This commit is contained in:
2026-07-14 11:44:07 +08:00
commit 4409c7b031
5906 changed files with 6959792 additions and 0 deletions
@@ -0,0 +1,18 @@
// you can write GLSL code directly in here
#include <builtin/uniforms/cc-global>
#define iResolution cc_screenSize
#define iTime cc_time.x
#define iTimeDelta cc_time.y
#define iFrame cc_time.z
// shadertoy template
void mainImage (out vec4 fragColor, in vec2 fragCoord) {
// Normalized pixel coordinates (from 0 to 1)
vec2 uv = fragCoord / iResolution.xy;
// Time varying pixel color
vec3 col = 0.5 + 0.5 * cos(iTime + uv.xyx + vec3(0, 2, 4));
// Output to screen
fragColor = vec4(col, 1.0);
}
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},
"depthStencilState": {}
}
],
"_props": [
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"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"emissiveScale": 1,
"emissive": {
"__type__": "cc.Color",
"r": 0,
"g": 0,
"b": 0,
"a": 255
}
}
]
}
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{
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"base": "2,2,0,0,0,0",
"mipmaps": [
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