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|
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},
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},
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"depthStencilState": {
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||||
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||||
}
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|
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{
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||||
"name": "uv0",
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||||
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||||
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||||
"stageFlags": 17,
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||||
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|
||||
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"fragColors": [
|
||||
{
|
||||
"name": "cc_FragColor",
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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},
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|
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|
||||
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|
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||||
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||||
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|
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|
||||
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|
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|
||||
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|
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|
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||||
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|
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|
||||
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|
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"precision": "highp "
|
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},
|
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|
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"name": "cc_reflectionProbeBlendData2",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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"rate": 2,
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},
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{
|
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"rate": 3,
|
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|
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{
|
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"tags": {
|
||||
"builtin": "global"
|
||||
},
|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"precision": "highp "
|
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},
|
||||
{
|
||||
"name": "cc_screenSize",
|
||||
"typename": "vec4",
|
||||
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|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_nativeSize",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_probeInfo",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_debug_view_mode",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
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|
||||
"precision": "mediump "
|
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}
|
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],
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|
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"stageFlags": 1
|
||||
},
|
||||
{
|
||||
"tags": {
|
||||
"builtin": "global"
|
||||
},
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"precision": "highp "
|
||||
},
|
||||
{
|
||||
"name": "cc_matViewInv",
|
||||
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|
||||
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|
||||
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|
||||
"precision": "highp "
|
||||
},
|
||||
{
|
||||
"name": "cc_matProj",
|
||||
"typename": "mat4",
|
||||
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|
||||
"count": 1,
|
||||
"precision": "highp "
|
||||
},
|
||||
{
|
||||
"name": "cc_matProjInv",
|
||||
"typename": "mat4",
|
||||
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|
||||
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|
||||
"precision": "highp "
|
||||
},
|
||||
{
|
||||
"name": "cc_matViewProj",
|
||||
"typename": "mat4",
|
||||
"type": 25,
|
||||
"count": 1,
|
||||
"precision": "highp "
|
||||
},
|
||||
{
|
||||
"name": "cc_matViewProjInv",
|
||||
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|
||||
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|
||||
"count": 1,
|
||||
"precision": "highp "
|
||||
},
|
||||
{
|
||||
"name": "cc_cameraPos",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "highp "
|
||||
},
|
||||
{
|
||||
"name": "cc_surfaceTransform",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
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|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_screenScale",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_exposure",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_mainLitDir",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_mainLitColor",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_ambientSky",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_ambientGround",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_fogColor",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_fogBase",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_fogAdd",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_nearFar",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
},
|
||||
{
|
||||
"name": "cc_viewPort",
|
||||
"typename": "vec4",
|
||||
"type": 16,
|
||||
"count": 1,
|
||||
"precision": "mediump "
|
||||
}
|
||||
],
|
||||
"defines": [],
|
||||
"stageFlags": 1
|
||||
}
|
||||
],
|
||||
"samplerTextures": [],
|
||||
"samplers": [],
|
||||
"textures": [],
|
||||
"buffers": [],
|
||||
"images": [],
|
||||
"subpassInputs": []
|
||||
}
|
||||
],
|
||||
"hash": 3730802471,
|
||||
"glsl4": {
|
||||
"vert": "\nprecision highp float;\nlayout(set = 0, binding = 0) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(set = 0, binding = 1) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nlayout(set = 2, binding = 0) uniform CCLocal {\n highp mat4 cc_matWorld;\n highp mat4 cc_matWorldIT;\n highp vec4 cc_lightingMapUVParam;\n highp vec4 cc_localShadowBias;\n highp vec4 cc_reflectionProbeData1;\n highp vec4 cc_reflectionProbeData2;\n highp vec4 cc_reflectionProbeBlendData1;\n highp vec4 cc_reflectionProbeBlendData2;\n};\nlayout(location = 0) in vec3 a_position;\nlayout(location = 1) in vec2 a_texCoord;\nlayout(location = 0) out vec2 uv0;\nvec4 vert () {\n vec4 pos = vec4(a_position, 1);\n pos = cc_matViewProj * cc_matWorld * pos;\n uv0 = vec2(a_texCoord.x, 1.0 - a_texCoord.y);\n return pos;\n}\nvoid main() { gl_Position = vert(); }",
|
||||
"frag": "\nprecision highp float;\nlayout(location = 0) in vec2 uv0;\nlayout(set = 2, binding = 12) uniform sampler2D cc_spriteTexture;\nvec4 frag () {\n vec4 o = vec4(1, 1, 1, 1);\n o *= texture(cc_spriteTexture, uv0);\n return o;\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
|
||||
},
|
||||
"glsl3": {
|
||||
"vert": "\nprecision highp float;\nlayout(std140) uniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_nativeSize;\n mediump vec4 cc_probeInfo;\n mediump vec4 cc_debug_view_mode;\n};\nlayout(std140) uniform CCCamera {\n highp mat4 cc_matView;\n highp mat4 cc_matViewInv;\n highp mat4 cc_matProj;\n highp mat4 cc_matProjInv;\n highp mat4 cc_matViewProj;\n highp mat4 cc_matViewProjInv;\n highp vec4 cc_cameraPos;\n mediump vec4 cc_surfaceTransform;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_exposure;\n mediump vec4 cc_mainLitDir;\n mediump vec4 cc_mainLitColor;\n mediump vec4 cc_ambientSky;\n mediump vec4 cc_ambientGround;\n mediump vec4 cc_fogColor;\n mediump vec4 cc_fogBase;\n mediump vec4 cc_fogAdd;\n mediump vec4 cc_nearFar;\n mediump vec4 cc_viewPort;\n};\nlayout(std140) uniform CCLocal {\n highp mat4 cc_matWorld;\n highp mat4 cc_matWorldIT;\n highp vec4 cc_lightingMapUVParam;\n highp vec4 cc_localShadowBias;\n highp vec4 cc_reflectionProbeData1;\n highp vec4 cc_reflectionProbeData2;\n highp vec4 cc_reflectionProbeBlendData1;\n highp vec4 cc_reflectionProbeBlendData2;\n};\nin vec3 a_position;\nin vec2 a_texCoord;\nout vec2 uv0;\nvec4 vert () {\n vec4 pos = vec4(a_position, 1);\n pos = cc_matViewProj * cc_matWorld * pos;\n uv0 = vec2(a_texCoord.x, 1.0 - a_texCoord.y);\n return pos;\n}\nvoid main() { gl_Position = vert(); }",
|
||||
"frag": "\nprecision highp float;\nin vec2 uv0;\nuniform sampler2D cc_spriteTexture;\nvec4 frag () {\n vec4 o = vec4(1, 1, 1, 1);\n o *= texture(cc_spriteTexture, uv0);\n return o;\n}\nlayout(location = 0) out vec4 cc_FragColor;\nvoid main() { cc_FragColor = frag(); }"
|
||||
},
|
||||
"glsl1": {
|
||||
"vert": "\nprecision highp float;\nuniform highp mat4 cc_matViewProj;\nuniform highp mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec2 a_texCoord;\nvarying vec2 uv0;\nvec4 vert () {\n vec4 pos = vec4(a_position, 1);\n pos = cc_matViewProj * cc_matWorld * pos;\n uv0 = vec2(a_texCoord.x, 1.0 - a_texCoord.y);\n return pos;\n}\nvoid main() { gl_Position = vert(); }",
|
||||
"frag": "\nprecision highp float;\nvarying vec2 uv0;\nuniform sampler2D cc_spriteTexture;\nvec4 frag () {\n vec4 o = vec4(1, 1, 1, 1);\n o *= texture2D(cc_spriteTexture, uv0);\n return o;\n}\nvoid main() { gl_FragColor = frag(); }"
|
||||
},
|
||||
"builtins": {
|
||||
"globals": {
|
||||
"blocks": [
|
||||
{
|
||||
"name": "CCGlobal",
|
||||
"defines": []
|
||||
},
|
||||
{
|
||||
"name": "CCCamera",
|
||||
"defines": []
|
||||
}
|
||||
],
|
||||
"samplerTextures": [],
|
||||
"buffers": [],
|
||||
"images": []
|
||||
},
|
||||
"locals": {
|
||||
"blocks": [
|
||||
{
|
||||
"name": "CCLocal",
|
||||
"defines": []
|
||||
}
|
||||
],
|
||||
"samplerTextures": [
|
||||
{
|
||||
"name": "cc_spriteTexture",
|
||||
"defines": []
|
||||
}
|
||||
],
|
||||
"buffers": [],
|
||||
"images": []
|
||||
},
|
||||
"statistics": {
|
||||
"CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS": 56,
|
||||
"CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS": 0
|
||||
}
|
||||
},
|
||||
"defines": [],
|
||||
"name": "for2d/builtin-sprite-renderer|spriteRender-vs:vert|spriteRender-fs:frag"
|
||||
}
|
||||
],
|
||||
"combinations": [],
|
||||
"hideInEditor": false
|
||||
}
|
||||
Reference in New Issue
Block a user