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2026-07-14 11:44:07 +08:00
commit 4409c7b031
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import { _decorator, Component, js, JsonAsset, Node, resources, TypeScript } from 'cc';
import { SingletonBase } from '../SingletonBase';
import { setClassName } from '../../data/ConfigData';
const { ccclass, property } = _decorator;
@ccclass('DataMgr')
export class DataMgr extends SingletonBase<DataMgr> {
protected start(): void {
setClassName()
this.initAllConfig()
}
datas: Map<string, Array<any>> = new Map();
createInstance(className: string): any {
const Constructor = (window as any).ConfigData[className];
if (typeof Constructor === 'function') {
return new Constructor();
} else {
console.error(`Class ${className} is not a constructor`);
return null;
}
}
initAllConfig() {
resources.loadDir(`data`, null, null, (err, assets) => {
for (let i = 0; i < assets.length; i++) {
let jsonAsset = assets[i] as JsonAsset
let className = jsonAsset.name
let array = new Array<any>()
// this.datas.set((window as any)[className].name, array)
console.log("是否有类", (window as any).ConfigData, className, (window as any).ConfigData[className])
this.datas.set(js.getClassName((window as any).ConfigData[className]), array)
console.log("设置data", className, js.getClassName((window as any).ConfigData[className]))
for (let j = 0; j < jsonAsset.json.length; j++) {
let myClassInstance = new (window as any).ConfigData[className]();
let targetData: Record<string, any> = jsonAsset.json[j]
this.initDataItem(myClassInstance, targetData)
array.push(myClassInstance)
}
}
});
}
public GetDataById<T>(dataClass: new () => T, id: number): T {
let name = js.getClassName(dataClass)
console.log("GetDataById", name)
let datas = this.datas.get(name) as Array<T>
for (let i = 0; i < datas.length; i++) {
if (datas[i].id == id) {
return datas[i]
}
}
}
initDataItem(obj, record: Record<string, any>) {
for (const key in record) {
if (record.hasOwnProperty(key) && obj.hasOwnProperty(key)) {
obj[key] = record[key];
}
}
}
public GetDatas<T>(dataClass: new () => T): Array<T> {
let name = js.getClassName(dataClass)
console.log(this.datas.get(name))
console.log(dataClass)
console.log(name)
console.log(this.datas)
return this.datas.get(name) as Array<T>
}
}
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{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "70a16c4c-5e41-460a-87b0-4b4090db6c3c",
"files": [],
"subMetas": {},
"userData": {}
}
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import { _decorator, Component, math, Node, EventTarget } from 'cc';
import { EventCenter } from '../../EventCenter';
import { AudioMgr } from '../audio/AudioMgr';
import { Config } from '../../data/GameConfig';
const { ccclass, property } = _decorator;
const eventTarget = new EventTarget();
@ccclass('LocalSaveMgr')
export class LocalSaveMgr extends Component {
static instance: LocalSaveMgr;
playerData: PlayerData = null
protected onLoad(): void {
LocalSaveMgr.instance = this
let value = localStorage.getItem("playerData")
if (value != null || value != "") {
this.playerData = new PlayerData()
try {
this.playerData.jsonDataInit(JSON.parse(value))
} catch (err) {
//…
}
} else {
this.playerData = new PlayerData()
}
this.initSound()
}
passLevel() {
this.playerData.levelIndex += 1
this.save()
}
addCoin(count: number) {
console.log("addCoin", count)
this.playerData.coin += count
EventCenter.coinCountChange.emit("coinCountChange")
this.save()
}
save() {
localStorage.setItem("playerData", JSON.stringify(this.playerData))
}
clearData() {
localStorage.clear()
}
initSound() {
AudioMgr.inst.activeSound(!this.playerData.muteSound)
AudioMgr.inst.activeMusic(!this.playerData.muteMusic)
}
activeSound(active: boolean) {
this.playerData.muteSound = !active
AudioMgr.inst.activeSound(active)
this.save()
}
activeMusic(active: boolean) {
this.playerData.muteMusic = !active
AudioMgr.inst.activeMusic(active)
this.save()
}
equipWeapon(index: number) {
this.playerData.equipedWeapon = index
this.save()
}
buyWeapon(index: number) {
this.playerData.ownWeapon.push(index)
console.log("购买武器", index, this.playerData.ownWeapon[this.playerData.ownWeapon.length - 1])
this.save()
}
timerAddPower(count: number) {
this.playerData.power += count
if (this.playerData.power > Config.maxHp) {
this.playerData.power = Config.maxHp
}
EventCenter.powerChange.emit("powerChange")
this.save()
}
usePower() {
this.playerData.power -= 1
EventCenter.powerChange.emit("powerChange")
this.save()
}
setSideTip() {
this.playerData.haveGetSideReward = true
this.save()
}
adsAddPower() {
this.playerData.power += 3
EventCenter.powerChange.emit("powerChange")
this.save()
}
completeTutorial() {
this.playerData.haveTutorial = true
this.save()
}
getPowerCD() {
let passTime = (Date.now() - this.playerData.lastAddPowerTimer) / 1000
return Config.powerCD - passTime
}
setShareTime() {
const date: Date = new Date();
const dayOfMonth: number = date.getDate();
this.playerData.day = dayOfMonth
this.save()
console.log(dayOfMonth)
}
protected update(dt: number): void {
if (this.playerData.power < Config.maxHp) {
if (this.playerData.isOnTimerRun == false) {
this.playerData.isOnTimerRun = true
this.playerData.lastAddPowerTimer = Date.now()
this.save()
}
if (this.playerData.isOnTimerRun) {
let passTime = (Date.now() - this.playerData.lastAddPowerTimer) / 1000
// console.log(passTime)
if ((passTime > Config.powerCD)) {
console.log("倒计时足够")
this.playerData.lastAddPowerTimer = Date.now()
this.timerAddPower(Math.floor(passTime / Config.powerCD))
}
if (this.playerData.power >= Config.maxHp) {
console.log("体力超过上线")
this.playerData.isOnTimerRun = false
this.save()
}
}
}
}
}
class PlayerData {
muteMusic: boolean = false
muteSound: boolean = false
levelIndex: number = 1
equipedWeapon: number = 1
power: number = Config.maxHp
coin: number = 100
ownWeapon: number[] = [1]
lastAddPowerTimer: number = null
isOnTimerRun: boolean = false
haveGetSideReward: boolean = false
haveShare: boolean = false
haveTutorial: boolean = false
day: number = -1
jsonDataInit(obj) {
if (obj == null) return
if (obj.muteMusic != null)
this.muteMusic = obj.muteMusic
if (obj.muteSound != null)
this.muteSound = obj.muteSound
if (obj.levelIndex != null)
this.levelIndex = obj.levelIndex
if (obj.equipedWeapon != null)
this.equipedWeapon = obj.equipedWeapon
if (obj.ownWeapon != null)
this.ownWeapon = obj.ownWeapon
if (obj.coin != null)
this.coin = obj.coin
if (obj.lastAddPowerTimer != null)
this.lastAddPowerTimer = obj.lastAddPowerTimer
if (obj.power != null)
this.power = obj.power
if (obj.isOnTimerRun != null)
this.isOnTimerRun = obj.isOnTimerRun
if (obj.haveGetSideReward != null)
this.haveGetSideReward = obj.haveGetSideReward
if (obj.haveShare != null)
this.haveShare = obj.haveShare
if (obj.day != null)
this.day = obj.day
if (obj.haveTutorial != null)
this.haveTutorial = obj.haveTutorial
}
}
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{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "f0143096-0558-4925-a73a-0b91753e5038",
"files": [],
"subMetas": {},
"userData": {}
}