
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public onStateMachineExit (controller: animation.AnimationController) {
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// Can be overrode
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}
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}
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