init
This commit is contained in:
@@ -0,0 +1,139 @@
|
||||
//AudioMgr.ts
|
||||
import { Node, AudioSource, AudioClip, resources, director } from 'cc';
|
||||
/**
|
||||
* @en
|
||||
* this is a sington class for audio play, can be easily called from anywhere in you project.
|
||||
* @zh
|
||||
* 这是一个用于播放音频的单件类,可以很方便地在项目的任何地方调用。
|
||||
*/
|
||||
export class AudioMgr {
|
||||
private static _inst: AudioMgr;
|
||||
public static get inst(): AudioMgr {
|
||||
if (this._inst == null) {
|
||||
this._inst = new AudioMgr();
|
||||
}
|
||||
return this._inst;
|
||||
}
|
||||
|
||||
private _soundAudioSource: AudioSource;
|
||||
private _musicAudioSource: AudioSource;
|
||||
// private _soundaudioSource: AudioSource;
|
||||
constructor() {
|
||||
//@en create a node as audioMgr
|
||||
//@zh 创建一个节点作为 audioMgr
|
||||
let audioMgr = new Node();
|
||||
audioMgr.name = '__audioMgr__';
|
||||
|
||||
//@en add to the scene.
|
||||
//@zh 添加节点到场景
|
||||
director.getScene().addChild(audioMgr);
|
||||
|
||||
//@en make it as a persistent node, so it won't be destroied when scene change.
|
||||
//@zh 标记为常驻节点,这样场景切换的时候就不会被销毁了
|
||||
director.addPersistRootNode(audioMgr);
|
||||
|
||||
//@en add AudioSource componrnt to play audios.
|
||||
//@zh 添加 AudioSource 组件,用于播放音频。
|
||||
this._soundAudioSource = audioMgr.addComponent(AudioSource);
|
||||
this._musicAudioSource = audioMgr.addComponent(AudioSource);
|
||||
}
|
||||
|
||||
public get soundAudioSource() {
|
||||
return this._soundAudioSource;
|
||||
}
|
||||
|
||||
public get musicAudioSource() {
|
||||
return this._musicAudioSource;
|
||||
}
|
||||
|
||||
/**
|
||||
* @en
|
||||
* play short audio, such as strikes,explosions
|
||||
* @zh
|
||||
* 播放短音频,比如 打击音效,爆炸音效等
|
||||
* @param sound clip or url for the audio
|
||||
* @param volume
|
||||
*/
|
||||
playOneShot(sound: AudioClip | string, volume: number = 1.0) {
|
||||
if (sound instanceof AudioClip) {
|
||||
this._soundAudioSource.playOneShot(sound, (this.muteSound ? 0 : 1) * volume);
|
||||
}
|
||||
else {
|
||||
resources.load(sound, (err, clip: AudioClip) => {
|
||||
if (err) {
|
||||
console.log(err);
|
||||
}
|
||||
else {
|
||||
this._soundAudioSource.playOneShot(clip, (this.muteSound ? 0 : 1) * volume);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @en
|
||||
* play long audio, such as the bg music
|
||||
* @zh
|
||||
* 播放长音频,比如 背景音乐
|
||||
* @param sound clip or url for the sound
|
||||
* @param volume
|
||||
*/
|
||||
play(sound: AudioClip, isLoop: boolean = true, volume: number = 1.0) {
|
||||
if (sound instanceof AudioClip) {
|
||||
this.musicAudioSource.stop();
|
||||
this.musicAudioSource.clip = sound;
|
||||
this.musicAudioSource.loop = isLoop
|
||||
this.musicAudioSource.play();
|
||||
this.musicAudioSource.volume = (this.muteMusic ? 0 : 1) * volume;
|
||||
}
|
||||
else {
|
||||
resources.load(sound, (err, clip: AudioClip) => {
|
||||
if (err) {
|
||||
console.log(err);
|
||||
}
|
||||
else {
|
||||
this.musicAudioSource.clip = clip;
|
||||
this.musicAudioSource.play();
|
||||
this.musicAudioSource.volume = (this.muteMusic ? 0 : 1) * volume;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
muteMusic: boolean = false
|
||||
muteSound: boolean = false
|
||||
|
||||
activeMusic(active: boolean) {
|
||||
this.musicAudioSource.volume = active ? 1 : 0
|
||||
this.muteMusic = !active
|
||||
}
|
||||
|
||||
activeSound(active: boolean) {
|
||||
this.soundAudioSource.volume = active ? 1 : 0
|
||||
this.muteSound = !active
|
||||
}
|
||||
|
||||
/**
|
||||
* stop the audio play
|
||||
*/
|
||||
stop() {
|
||||
this._soundAudioSource.stop();
|
||||
this._musicAudioSource.stop();
|
||||
}
|
||||
|
||||
/**
|
||||
* pause the audio play
|
||||
*/
|
||||
pause() {
|
||||
this._soundAudioSource.pause();
|
||||
this._musicAudioSource.pause();
|
||||
}
|
||||
|
||||
/**
|
||||
* resume the audio play
|
||||
*/
|
||||
resume() {
|
||||
this._soundAudioSource.play();
|
||||
this._musicAudioSource.play();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user