init
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// This file is auto-generated. Do not modify manually.
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import { js } from "cc";
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export class LevelConfig {
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id: number;
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env: string;
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enemy: string;
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aimFov: number;
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}
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export class Weapon {
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id: number;
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prefab: string;
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point: string;
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coin: number;
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gunName: string;
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spriteName: string;
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}
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export function setClassName() {
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js.setClassName("LevelConfig", LevelConfig);
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js.setClassName("Weapon", Weapon);
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}
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(window as any).ConfigData = (window as any).ConfigData || {};
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(window as any).ConfigData['LevelConfig'] = LevelConfig;
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(window as any).ConfigData['Weapon'] = Weapon;
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