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|
||||
},
|
||||
{
|
||||
"rate": 2,
|
||||
"blocks": [],
|
||||
"samplerTextures": [],
|
||||
"samplers": [],
|
||||
"textures": [],
|
||||
"buffers": [],
|
||||
"images": [],
|
||||
"subpassInputs": []
|
||||
},
|
||||
{
|
||||
"rate": 3,
|
||||
"blocks": [
|
||||
{
|
||||
"tags": {
|
||||
"builtin": "global"
|
||||
},
|
||||
"name": "CCGlobal",
|
||||
"members": [
|
||||
{
|
||||
"name": "cc_time",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "highp "
|
||||
},
|
||||
{
|
||||
"name": "cc_screenSize",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_nativeSize",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_probeInfo",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_debug_view_mode",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
}
|
||||
],
|
||||
"defines": [],
|
||||
"stageFlags": 17
|
||||
},
|
||||
{
|
||||
"tags": {
|
||||
"builtin": "global"
|
||||
},
|
||||
"name": "CCCamera",
|
||||
"members": [
|
||||
{
|
||||
"name": "cc_matView",
|
||||
"typename": "mat4",
|
||||
"type": 25,
|
||||
"count": 1,
|
||||
"precision": "highp "
|
||||
},
|
||||
{
|
||||
"name": "cc_matViewInv",
|
||||
"typename": "mat4",
|
||||
"type": 25,
|
||||
"count": 1,
|
||||
"precision": "highp "
|
||||
},
|
||||
{
|
||||
"name": "cc_matProj",
|
||||
"typename": "mat4",
|
||||
"type": 25,
|
||||
"count": 1,
|
||||
"precision": "highp "
|
||||
},
|
||||
{
|
||||
"name": "cc_matProjInv",
|
||||
"typename": "mat4",
|
||||
"type": 25,
|
||||
"count": 1,
|
||||
"precision": "highp "
|
||||
},
|
||||
{
|
||||
"name": "cc_matViewProj",
|
||||
"typename": "mat4",
|
||||
"type": 25,
|
||||
"count": 1,
|
||||
"precision": "highp "
|
||||
},
|
||||
{
|
||||
"name": "cc_matViewProjInv",
|
||||
"typename": "mat4",
|
||||
"type": 25,
|
||||
"count": 1,
|
||||
"precision": "highp "
|
||||
},
|
||||
{
|
||||
"name": "cc_cameraPos",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "highp "
|
||||
},
|
||||
{
|
||||
"name": "cc_surfaceTransform",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_screenScale",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_exposure",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_mainLitDir",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_mainLitColor",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_ambientSky",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_ambientGround",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_fogColor",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_fogBase",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_fogAdd",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_nearFar",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_viewPort",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
}
|
||||
],
|
||||
"defines": [],
|
||||
"stageFlags": 17
|
||||
}
|
||||
],
|
||||
"samplerTextures": [],
|
||||
"samplers": [],
|
||||
"textures": [],
|
||||
"buffers": [],
|
||||
"images": [],
|
||||
"subpassInputs": []
|
||||
}
|
||||
],
|
||||
"hash": 2179893753,
|
||||
"glsl4": {
|
||||
"vert": "\nprecision mediump float;\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nlayout(set = 2, binding = 0) uniform CCLocal {\n highp mat4 cc_matWorld;\n highp mat4 cc_matWorldIT;\n highp vec4 cc_lightingMapUVParam;\n highp vec4 cc_localShadowBias;\n highp vec4 cc_reflectionProbeData1;\n highp vec4 cc_reflectionProbeData2;\n highp vec4 cc_reflectionProbeBlendData1;\n highp vec4 cc_reflectionProbeBlendData2;\n};\nlayout(location = 0) in vec3 a_position;\nlayout(location = 0) out vec4 wposition;\nlayout(set = 1, binding = 0) uniform Constant {\n float BrushDepthOffset;\n};\nvec4 vert () {\n vec3 worldPos;\n worldPos.x = cc_matWorld[3][0] + a_position.x;\n worldPos.y = cc_matWorld[3][1] + a_position.y;\n worldPos.z = cc_matWorld[3][2] + a_position.z;\n worldPos.y += BrushDepthOffset;\n vec4 pos = vec4(worldPos, 1);\n pos = cc_matViewProj * pos;\n wposition = vec4(worldPos, 1);\n return pos;\n}\nvoid main() { gl_Position = vert(); }",
|
||||
"frag": "\nprecision mediump float;\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nvec4 CCFragOutput (vec4 color) {\n return color;\n}\nlayout(location = 0) in vec4 wposition;\nlayout(set = 1, binding = 1) uniform TexCoords {\n vec4 BrushPos;\n vec4 BrushParams;\n};\nvec4 frag () {\n float Radius = BrushParams.x;\n float Falloff = BrushParams.y;\n float Distance = length(wposition.xz - BrushPos.xz);\n float k = 0.0;\n #if LINEAR\n if (Distance <= Radius) {\n k = 1.0;\n }\n else if (Distance > Radius + Falloff) {\n k = 0.0;\n }\n else {\n k = max(0.0, 1.0 - (Distance - Radius) / Falloff);\n }\n #elif SMOOTH\n if (Distance <= Radius) {\n k = 1.0;\n }\n else if (Distance > Radius + Falloff) {\n k = 0.0;\n }\n else {\n float y = (Distance - Radius) / Falloff;\n k = sqrt(1.0 - y * y);\n }\n #elif SPHERICAL\n if (Distance <= Radius) {\n k = 1.0;\n }\n else if (Distance > Radius + Falloff) {\n k = 0.0;\n }\n else {\n k = max(0.0, 1.0 - (Distance - Radius) / Falloff);\n }\n k = k*k*(3.0 - 2.0 * k);\n #elif TIP\n if (Distance <= Radius) {\n k = 1.0;\n }\n else if (Distance > Radius + Falloff) {\n k = 0.0;\n }\n else {\n float y = (Falloff + Radius - Distance) / Falloff;\n k = 1.0 - sqrt(1.0 - y * y);\n }\n #endif\n vec4 color = vec4(0.0, 0.0, 0.0, 1.0);\n color.rgb = vec3(100, 100, 135) / 255.0;\n color.a = 0.85 * k;\n return CCFragOutput(color);\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
|
||||
},
|
||||
"glsl3": {
|
||||
"vert": "\nprecision mediump float;\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nlayout(std140) uniform CCLocal {\n highp mat4 cc_matWorld;\n highp mat4 cc_matWorldIT;\n highp vec4 cc_lightingMapUVParam;\n highp vec4 cc_localShadowBias;\n highp vec4 cc_reflectionProbeData1;\n highp vec4 cc_reflectionProbeData2;\n highp vec4 cc_reflectionProbeBlendData1;\n highp vec4 cc_reflectionProbeBlendData2;\n};\nin vec3 a_position;\nout vec4 wposition;\nlayout(std140) uniform Constant {\n float BrushDepthOffset;\n};\nvec4 vert () {\n vec3 worldPos;\n worldPos.x = cc_matWorld[3][0] + a_position.x;\n worldPos.y = cc_matWorld[3][1] + a_position.y;\n worldPos.z = cc_matWorld[3][2] + a_position.z;\n worldPos.y += BrushDepthOffset;\n vec4 pos = vec4(worldPos, 1);\n pos = cc_matViewProj * pos;\n wposition = vec4(worldPos, 1);\n return pos;\n}\nvoid main() { gl_Position = vert(); }",
|
||||
"frag": "\nprecision mediump float;\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nvec4 CCFragOutput (vec4 color) {\n return color;\n}\nin vec4 wposition;\nlayout(std140) uniform TexCoords {\n vec4 BrushPos;\n vec4 BrushParams;\n};\nvec4 frag () {\n float Radius = BrushParams.x;\n float Falloff = BrushParams.y;\n float Distance = length(wposition.xz - BrushPos.xz);\n float k = 0.0;\n #if LINEAR\n if (Distance <= Radius) {\n k = 1.0;\n }\n else if (Distance > Radius + Falloff) {\n k = 0.0;\n }\n else {\n k = max(0.0, 1.0 - (Distance - Radius) / Falloff);\n }\n #elif SMOOTH\n if (Distance <= Radius) {\n k = 1.0;\n }\n else if (Distance > Radius + Falloff) {\n k = 0.0;\n }\n else {\n float y = (Distance - Radius) / Falloff;\n k = sqrt(1.0 - y * y);\n }\n #elif SPHERICAL\n if (Distance <= Radius) {\n k = 1.0;\n }\n else if (Distance > Radius + Falloff) {\n k = 0.0;\n }\n else {\n k = max(0.0, 1.0 - (Distance - Radius) / Falloff);\n }\n k = k*k*(3.0 - 2.0 * k);\n #elif TIP\n if (Distance <= Radius) {\n k = 1.0;\n }\n else if (Distance > Radius + Falloff) {\n k = 0.0;\n }\n else {\n float y = (Falloff + Radius - Distance) / Falloff;\n k = 1.0 - sqrt(1.0 - y * y);\n }\n #endif\n vec4 color = vec4(0.0, 0.0, 0.0, 1.0);\n color.rgb = vec3(100, 100, 135) / 255.0;\n color.a = 0.85 * k;\n return CCFragOutput(color);\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
|
||||
},
|
||||
"glsl1": {
|
||||
"vert": "\nprecision mediump float;\nuniform highp mat4 cc_matViewProj;\nuniform highp mat4 cc_matWorld;\nattribute vec3 a_position;\nvarying vec4 wposition;\n uniform float BrushDepthOffset;\nvec4 vert () {\n vec3 worldPos;\n worldPos.x = cc_matWorld[3][0] + a_position.x;\n worldPos.y = cc_matWorld[3][1] + a_position.y;\n worldPos.z = cc_matWorld[3][2] + a_position.z;\n worldPos.y += BrushDepthOffset;\n vec4 pos = vec4(worldPos, 1);\n pos = cc_matViewProj * pos;\n wposition = vec4(worldPos, 1);\n return pos;\n}\nvoid main() { gl_Position = vert(); }",
|
||||
"frag": "\nprecision mediump float;\nvec4 CCFragOutput (vec4 color) {\n return color;\n}\nvarying vec4 wposition;\n uniform vec4 BrushPos;\n uniform vec4 BrushParams;\nvec4 frag () {\n float Radius = BrushParams.x;\n float Falloff = BrushParams.y;\n float Distance = length(wposition.xz - BrushPos.xz);\n float k = 0.0;\n #if LINEAR\n if (Distance <= Radius) {\n k = 1.0;\n }\n else if (Distance > Radius + Falloff) {\n k = 0.0;\n }\n else {\n k = max(0.0, 1.0 - (Distance - Radius) / Falloff);\n }\n #elif SMOOTH\n if (Distance <= Radius) {\n k = 1.0;\n }\n else if (Distance > Radius + Falloff) {\n k = 0.0;\n }\n else {\n float y = (Distance - Radius) / Falloff;\n k = sqrt(1.0 - y * y);\n }\n #elif SPHERICAL\n if (Distance <= Radius) {\n k = 1.0;\n }\n else if (Distance > Radius + Falloff) {\n k = 0.0;\n }\n else {\n k = max(0.0, 1.0 - (Distance - Radius) / Falloff);\n }\n k = k*k*(3.0 - 2.0 * k);\n #elif TIP\n if (Distance <= Radius) {\n k = 1.0;\n }\n else if (Distance > Radius + Falloff) {\n k = 0.0;\n }\n else {\n float y = (Falloff + Radius - Distance) / Falloff;\n k = 1.0 - sqrt(1.0 - y * y);\n }\n #endif\n vec4 color = vec4(0.0, 0.0, 0.0, 1.0);\n color.rgb = vec3(100, 100, 135) / 255.0;\n color.a = 0.85 * k;\n return CCFragOutput(color);\n}\nvoid main() { gl_FragColor = frag(); }"
|
||||
},
|
||||
"builtins": {
|
||||
"globals": {
|
||||
"blocks": [
|
||||
{
|
||||
"name": "CCGlobal",
|
||||
"defines": []
|
||||
},
|
||||
{
|
||||
"name": "CCCamera",
|
||||
"defines": []
|
||||
}
|
||||
],
|
||||
"samplerTextures": [],
|
||||
"buffers": [],
|
||||
"images": []
|
||||
},
|
||||
"locals": {
|
||||
"blocks": [
|
||||
{
|
||||
"name": "CCLocal",
|
||||
"defines": []
|
||||
}
|
||||
],
|
||||
"samplerTextures": [],
|
||||
"buffers": [],
|
||||
"images": []
|
||||
},
|
||||
"statistics": {
|
||||
"CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 57,
|
||||
"CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 44
|
||||
}
|
||||
},
|
||||
"defines": [
|
||||
{
|
||||
"name": "LINEAR",
|
||||
"type": "boolean",
|
||||
"defines": []
|
||||
},
|
||||
{
|
||||
"name": "SMOOTH",
|
||||
"type": "boolean",
|
||||
"defines": [
|
||||
"!LINEAR"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "SPHERICAL",
|
||||
"type": "boolean",
|
||||
"defines": [
|
||||
"!LINEAR",
|
||||
"!SMOOTH"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "TIP",
|
||||
"type": "boolean",
|
||||
"defines": [
|
||||
"!LINEAR",
|
||||
"!SMOOTH",
|
||||
"!SPHERICAL"
|
||||
]
|
||||
}
|
||||
],
|
||||
"name": "internal/editor/terrain-circle-brush|terrain-brush-vs:vert|terrain-brush-fs:frag"
|
||||
}
|
||||
],
|
||||
"combinations": [],
|
||||
"hideInEditor": true
|
||||
}
|
||||
Reference in New Issue
Block a user