chore:本地化
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@@ -41,7 +41,7 @@ export class LosePanel extends PanelBase {
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switch (0 as number) {
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case 1: break;
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case 2: break;
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default: void ((this["remainLabel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["string"] = `剩余: ${(GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["getAliveEnemeyCount"]()}`);
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default: void ((this["remainLabel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["string"] = `${(GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["getAliveEnemeyCount"]()} Left`);
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}
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} while (false);
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}
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@@ -115,7 +115,7 @@ export class MainPanel extends PanelBase {
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void (this["setLabelStrings"]([
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[this["heart"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, playerData["power"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
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[this["heartTimer"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, playerData["isOnTimerRun"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown ? this["formatTime"](Math["max"](0, Math["ceil"]((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["getPowerCD"]())))
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: '已满'],
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: 'Full'],
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]));
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}
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} while (false);
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@@ -17,10 +17,10 @@ import { TargetIconItem } from './TargetIconItem';
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import { CombatHudAction, CombatHudModel, CombatHudSnapshot } from '../domain/CombatHudModel';
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const { ccclass, property } = _decorator;
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const tutorialLayouts = [
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['点击开火按钮', [[0, false], [1, false], [2, false], [3, true], [4, true]]],
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['点击瞄准按钮', [[0, true], [1, true], [3, false], [2, true]]],
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['滑动屏幕,瞄准目标', [[1, false], [3, true], [5, false], [4, false]]],
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['点击开火按钮', [[5, true], [1, true], [3, false], [4, false]]],
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['Tap the fire button', [[0, false], [1, false], [2, false], [3, true], [4, true]]],
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['Tap the aim button', [[0, true], [1, true], [3, false], [2, true]]],
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['Swipe to aim at the target', [[1, false], [3, true], [5, false], [4, false]]],
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['Tap the fire button', [[5, true], [1, true], [3, false], [4, false]]],
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] as const;
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@ccclass('PlayPanel')
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export class PlayPanel extends PanelBase {
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@@ -114,7 +114,7 @@ export class PlayPanel extends PanelBase {
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default:
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void (this["resetPanelState"]());
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void (this["initEnemies"]());
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void ((this["levelIndexLabel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["string"] = `关卡 ${(GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["levelIndex"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown}`);
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void ((this["levelIndexLabel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["string"] = `Level ${(GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["levelIndex"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown}`);
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void (this["beginTutorialIfNeeded"]());
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}
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} while (false);
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@@ -619,8 +619,8 @@ export class PlayPanel extends PanelBase {
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Vec3,
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() => void
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]> = [
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['DEV_KillEnemies', '开发:杀死敌人', new Vec3(350, 830, 0), this["onClickDevKillEnemies"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
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['DEV_CompleteLevel', '开发:完成过关', new Vec3(350, 760, 0), this["onClickDevCompleteLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
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['DEV_KillEnemies', 'DEV: Kill Enemies', new Vec3(350, 830, 0), this["onClickDevKillEnemies"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
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['DEV_CompleteLevel', 'DEV: Complete Level', new Vec3(350, 760, 0), this["onClickDevCompleteLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
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];
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void (buttonSpecs["forEach"]((spec) => this["createDeveloperButton"](...spec)));
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}
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