init
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import { _decorator, Button, Component, Label, Node, Tween, tween, Vec3 } from 'cc';
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import { LocalSaveMgr } from '../framework/data/LocalSaveMgr';
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import { UIManager } from '../framework/ui/UIManager';
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import { UISwitcher } from '../framework/ui/UISwitcher';
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import { AudioMgr } from '../framework/audio/AudioMgr';
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import { PanelBase } from '../framework/ui/PanelBase';
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import { AssetController } from '../AssetController';
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import { GameController } from '../GameController';
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const { ccclass, property } = _decorator;
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@ccclass('SettingPanel')
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export class SettingPanel extends PanelBase {
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static instance: SettingPanel;
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@property({ type: Button })
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restartBtn: Button = null;
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@property({ type: Button })
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closeBtn: Button = null;
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@property({ type: Button })
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toMainBtn: Button = null;
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@property({ type: UISwitcher })
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soundSwitcher: UISwitcher = null;
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@property({ type: UISwitcher })
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musicSwitcher: UISwitcher = null;
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@property({ type: Node })
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music: Node = null;
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@property({ type: Node })
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sound: Node = null;
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onLoad() {
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SettingPanel.instance = this;
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this.closeBtn.node.on(Button.EventType.CLICK, this.closeBtnCallBack, this);
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this.restartBtn.node.on(Button.EventType.CLICK, this.restartCallBack, this);
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this.toMainBtn.node.on(Button.EventType.CLICK, this.toMainCallBack, this);
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this.node.active = false;
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this.soundSwitcher.addCallBack(this.soundCallBack)
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this.musicSwitcher.addCallBack(this.musicCallBack)
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}
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restartCallBack() {
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AudioMgr.inst.playOneShot(AssetController.instance.click)
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GameController.getInstance().gameRestart()
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}
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toMainCallBack() {
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AudioMgr.inst.playOneShot(AssetController.instance.click)
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GameController.getInstance().backMain()
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}
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soundCallBack() {
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AudioMgr.inst.playOneShot(AssetController.instance.click)
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LocalSaveMgr.instance.activeSound(SettingPanel.instance.soundSwitcher.value)
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}
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musicCallBack() {
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AudioMgr.inst.playOneShot(AssetController.instance.click)
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console.log("musicCallBack")
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LocalSaveMgr.instance.activeMusic(SettingPanel.instance.musicSwitcher.value)
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}
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refresh() {
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GameController.getInstance().curLevel.pause()
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}
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protected onOpen(): void {
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SettingPanel.instance.refresh()
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SettingPanel.instance.soundSwitcher.SetValue(!LocalSaveMgr.instance.playerData.muteSound)
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SettingPanel.instance.musicSwitcher.SetValue(!LocalSaveMgr.instance.playerData.muteMusic)
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}
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closeBtnCallBack(button: Button) {
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GameController.getInstance().curLevel.ContinueRun()
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AudioMgr.inst.playOneShot(AssetController.instance.click)
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// AudioMgr.inst.playOneShot(AssetController.instance.click)
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UIManager.instance.closePanel(SettingPanel)
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}
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start() {
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}
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}
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