init
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import { _decorator, Button, Component, EventTouch, Input, input, instantiate, Label, Node, Prefab } from 'cc';
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import { PanelBase } from '../framework/ui/PanelBase';
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import { FPSCameraController } from '../FPSCameraController';
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import { GameController } from '../GameController';
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import { TargetIconItem } from './TargetIconItem';
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import { EventCenter } from '../EventCenter';
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import { UIManager } from '../framework/ui/UIManager';
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import { SdkMgr } from '../framework/sdk/SdkMgr';
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import { AudioMgr } from '../framework/audio/AudioMgr';
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import { AssetController } from '../AssetController';
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const { ccclass, property } = _decorator;
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@ccclass('LosePanel')
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export class LosePanel extends PanelBase {
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static instance: LosePanel = null
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@property(Button)
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closeBtn: Button = null;
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@property(Button)
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replayBtn: Button = null;
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@property(Button)
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addTimeBtn: Button = null;
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@property(Label)
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remainLabel: Label = null;
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onLoad() {
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LosePanel.instance = this
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this.closeBtn.node.on(Button.EventType.CLICK, this.onClickClose, this);
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this.replayBtn.node.on(Button.EventType.CLICK, this.onClickReplay, this);
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this.addTimeBtn.node.on(Button.EventType.CLICK, this.onClickAddTime, this);
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}
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onClickClose() {
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AudioMgr.inst.playOneShot(AssetController.instance.click)
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GameController.getInstance().backMain()
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}
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onClickReplay() {
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AudioMgr.inst.playOneShot(AssetController.instance.click)
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GameController.getInstance().gameRestart()
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}
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onClickAddTime() {
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AudioMgr.inst.playOneShot(AssetController.instance.click)
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SdkMgr.instance.playerRewardAds(() => {
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GameController.getInstance().curLevel.addTimer()
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GameController.getInstance().curLevel.ContinueRun()
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UIManager.instance.closePanel(LosePanel)
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})
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}
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protected onOpen(): void {
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LosePanel.instance.remainLabel.string = "剩余: " + GameController.getInstance().curLevel.getAliveEnemeyCount().toString()
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}
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}
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