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"precision": "mediump "
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},
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{
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"name": "cc_exposure",
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"precision": "mediump "
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},
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"name": "cc_mainLitColor",
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"precision": "mediump "
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{
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"precision": "mediump "
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},
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{
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"name": "cc_ambientGround",
|
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"precision": "mediump "
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},
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{
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"name": "cc_fogColor",
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"precision": "mediump "
|
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},
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{
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"name": "cc_fogBase",
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},
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{
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"name": "cc_fogAdd",
|
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"typename": "vec4",
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"type": 16,
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"count": 1,
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"precision": "mediump "
|
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},
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{
|
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"name": "cc_nearFar",
|
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"typename": "vec4",
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||||
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},
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{
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}
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],
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"hash": 4216551032,
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|
||||
"frag": "\nprecision mediump float;\nvec4 frag () {\n return vec4(1, 0, 0, 1);\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
|
||||
},
|
||||
"glsl3": {
|
||||
"vert": "\nprecision highp float;\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nlayout(std140) uniform CCWorldBound {\n highp vec4 cc_worldBoundCenter;\n highp vec4 cc_worldBoundHalfExtents;\n};\nin vec3 a_position;\nvec4 vert () {\n vec4 position;\n position = vec4(a_position, 1.0);\n position *= cc_worldBoundHalfExtents;\n position += cc_worldBoundCenter;\n position = cc_matViewProj * position;\n return position;\n}\nvoid main() { gl_Position = vert(); }",
|
||||
"frag": "\nprecision mediump float;\nvec4 frag () {\n return vec4(1, 0, 0, 1);\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
|
||||
},
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||||
"glsl1": {
|
||||
"vert": "\nprecision highp float;\nuniform highp mat4 cc_matViewProj;\nuniform highp vec4 cc_worldBoundCenter;\n uniform highp vec4 cc_worldBoundHalfExtents;\nattribute vec3 a_position;\nvec4 vert () {\n vec4 position;\n position = vec4(a_position, 1.0);\n position *= cc_worldBoundHalfExtents;\n position += cc_worldBoundCenter;\n position = cc_matViewProj * position;\n return position;\n}\nvoid main() { gl_Position = vert(); }",
|
||||
"frag": "\nprecision mediump float;\nvec4 frag () {\n return vec4(1, 0, 0, 1);\n}\nvoid main() { gl_FragColor = frag(); }"
|
||||
},
|
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"builtins": {
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"globals": {
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"blocks": [
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},
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{
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"name": "CCCamera",
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}
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],
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},
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"locals": {
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"blocks": [
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{
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|
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"defines": []
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],
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||||
"samplerTextures": [],
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"buffers": [],
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},
|
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"statistics": {
|
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"CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 44,
|
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"CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 0
|
||||
}
|
||||
},
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"defines": [],
|
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"name": "internal/builtin-occlusion-query|occlusion-query-vs:vert|occlusion-query-fs:frag"
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||||
}
|
||||
],
|
||||
"combinations": [],
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"hideInEditor": false
|
||||
}
|
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@@ -0,0 +1,8 @@
|
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{
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"__type__": "cc.ImageAsset",
|
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"content": {
|
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"fmt": "0",
|
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"w": 0,
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"h": 0
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}
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}
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Binary file not shown.
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After Width: | Height: | Size: 11 KiB |
@@ -0,0 +1,9 @@
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{
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"__type__": "cc.Texture2D",
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"content": {
|
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"base": "2,2,0,0,0,0",
|
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"mipmaps": [
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File diff suppressed because it is too large
Load Diff
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|
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{
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"__type__": "cc.ImageAsset",
|
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"content": {
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"fmt": "0",
|
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After Width: | Height: | Size: 28 KiB |
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"__type__": "cc.Texture2D",
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"mipmaps": [
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}
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@@ -0,0 +1,90 @@
|
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{
|
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"__type__": "cc.SpriteFrame",
|
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"content": {
|
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"name": "BTN_Scan",
|
||||
"atlas": "",
|
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"rect": {
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"offset": {
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"x": 0,
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"y": -0.5
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},
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"originalSize": {
|
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"width": 207,
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"height": 255
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},
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"rotated": false,
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"capInsets": [
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"vertices": {
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"z": 0
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},
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"maxPos": {
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"y": 126,
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"z": 0
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}
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},
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"texture": "d9f85436-c240-4878-b3af-d2ab5fe8b8e5@6c48a",
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"packable": true,
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"pixelsToUnit": 100,
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"pivot": {
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"x": 0.5,
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"y": 0.5
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},
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"meshType": 0
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}
|
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}
|
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Reference in New Issue
Block a user