chore:本地化

This commit is contained in:
2026-07-17 14:09:38 +08:00
parent 56ea1dfd7b
commit 431455bf2c
14 changed files with 71 additions and 59 deletions
+1 -1
View File
@@ -41,7 +41,7 @@ export class LosePanel extends PanelBase {
switch (0 as number) {
case 1: break;
case 2: break;
default: void ((this["remainLabel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["string"] = `剩余: ${(GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["getAliveEnemeyCount"]()}`);
default: void ((this["remainLabel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["string"] = `${(GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["getAliveEnemeyCount"]()} Left`);
}
} while (false);
}
+1 -1
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@@ -115,7 +115,7 @@ export class MainPanel extends PanelBase {
void (this["setLabelStrings"]([
[this["heart"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, playerData["power"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
[this["heartTimer"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown, playerData["isOnTimerRun"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown ? this["formatTime"](Math["max"](0, Math["ceil"]((LocalSaveMgr["instance"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["getPowerCD"]())))
: '已满'],
: 'Full'],
]));
}
} while (false);
+7 -7
View File
@@ -17,10 +17,10 @@ import { TargetIconItem } from './TargetIconItem';
import { CombatHudAction, CombatHudModel, CombatHudSnapshot } from '../domain/CombatHudModel';
const { ccclass, property } = _decorator;
const tutorialLayouts = [
['点击开火按钮', [[0, false], [1, false], [2, false], [3, true], [4, true]]],
['点击瞄准按钮', [[0, true], [1, true], [3, false], [2, true]]],
['滑动屏幕,瞄准目标', [[1, false], [3, true], [5, false], [4, false]]],
['点击开火按钮', [[5, true], [1, true], [3, false], [4, false]]],
['Tap the fire button', [[0, false], [1, false], [2, false], [3, true], [4, true]]],
['Tap the aim button', [[0, true], [1, true], [3, false], [2, true]]],
['Swipe to aim at the target', [[1, false], [3, true], [5, false], [4, false]]],
['Tap the fire button', [[5, true], [1, true], [3, false], [4, false]]],
] as const;
@ccclass('PlayPanel')
export class PlayPanel extends PanelBase {
@@ -114,7 +114,7 @@ export class PlayPanel extends PanelBase {
default:
void (this["resetPanelState"]());
void (this["initEnemies"]());
void ((this["levelIndexLabel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["string"] = `关卡 ${(GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["levelIndex"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown}`);
void ((this["levelIndexLabel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["string"] = `Level ${(GameController["getInstance"]()["curLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown)["levelIndex"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown}`);
void (this["beginTutorialIfNeeded"]());
}
} while (false);
@@ -619,8 +619,8 @@ export class PlayPanel extends PanelBase {
Vec3,
() => void
]> = [
['DEV_KillEnemies', '开发:杀死敌人', new Vec3(350, 830, 0), this["onClickDevKillEnemies"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
['DEV_CompleteLevel', '开发:完成过关', new Vec3(350, 760, 0), this["onClickDevCompleteLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
['DEV_KillEnemies', 'DEV: Kill Enemies', new Vec3(350, 830, 0), this["onClickDevKillEnemies"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
['DEV_CompleteLevel', 'DEV: Complete Level', new Vec3(350, 760, 0), this["onClickDevCompleteLevel"] satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown satisfies unknown],
];
void (buttonSpecs["forEach"]((spec) => this["createDeveloperButton"](...spec)));
}