init
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@@ -0,0 +1,424 @@
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},
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"frag": "\nprecision mediump float;\nvarying vec4 color;\nvec4 CCFragOutput (vec4 color) {\n return color;\n}\nvec4 frag () {\n vec4 o = vec4(1, 1, 1, 1);\n o *= color;\n return CCFragOutput(o);\n}\nvoid main() { gl_FragColor = frag(); }"
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@@ -0,0 +1,9 @@
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]
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Reference in New Issue
Block a user